software for sli

heedoyiu

Senior member
Jan 13, 2005
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anyone else in wait for something that is coded for sli, of course i think most are waiting for everyone to get off this sli hype, i dont think it will last.
 

rgreen83

Senior member
Feb 5, 2003
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Haha, I think you are confusing dual core cpus with sli, sli is handled strictly at the driver level. Nvidia determines what games to support sli in their drivers, theoretically they could support every game ever made.
 

Gamingphreek

Lifer
Mar 31, 2003
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Originally posted by: rgreen83
Haha, I think you are confusing dual core cpus with sli, sli is handled strictly at the driver level. Nvidia determines what games to support sli in their drivers, theoretically they could support every game ever made.

ANd if Nvidia didn't write it you can simply add a profile. So theoretically they do support every game.

You definitely have this confused with Dual Core OP.

-Kevin
 
Nov 11, 2004
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And if it doesn't support SLI for one reason or another, you can make it support SLI by forcing each of your cards to render only half the screen. :)
Dual-cores is another matter. You'll need to be running a multi-threaded application or multi applications at once to seem the advantages of it.
 

heedoyiu

Senior member
Jan 13, 2005
309
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well no not really you can see benefits yes but it seems to be limited by the cpu, even so in theory we should be reaching twice the fps, yet due to it splits the screens in half it not so true, obvious that games will run using this as i understand, yet it should be more interesting to see how newer games run using sli
 

heedoyiu

Senior member
Jan 13, 2005
309
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hell you guys mention dual core, as gamers right now we wont see benifit this i understand but why on this earth did everybody have to drop in somthing new this year and last, we have had pci express sli the 64 bit is start to get implimented, and now dual core, i bet somebody will find better intregration
 

trinibwoy

Senior member
Apr 29, 2005
317
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Originally posted by: Matthias99
Uh, everything is "coded for SLI". It's transparent to the application (more or less).

Not exactly. Read the SLI chapter of Nvidia's GPU Programming Guide. There are several design decisions you can make when coding a game that can greatly affect whether SLI works well or not. ATI will have to deal with them as well.

http://developer.nvidia.com/object/gpu_programming_guide.html

 

nRollo

Banned
Jan 11, 2002
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Originally posted by: heedoyiu
well no not really you can see benefits yes but it seems to be limited by the cpu, even so in theory we should be reaching twice the fps, yet due to it splits the screens in half it not so true, obvious that games will run using this as i understand, yet it should be more interesting to see how newer games run using sli

Err, the screen is "split in half" for one of the three modes (SFR) and every other frame is rendered with AFR and AFR2.