GPGPU. This will be a huge push for gaming because the XO and the PS4 is also designed to accelerate several data parallel workloads. It can be anything: pathfinding, physics, sorting, decompression, culling, or even some directly offloaded graphics workloads before the actual renderring (we may call it pre-render). There are many possibilities with architectural integration which is solve the latency and the copy overhead problem. This is why the developers so excited about the new consoles, but we need this functionality on PC as well.