So why is another card needed just for physics?

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MBrown

Diamond Member
Jul 5, 2001
5,726
35
91
Do you think with the PPU coming out, there wont be a need for fast cpus? That would be great because instead of buying a $1,000 (for people other than overclockers) you would only need to by a $250 ppu to do the job.
 

Munky

Diamond Member
Feb 5, 2005
9,372
0
76
Originally posted by: MBrown
Do you think with the PPU coming out, there wont be a need for fast cpus? That would be great because instead of buying a $1,000 (for people other than overclockers) you would only need to by a $250 ppu to do the job.

Most likely wont happen until the PPU becomes a standard requirement. Similar to how hardware T&L is required, and many games even require at least SM1.1 shaders, and just about any card you buy today will meet the miminum required specs. Until that happens (if it happens) game developers will have to code games that will run acceptably with or without a PPU.
 

Topweasel

Diamond Member
Oct 19, 2000
5,437
1,659
136
Originally posted by: MBrown
Do you think with the PPU coming out, there wont be a need for fast cpus? That would be great because instead of buying a $1,000 (for people other than overclockers) you would only need to by a $250 ppu to do the job.

Now thats crazy talk all it means is that the CPU has one less task to handle. This could lead to better AI or any number of other things. Game developers will try to suck as many clockcycles from a CPU as humanly possible for the sole purpose of improving one thing or another.

There will always be uses for High end CPUs, GPU and sound card. Same thing will apply to the PPU.
 

Ctrackstar126

Senior member
Jul 14, 2005
988
0
76
I for one will be more than glad to buy whatever option offered to increade physics. While I think graphics could be better in my opinion if we bettered graphics only a little bit and offered more real world phycis in a sense that would also improve on the graphical sense as well.
Imagine BF2 where the dust particles come falling down as a grenade goes off or if a grenade goes off in the grass all the soil and grass comes flying out all over the place. That will also bring a new life to the graphics.
I dunno about you but if we were to have a new battlefield game in 2 years I wouldnt mind have the same graphics and having the whole scenario of karkland change after a match. Buildings with sides blown out debrs everywhere maybe even some body parts laying around.
While graphics are important I cant count the times Ive seen counter strike players shooting computers and desks and having a grand time because they break. Also physics will have a greater impact on players skills. Players depend on certain points for cover while they shoot up players. Cars for instance if a tank comes in and takes that car out of the equation the player now has to come up with a new strategy.
I dunno maybe im taking the physics to a whole new level that wont be possible for some time but if people embrace these ideas they will come faster than we know. I just feel everyone who has negative feelings minds will change when they see this being implemented to a more extreme and in order to do that we need to embrace these technologies.
 

the Chase

Golden Member
Sep 22, 2005
1,403
0
0
Originally posted by: Ctrackstar126
I for one will be more than glad to buy whatever option offered to increade physics. While I think graphics could be better in my opinion if we bettered graphics only a little bit and offered more real world phycis in a sense that would also improve on the graphical sense as well.
Imagine BF2 where the dust particles come falling down as a grenade goes off or if a grenade goes off in the grass all the soil and grass comes flying out all over the place. That will also bring a new life to the graphics.
I dunno about you but if we were to have a new battlefield game in 2 years I wouldnt mind have the same graphics and having the whole scenario of karkland change after a match. Buildings with sides blown out debrs everywhere maybe even some body parts laying around.
While graphics are important I cant count the times Ive seen counter strike players shooting computers and desks and having a grand time because they break. Also physics will have a greater impact on players skills. Players depend on certain points for cover while they shoot up players. Cars for instance if a tank comes in and takes that car out of the equation the player now has to come up with a new strategy.
I dunno maybe im taking the physics to a whole new level that wont be possible for some time but if people embrace these ideas they will come faster than we know. I just feel everyone who has negative feelings minds will change when they see this being implemented to a more extreme and in order to do that we need to embrace these technologies.

Wow, all good thoughts. Hehe especially the body parts laying around.
You sneak up on your foe- do you go for the knife kill? No way! You beat him to death over the head with the seperated leg you found in the alley!! :Q
 

biostud

Lifer
Feb 27, 2003
20,111
7,213
136
While eye candy ofcourse is good, I would rather have a diverse gaming environment with a little less eyecandy.
 

sisq0kidd

Lifer
Apr 27, 2004
17,043
1
81

Ctrackstar126

Senior member
Jul 14, 2005
988
0
76
Originally posted by: the Chase
Originally posted by: Ctrackstar126
I for one will be more than glad to buy whatever option offered to increade physics. While I think graphics could be better in my opinion if we bettered graphics only a little bit and offered more real world phycis in a sense that would also improve on the graphical sense as well.
Imagine BF2 where the dust particles come falling down as a grenade goes off or if a grenade goes off in the grass all the soil and grass comes flying out all over the place. That will also bring a new life to the graphics.
I dunno about you but if we were to have a new battlefield game in 2 years I wouldnt mind have the same graphics and having the whole scenario of karkland change after a match. Buildings with sides blown out debrs everywhere maybe even some body parts laying around.
While graphics are important I cant count the times Ive seen counter strike players shooting computers and desks and having a grand time because they break. Also physics will have a greater impact on players skills. Players depend on certain points for cover while they shoot up players. Cars for instance if a tank comes in and takes that car out of the equation the player now has to come up with a new strategy.
I dunno maybe im taking the physics to a whole new level that wont be possible for some time but if people embrace these ideas they will come faster than we know. I just feel everyone who has negative feelings minds will change when they see this being implemented to a more extreme and in order to do that we need to embrace these technologies.

Wow, all good thoughts. Hehe especially the body parts laying around.
You sneak up on your foe- do you go for the knife kill? No way! You beat him to death over the head with the seperated leg you found in the alley!! :Q


I would never leave a game where i could beat my opponents with my lastly defeated opponents body part.

no headshot could ever say owned in such a beautiful and artistic way.
 

Keysplayr

Elite Member
Jan 16, 2003
21,219
56
91
So why can't our CPU's handle the physics? Especially with dual core and by years end, maybe quad core? This doesn't make sense.
 

framerateuk

Senior member
Apr 16, 2002
224
0
0
The CPU can handle it, just not nearly as well, or to the same level as a seperate card.

Physics calculations are very small calculations that are required to be run over and over again. CPU's just arent optimised for this sort of thing, and wouldnt be able to make the same number of calculations. The physics could be better if they ran on an entire core of the CPU, but still nowhere near the standard they would be on dedicated hardware.
 

CVSiN

Diamond Member
Jul 19, 2004
9,289
1
0
Originally posted by: munky
Originally posted by: Genx87
Originally posted by: munky
Actually, gpu's can and have been used for general computation, not just drawing graphics. And I would much rather use the idle cycles of my x1900xtx to do physics than spend $250 for a separate card. In fact, I've got a whole second core on my opteron 165 that mostly sits idle while gaimg, I'd like to see it put to good use. I'm not about to spend $250 on a physics card just because Ageia tells me that I NEED a physics card.

What your GPU will do and what this does is not the same thing. Your ATi GPU will do effects physics where this card will do gameworld physics.

And lets be honest, in a game like FEAR, you dont have many spare cycles to do anything.
You prepared to spend premium dollars on a GPU to have it perform less than optimally because you want it to perform a job it shouldnt be doing?

My GPU also has 8 vertex shaders that barely break a sweat in any game - those can be used for physics calculations. And my second cpu core is still twiddling its thumbs. My point is that games do not even have enpough physics load to fully take advantage of existing hardware, why should I buy additional physics hardware?

So games can advance to the next level?
like was said before...
so many people have said.. we will never need that....
and look what happened..
640k? wow who would ever need more...
A secondary video graphics processor? let alone 2! why would we need that...
for a bunch of geeks yall sure are dumb and closeminded when it comes to technology..
just last year we had people saying youll never need more than a gig of ram on windows...
lol...

I swear some of you are very closed minded for people that bleed cutting edge...
250 bucks.. please for most people they spend more than that on food for 2 weeks.
and this is a device that would last for years.
 

framerateuk

Senior member
Apr 16, 2002
224
0
0
Originally posted by: CVSiN

for a bunch of geeks yall sure are dumb and closeminded when it comes to technology..
just last year we had people saying youll never need more than a gig of ram on windows...
lol...

I swear some of you are very closed minded for people that bleed cutting edge...
250 bucks.. please for most people they spend more than that on food for 2 weeks.
and this is a device that would last for years.

My thoughts exactally! Being the first generation of the hardware means itll probably stick around for at least a little while before it gets replaced and needs and upgrade.

The first Voodoo lasted a heck of a lot longer than my 7800GT!

 

Ctrackstar126

Senior member
Jul 14, 2005
988
0
76
Originally posted by: framerateuk
Originally posted by: CVSiN

for a bunch of geeks yall sure are dumb and closeminded when it comes to technology..
just last year we had people saying youll never need more than a gig of ram on windows...
lol...

I swear some of you are very closed minded for people that bleed cutting edge...
250 bucks.. please for most people they spend more than that on food for 2 weeks.
and this is a device that would last for years.

My thoughts exactally! Being the first generation of the hardware means itll probably stick around for at least a little while before it gets replaced and needs and upgrade.

The first Voodoo lasted a heck of a lot longer than my 7800GT!


Me personally I would like to see it get replaced sooner than later, because if that is the case it means developers need more power. Imagine PPU SLI :confused:

 

Acanthus

Lifer
Aug 28, 2001
19,915
2
76
ostif.org
Originally posted by: munky
Originally posted by: Genx87
Originally posted by: munky
Actually, gpu's can and have been used for general computation, not just drawing graphics. And I would much rather use the idle cycles of my x1900xtx to do physics than spend $250 for a separate card. In fact, I've got a whole second core on my opteron 165 that mostly sits idle while gaimg, I'd like to see it put to good use. I'm not about to spend $250 on a physics card just because Ageia tells me that I NEED a physics card.

What your GPU will do and what this does is not the same thing. Your ATi GPU will do effects physics where this card will do gameworld physics.

And lets be honest, in a game like FEAR, you dont have many spare cycles to do anything.
You prepared to spend premium dollars on a GPU to have it perform less than optimally because you want it to perform a job it shouldnt be doing?

My GPU also has 8 vertex shaders that barely break a sweat in any game - those can be used for physics calculations. And my second cpu core is still twiddling its thumbs. My point is that games do not even have enpough physics load to fully take advantage of existing hardware, why should I buy additional physics hardware?

This will be solved by the PPU, the idea now is that your cpu does all the physics, so everyone is developing to the lowest common denominator, celerons and semprons that are sold at sams club for $750

What the PPU will bring is a dev kit and platform that supports BOTH software and hardware physics, just like software rendering in old games.

One thing Ageia is insisiting is that physics features can be added to the card through drivers and firmware, and it wont have a fast cycle like graphics cards do. Itll be more like sound cards are today.
 

Acanthus

Lifer
Aug 28, 2001
19,915
2
76
ostif.org
Originally posted by: keysplayr2003
So why can't our CPU's handle the physics? Especially with dual core and by years end, maybe quad core? This doesn't make sense.

Because its a very very parrallel task, PhysX, much like a GPU, has multiple execution units for doing a ton of things in parrallel. Physics also requires far more bandwidth than what is available as system memory today.
 

framerateuk

Senior member
Apr 16, 2002
224
0
0
Originally posted by: Ctrackstar126
Originally posted by: framerateuk
Originally posted by: CVSiN

for a bunch of geeks yall sure are dumb and closeminded when it comes to technology..
just last year we had people saying youll never need more than a gig of ram on windows...
lol...

I swear some of you are very closed minded for people that bleed cutting edge...
250 bucks.. please for most people they spend more than that on food for 2 weeks.
and this is a device that would last for years.

My thoughts exactally! Being the first generation of the hardware means itll probably stick around for at least a little while before it gets replaced and needs and upgrade.

The first Voodoo lasted a heck of a lot longer than my 7800GT!


Me personally I would like to see it get replaced sooner than later, because if that is the case it means developers need more power. Imagine PPU SLI :confused:

Depends what they want to do.

The videos we've seen so far are only using a fraction of the power on offer.

Of course you can push physics to insane levels if you want to, you could create every scene as a series at atoms that react with eachother ;) But i think for the time being at least, things are going to be material based, and should react fairly realistically.

Realistically, itll probably take a few years for developers to get the most out of the first generation of hardware, before they start pushing for an upgraded version.
 

ArchAngel777

Diamond Member
Dec 24, 2000
5,223
61
91
Originally posted by: keysplayr2003
So why can't our CPU's handle the physics? Especially with dual core and by years end, maybe quad core? This doesn't make sense.

Again, it has nothing to do with being able to handle it. It has everything to do with handling it effeciently. Why are people not understanding this simple concept? Do you still want software rendered graphics? Well, that is where we would be with this stupid anti PPU stuff if the it was done with the GPU back then.

Why does everyone think the solution is dual core? quad core? That is a brute force approach and is stupid. Get a PPU, pay 200 bucks and free up 50% of the CPU to handle AI while the PPU takes the game to an entire new level.

I guess I am having a hard time figuring out why people are so anti PPU. I just do not understand it, especially this being a tech forum. If you still want to play Doom3 for the next 10 years fine, but don't bring try and hold us back who want gaming to continue to the next level.
 

bobsmith1492

Diamond Member
Feb 21, 2004
3,875
3
81
Originally posted by: Ctrackstar126

no headshot could ever say owned in such a beautiful and artistic way.

Wow... there are some, um... interesting characters around here! :Q
 

Munky

Diamond Member
Feb 5, 2005
9,372
0
76
Comparing the PPU to the Voodoo vs CPU graphics is a completely different issue. Physics involves crunching a lot of math, something that the CPU and the PPU are both designed for. The CPU was never designed for graphics, and that we needed a dedicated video card with adequate pixel pushing power was only a logical step forward.
 

Genx87

Lifer
Apr 8, 2002
41,091
513
126
Originally posted by: munky
Comparing the PPU to the Voodoo vs CPU graphics is a completely different issue. Physics involves crunching a lot of math, something that the CPU and the PPU are both designed for. The CPU was never designed for graphics, and that we needed a dedicated video card with adequate pixel pushing power was only a logical step forward.

CPU wasnt solely designed to crunch physics calculations either. This is the next logical step forward for game physics.
 

Acanthus

Lifer
Aug 28, 2001
19,915
2
76
ostif.org
Originally posted by: Genx87
Originally posted by: munky
Comparing the PPU to the Voodoo vs CPU graphics is a completely different issue. Physics involves crunching a lot of math, something that the CPU and the PPU are both designed for. The CPU was never designed for graphics, and that we needed a dedicated video card with adequate pixel pushing power was only a logical step forward.

CPU wasnt solely designed to crunch physics calculations either. This is the next logical step forward for game physics.

exactly
 

Avalon

Diamond Member
Jul 16, 2001
7,571
178
106
I want to see some reviews on this thing as far as the impact on gaming performance with/without it goes.

:(
 

Acanthus

Lifer
Aug 28, 2001
19,915
2
76
ostif.org
Originally posted by: Avalon
I want to see some reviews on this thing as far as the impact on gaming performance with/without it goes.

:(

I would too, but dont forget that hardware accelerated mode will have a LOT more complexity and accuracy in the same scene, so youre not really comparing apples to apples. If it maintains performance, or increases it at all, id consider it a total success.