- Jun 2, 2012
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One thing I noticed over the years - open world games got smaller (but yes more densely architectured) maps. Across almost every genre this was the case -
Elder Scrolls and Fable games had larger (but yes, blander) maps on the original Xbox and PC.
Same with GTA. San Andreas was a huge map.
Then when Xbox 360 came out the game worlds got a lot smaller.
They were more realistically designed, but you feel as if you are playing in "a box" rather than a large open world.
Was it memory constraints or a time thing? It takes too long to make maps that are both detailed and very large?
And with Next-next gen Xbox and PS4 coming, will we see game maps for open world games start to increase in size again?
Elder Scrolls and Fable games had larger (but yes, blander) maps on the original Xbox and PC.
Same with GTA. San Andreas was a huge map.
Then when Xbox 360 came out the game worlds got a lot smaller.
They were more realistically designed, but you feel as if you are playing in "a box" rather than a large open world.
Was it memory constraints or a time thing? It takes too long to make maps that are both detailed and very large?
And with Next-next gen Xbox and PS4 coming, will we see game maps for open world games start to increase in size again?