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So where's the zombie MMO?

Redshirt 24

Member
Jan 30, 2006
165
0
0
See, that's the thing. Everybody would want to be a zombie... ("Human? Sheeeeit, that's boring! I wanna eat some brains!")
 

mizzou

Diamond Member
Jan 2, 2008
9,734
54
91
would be great. Think of a huge massively multiplayer persistent world of the counterstrike zombie infection mod
 

JSt0rm

Lifer
Sep 5, 2000
27,399
3,948
126
how about everyone starts as a human and if you die you throw your corpse to the ai or play the zombie. oltl :)
 

JoshGuru7

Golden Member
Aug 18, 2001
1,020
1
0
This would actually work really well as a "hardcore" FPS mod survivor-style like the old AvP mods for Q1/Q2. Death would turn you into a zombie and the last human alive would win the round.
 

brblx

Diamond Member
Mar 23, 2009
5,499
2
0
personally i'm surprised there's not some shite vampire MMO yet.

(in case anyone didn't know, the whole teen vampire thing has officially made them not cool. sorry vampire: the masquerade.)
 

GlacierFreeze

Golden Member
May 23, 2005
1,125
1
0
Would be a good idea for a game but would be easy to screw it up. a la "turn based" action and lame azz quests.

If they made large cities or even just one (so large it would take days to walk across like in real life), with buildings you can explore, that would be step one. Another would be live action combat (not turn based crap) with first person/third person capability. And no level based crap because level based areas and zombies would be real real lame, have skills that raise like discussed below (similar system to Oblivion and Darkfall Online for those who played that). Also, there would have to be something else to the game besides who can hide in the tree the longest, but also have rewards for people who meet those types of achievements (live the longest, kill most zombies, etc) and I'm not talking about lame azz quests like most MMOs have. That something else could be actually saving other players who are surrounded by hordes of zombies or raiding a grocery store for supplies because your character is (literally) starving to death, or raiding a gun shop for the few bits they have left because all you have left is a baseball bat. Maybe even allow players to gather stuff to setup some sort of half-way safe "base" (that can be and most likely will be overrun).

Items to find/make could be numerous guns from fallen players or gun shops you come across, melee weapons, flash lights, food/water, first aid stuff, clothes with different slight benefits (dark for hiding in shadows, diff shoes for quieter walking, etc).

Skills could be plentiful allowing various character setups and could compliment the items in the game. Skills could include endurance for running longer, sneaking, scavenging for food/water, better first aid, weapons would be FPS style action so skills probably not used to enhance that (think twitch FPS, based on player skill).

Also, doesn't always have to be dark (that would be lame), daylight is okay some of the time.

Those are just a few of the ideas that I think would make a good zombie MMO.

A big question is how big of an MMO do you make it? If you put too many humans in there, then you could have them turn into zombies (zombie skills would be lame I think, special attacks other than lunge or maybe slight run would be retarded, they're supposed to be somewhat weak, power comes from numbers). If the player didn't want to play zombie after they turned, they could reroll their char but that zombie is still in game and controlled by CPU until it dies (could be abused by purposely spawn deathing a ton of zombies so that would have to be looked at by the producer). And does the server restart when all humans get killed and only zombies left or are new humans allowed to join in? How do new humans join, are they "travelers from other areas in seek of refuge"??

That's my dream zombie MMO.
 
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Gunslinger08

Lifer
Nov 18, 2001
13,234
2
81
Would be a good idea for a game but would be easy to screw it up. a la "turn based" action and lame azz quests.

If they made large cities or even just one (so large it would take days to walk across like in real life), with buildings you can explore, that would be step one. Another would be live action combat (not turn based crap) with first person/third person capability. And no level based crap because level based areas and zombies would be real real lame, have skills that raise like discussed below (similar system to Oblivion and Darkfall Online for those who played that). Also, there would have to be something else to the game besides who can hide in the tree the longest, but also have rewards for people who meet those types of achievements (live the longest, kill most zombies, etc) and I'm not talking about lame azz quests like most MMOs have. That something else could be actually saving other players who are surrounded by hordes of zombies or raiding a grocery store for supplies because your character is (literally) starving to death, or raiding a gun shop for the few bits they have left because all you have left is a baseball bat. Maybe even allow players to gather stuff to setup some sort of half-way safe "base" (that can be and most likely will be overrun).

Items to find/make could be numerous guns from fallen players or gun shops you come across, melee weapons, flash lights, food/water, first aid stuff, clothes with different slight benefits (dark for hiding in shadows, diff shoes for quieter walking, etc).

Skills could be plentiful allowing various character setups and could compliment the items in the game. Skills could include endurance for running longer, sneaking, scavenging for food/water, better first aid, weapons would be FPS style action so skills probably not used to enhance that (think twitch FPS, based on player skill).

Also, doesn't always have to be dark (that would be lame), daylight is okay some of the time.

Those are just a few of the ideas that I think would make a good zombie MMO.

A big question is how big of an MMO do you make it? If you put too many humans in there, then you could have them turn into zombies (zombie skills would be lame I think, special attacks other than lunge or maybe slight run would be retarded, they're supposed to be somewhat weak, power comes from numbers). If the player didn't want to play zombie after they turned, they could reroll their char but that zombie is still in game and controlled by CPU until it dies (could be abused by purposely spawn deathing a ton of zombies so that would have to be looked at by the producer). And does the server restart when all humans get killed and only zombies left or are new humans allowed to join in? How do new humans join, are they "travelers from other areas in seek of refuge"??

That's my dream zombie MMO.

I think for a zombie MMO to work, you couldn't have anybody be a zombie. You'd just have to have different "factions" of survivors. The storyline would have to account for you being immune so that each bite doesn't turn you. They'd also have to figure out a clever way around perma-death. I think it could definitely be cool if they developed it as a fully open world where you could do just about anything you wanted. Learn how to fly and take off at a local airport. Grab a boat and head out into a lake/ocean. Build a fortress on an island and start farming.

This type of game would take a massive development effort. You'd literally have to build an entire planet and code in for so many random activities that people will want to do.
 

GlacierFreeze

Golden Member
May 23, 2005
1,125
1
0
I think for a zombie MMO to work, you couldn't have anybody be a zombie. You'd just have to have different "factions" of survivors. The storyline would have to account for you being immune so that each bite doesn't turn you. They'd also have to figure out a clever way around perma-death. I think it could definitely be cool if they developed it as a fully open world where you could do just about anything you wanted. Learn how to fly and take off at a local airport. Grab a boat and head out into a lake/ocean. Build a fortress on an island and start farming.

This type of game would take a massive development effort. You'd literally have to build an entire planet and code in for so many random activities that people will want to do.

Factions of survivors is an interesting concept. They could fight for limited resources, although that may draw away from the zombie threat. Maybe a limited faction vs. faction based thing, while focusing mainly on the zombie threat.

Dunno, perma-death may be okay, just add a zombie to the world and they'll be more careful next time. That's why it doesn't need to be level based, so you won't lose so much progress when you die. I would agree with needing something to counteract the "one bite and you're a zombie" situation. But zombies are slow, so if you get killed, then it was probably your own fault for not being so careful.

It would be cool to implement a lot of things for the players to do and be "free" so to speak, that you mention, but a full world may be too big. Maybe just one really big city, but not several thousand players like a lot of MMOs. That may be too much. Maybe a limited MMO, like several hundred players instead, but lots of different worlds (servers).
 
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GlacierFreeze

Golden Member
May 23, 2005
1,125
1
0
You are basically talking about L4D ... MMO style.

Well, yeah sorta, especially the graphics and the FPS style of play is something I would have in mind but with lots more things you can do skill wise.

Things I would take out of "L4D" turned into MMO:
I would take out the special zombies, and just make it a regular zombie game (run or walk? dunno).

Things I would add to "L4D" turned into MMO:
I would add lots of various findable items like mentioned above, leveling skills (but not overpowering, just enough to make a little difference), one really huge explorable city, and tons of explorable buildings (to find stuff and hide) since non-exporable buildings in games is lame.
 
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crownjules

Diamond Member
Jul 7, 2005
4,858
0
76
Well, yeah sorta, especially the graphics and the FPS style of play is something I would have in mind but with lots more things you can do skill wise.

Things I would take out of "L4D" turned into MMO:
I would take out the special zombies, and just make it a regular zombie game (run or walk? dunno).

Things I would add to "L4D" turned into MMO:
I would add lots of various findable items like mentioned above, leveling skills (but not overpowering, just enough to make a little difference), one really huge explorable city, and tons of explorable buildings (to find stuff and hide) since non-exporable buildings in games is lame.

Yeah, this is mostly the direction I'd love to see a ZFPSMMO take. As for zombies, I would think a few different types are ok.

Amblers - Run of the mill slow moving zombies. Not too dangerous unless you let them surround you and get in close.
Runners - These can run and are more aggressive.
Infectious - Get bitten and you'll die with X minutes without an antidote
Armed - A few zombies here and there manage to somehow pickup and semi-effectively wield whatever they stumble across - brooms, poles, 2x4s, etc

Safehouses are incapable of being overrun by zombies. The more survivors in an area/building the more zombies are attracted to them. This would setup a cool event type happening. Radios (bought/found + require skill to use) occasionally broadcast a location where a supply cache is rumored to be. So that gets lots of people to swarm in on a place and correspondingly more zombies follow.

Occasionally a massive zombie swarm will form up and lock in on a safehouse. All players are warned of the impending threat. Unless the swarm is destroyed, the safehouse will be destroyed and it'll be some time before a new one can be setup (spawned).

Just a few ideas of the top of my head.
 

AyashiKaibutsu

Diamond Member
Jan 24, 2004
9,306
4
81
I think a zombie game that's hardcore (death is permanent) would be cool, but once dead your character keeps coming back as a zombie. The more powerful your character was the more powerful the zombie is.
 

GlacierFreeze

Golden Member
May 23, 2005
1,125
1
0
crownjules, Those are some pretty good ideas.

I was for only regular zombies, but wouldn't mind the different zombie types that you listed. I just don't like "special" zombies like L4D or weird crap like in Resident Evils, because it just takes away from what the game is about... zombies. If they're too easy to where you want to put "special" zombies or RE stuff in, then just add more zombies, and maybe add couple extra HP or something. I like normal zombies for the most part. Ones you listed are cool, though.