- Dec 13, 2009
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Seems some games did fine breaking up games into episodes. HL, Sam and max, tales of monkey island being more recent. Makes sense that some gamers may only play the first few levels or hours of any particular game, so breaking it up as an option along with entire pack later on plus the advantages of quicker releases and the break down of the price?.....So how come more developers has never adopted this?
Was there a fundemental flaw i'm missing or did none of those games sell as well as the publishers hoped and they make more money selling a complete title for $60??
Was there a fundemental flaw i'm missing or did none of those games sell as well as the publishers hoped and they make more money selling a complete title for $60??