Originally posted by: golem
Why does this matter again?
Originally posted by: golem
But what point are you trying to make?
That nvidia should have made it a 256mb product?
That it is poorly designed and can't take advantage of 512mb?
or
That it's so well designed it could have beat all competitors even if it only had 256mb?
Originally posted by: golem
Sorry if I sounded trollish. Actually looking at the xl800 results... do they seem a little weird? There seems to be big gains at 800x600, where you wouldn't expect more memory to matter. Or am I looking at this wrong?
Originally posted by: TheSnowman
You won't see the difference in short average framerate benchmarks. The difference comes in when a game wants to use more ram than the card has and then you get some hitching for a moment when things swap.
Originally posted by: BFG10K
Actually if you want to nitpick it would be "almost nothing if you choose to accept the flawed premise that a few seconds of benchmark data is all you need to show how the entire game will work".
Originally posted by: CaiNaM
Originally posted by: TheSnowman
You won't see the difference in short average framerate benchmarks. The difference comes in when a game wants to use more ram than the card has and then you get some hitching for a moment when things swap.
QFT. Been mentioned before. As a current example Q4 has hitches/pauses often when running in ultra mode.
Nonsense.i've interpreted them fine mate
Let me say it as simply as possible:not exactly sure what you are trying to prove, or say here
You cannot prove this sort of thing by running a demo for a few seconds. Do you understand why this is the case? I get the feeling you still don't get it.only one game showed any meaningful difference, and thats arguable given how low the fps were. I came to EXACTLY the same conclusion that AT did, so you are saying they're wrong as well
The evidence you have cannot prove that it was entirely a faster core/memory that made the difference. What you can say is "in the benchmarks AT ran there was no difference". That's it. You can't then claim there is no difference period.I'm simply commenting on the fact that at least from the AT review, the difference between the 256 and 512 GTXs is due to the latter's far higher core/mem speeds.
Likewise, you're simply speculating there isn't smoother gameplay since you have no evidence to back that theory up.as correct as this is, in this situation, without hard evidence to back this theory up, you're just speculating that the 512mb GTX offers much smoother gameplay..
I might ask you the same question because that's certainly not a conclusion I ever reached.how do you reach the conclusion AT uses 3-4 second benchmarks?
Originally posted by: CaiNaM
first of all, it's only logical that if the texture size exceeds that of the frame buffer, swapping is going to occur.
secondly, it's not really speculation as we did this on an x800 512 vs 256 (apples to apples). while it's not a gtx, were comparing frame buffer size, not architecture. the 256mb played fine once the textures loaded, but would again stutter intermittently here and there (and farily often).
the flipside tho is that there is no discernable visual difference between "high quality" and "ultra quality", as whatever losses attributed to minor compression is not noticeable visually.
so yea, there is an advantage to 512mb, but it's easily argued that advantage is not of much/any use (from an iq standpoint). this may change however if/when texture size increases.
I would have to assume this as well and I'm not sure where this 3-4 second nonsense is coming from.@BFG, i was simply basing my comments on the data provided by AT (i have to assume the tests lasted longer than 3-4 seconds,
Have you ever ran a benchmark? If it blazes past in a few seconds there is no possible way you can tell this sort of thing. Like I said before, they'd need to physically play through substantial portions of the game to see any benefit.and that if the 512mb GTX was noticeably smoother they would have at least commented on it at least once
Originally posted by: BFG10K
I might ask you the same question because that's certainly not a conclusion I ever reached.how do you reach the conclusion AT uses 3-4 second benchmarks?
Originally posted by: BFG10K
The evidence you have cannot prove that it was entirely a faster core/memory that made the difference. What you can say is "in the benchmarks AT ran there was no difference". That's it. You can't then claim there is no difference period.I'm simply commenting on the fact that at least from the AT review, the difference between the 256 and 512 GTXs is due to the latter's far higher core/mem speeds.
Likewise, you're simply speculating there isn't smoother gameplay since you have no evidence to back that theory up.as correct as this is, in this situation, without hard evidence to back this theory up, you're just speculating that the 512mb GTX offers much smoother gameplay..
Originally posted by: IeraseU
Bottom line is I think there's a market for a 256mb 7800GTX with the same clockspeeds currently offered in the 512mb version. IMO by the time it makes a significant difference to have 512mb of ram, the 7800 will be woefully dated......therefore right now higher memory and core clockspeeds without the added expense of memory would be preforable.
Originally posted by: IeraseU
Bottom line is I think there's a market for a 256mb 7800GTX with the same clockspeeds currently offered in the 512mb version. IMO by the time it makes a significant difference to have 512mb of ram, the 7800 will be woefully dated......therefore right now higher memory and core clockspeeds without the added expense of memory would be preforable.
Originally posted by: Dethfrumbelo
Originally posted by: IeraseU
Bottom line is I think there's a market for a 256mb 7800GTX with the same clockspeeds currently offered in the 512mb version. IMO by the time it makes a significant difference to have 512mb of ram, the 7800 will be woefully dated......therefore right now higher memory and core clockspeeds without the added expense of memory would be preforable.
Agreed. I'd like to see a 256MB version of this card for $150 less, but it probably won't happen.
What would they call it anyway?
Originally posted by: dguy6789
Originally posted by: IeraseU
Bottom line is I think there's a market for a 256mb 7800GTX with the same clockspeeds currently offered in the 512mb version. IMO by the time it makes a significant difference to have 512mb of ram, the 7800 will be woefully dated......therefore right now higher memory and core clockspeeds without the added expense of memory would be preforable.
This whole "outdated before the card can use the memory" idea I believe is wrong.
The 9800 Pro 256MB can run fear, and so can the 128MB 9800 Pro. The 256MB can run at higher settings than the 128MB can. The same can be said for Serious Sam 2.
While the difference between the memory amounts do not matter much now, they will matter near the end of the card's life.
Funny you bring up the orginal CoD as a game that used lots of texture ram right after you say the 256mb 9800pros were never any better as CoD was one of the first games to make use of over 128mb of video ram and the 256mb 9800pros were basicly the best cards out for that game when it came out. Granted you didn't see the difference much in benchmarks, again because short benchmarks reporting average framerates simply can't show which card is choking on too much textures for the memory on the board and which card loads it all smoothly.Originally posted by: Dribble
The 512mb of memory is mostly future proofing at the moment.
In the past some cards have never really used the extra memory (e.g. 9800 pro 256mb was never really any better then the 128mb card) so perhaps it's a waste. However I remember playing COD on a geforce 4 64mb and wishing I had a 128mb version cause I had to turn down the texture details quite a bit to stop hitching despite the card itself managing a very high fps.
Bottom line if I spent that much money on a card I'd expect to be future proofed.
