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So is it true that soon 360 games will be limited by DVD capacity?

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Originally posted by: dudeman007
Originally posted by: onlyCOpunk
Maybe not soon, but the larger the games the more space they are going to be taking. Just like how regular cd's became obsolete for games dvd's will also become obsolete for games. Could imagine a game being released on a regular cd nowadays, people would go ape sh!t.

Thank goodness for hd-dvd
fixed

:thumbsup:
 
So let me get this straight...

UT3, a PC game released on DVD, is being blown up to fit on Blu-Ray for the PS3, and then has to be compressed and downsized to fit back on a DVD for the 360?

No.

This argument is perpetually skewed by both sides of the console spectrum. It has been said already, so I won't get into it too much, but the main reason for big file sizes is not "raw code" or the "length of the game." It is because of 2 things, and 2 things only - audio and video.

And, much like Blu-Ray movies vs HD-DVDs, extra audio is what is taking up the bulk of the space.

Do I need massive, uncompressed audio files in multiple languages? I don't, and I don't think most people do.

In today's gaming world, you'd be hard-pressed to find any game that takes over the size of a standard dual layer DVD.

In the future, however, I predict we will be seeing these extra audio tracks and whatnot as downloadable content. We are already seeing it with the downloadable maps and other content.

The bigger issue is the 360's lack of a guaranteed hard drive, as developers cannot simply assume they can "dump" cached data there. That will limit the 360 far before the DVD format does.
 
How is it not a constraint? Of course its going to limit capacity...this was debated in a thread not too long ago. Cartridges gave way to CD's which gave way to DVD's which will give way to an even larger medium which will give way to an even larger medium, etc.
 
Originally posted by: BigJ
Originally posted by: gorcorps
They can have less maps on the original disc and have them available as download on release day. Or god forbid they print two discs. Remember the final fantasy 7-9 games? 4-5 discs a piece.

FFVII-IX were also 80+ hour games if you really wanted to get everything, even more if it was your first time through trying to get everything.

Could you imagine switching discs every 7 hours of gameplay with the recent string of short games?

The reason games like Final Fantasy and Blue Dragon take up so much space is because of the heavy use of FMV. There are plenty of games where if you strip out FMV, the game itself will comfortably fit on a DVD.
 
Originally posted by: dudeman007
Originally posted by: onlyCOpunk
Maybe not soon, but the larger the games the more space they are going to be taking. Just like how regular cd's became obsolete for games dvd's will also become obsolete for games. Could imagine a game being released on a regular cd nowadays, people would go ape sh!t.

Thank goodness for hd-dvd
fixed

HD-DVD is only guaranteed to be compatible with dual-layer discs (30 GB). Kojima has already said he needs the 50 GB disc for MGS4.

(Blu-ray can go up to at least 100GB and still be compatible)

Originally posted by: Queasy
Originally posted by: BigJ
Originally posted by: gorcorps
They can have less maps on the original disc and have them available as download on release day. Or god forbid they print two discs. Remember the final fantasy 7-9 games? 4-5 discs a piece.

FFVII-IX were also 80+ hour games if you really wanted to get everything, even more if it was your first time through trying to get everything.

Could you imagine switching discs every 7 hours of gameplay with the recent string of short games?

The reason games like Final Fantasy and Blue Dragon take up so much space is because of the heavy use of FMV. There are plenty of games where if you strip out FMV, the game itself will comfortably fit on a DVD.

However, doing so would change the structure of a lot of games. Devs use those videos to hide what's happening in the background.
 
Originally posted by: mlm
HD-DVD is only guaranteed to be compatible with dual-layer discs (30 GB). Kojima has already said he needs the 50 GB disc for MGS4.

Kojima probably just pulled that number out of his rock-star ass specifically because he knew HDDVD couldn't get there. 😀
 
Originally posted by: Modeps
Originally posted by: mlm
HD-DVD is only guaranteed to be compatible with dual-layer discs (30 GB). Kojima has already said he needs the 50 GB disc for MGS4.

Kojima probably just pulled that number out of his rock-star ass specifically because he knew HDDVD couldn't get there. 😀

especially considering how bland the textures look on MGS4.
 
Originally posted by: purbeast0
Originally posted by: Modeps
Originally posted by: mlm
HD-DVD is only guaranteed to be compatible with dual-layer discs (30 GB). Kojima has already said he needs the 50 GB disc for MGS4.

Kojima probably just pulled that number out of his rock-star ass specifically because he knew HDDVD couldn't get there. 😀

especially considering how bland the textures look on MGS4.

games not out yet.
 
Originally posted by: randay
Originally posted by: purbeast0
Originally posted by: Modeps
Originally posted by: mlm
HD-DVD is only guaranteed to be compatible with dual-layer discs (30 GB). Kojima has already said he needs the 50 GB disc for MGS4.

Kojima probably just pulled that number out of his rock-star ass specifically because he knew HDDVD couldn't get there. 😀

especially considering how bland the textures look on MGS4.

games not out yet.

and thats another reason he shouldn't say that he "needs" 50Gb for MGS4.
 
Originally posted by: purbeast0
Originally posted by: randay
Originally posted by: purbeast0
Originally posted by: Modeps
Originally posted by: mlm
HD-DVD is only guaranteed to be compatible with dual-layer discs (30 GB). Kojima has already said he needs the 50 GB disc for MGS4.

Kojima probably just pulled that number out of his rock-star ass specifically because he knew HDDVD couldn't get there. 😀

especially considering how bland the textures look on MGS4.

games not out yet.

and thats another reason he shouldn't say that he "needs" 50Gb for MGS4.

hes making the f'in game.
 
Originally posted by: randay
Originally posted by: purbeast0
Originally posted by: randay
Originally posted by: purbeast0
Originally posted by: Modeps
Originally posted by: mlm
HD-DVD is only guaranteed to be compatible with dual-layer discs (30 GB). Kojima has already said he needs the 50 GB disc for MGS4.

Kojima probably just pulled that number out of his rock-star ass specifically because he knew HDDVD couldn't get there. 😀

especially considering how bland the textures look on MGS4.

games not out yet.

and thats another reason he shouldn't say that he "needs" 50Gb for MGS4.

hes making the f'in game.

"making" ... as in, it's not complete yet, as in it doesn't have 100% of the content yet.

he can estimate all he wants, but the fact that MGS1 fit on 2 cd's, MGS2 was on a DVD5, and MGS3 was on a DVD5, I call shens that he needs 10x the space the PS3 version, especially with the textures looking as lackluster as they currently do.
 
Originally posted by: purbeast0
Originally posted by: randay
Originally posted by: purbeast0
Originally posted by: randay
Originally posted by: purbeast0
Originally posted by: Modeps
Originally posted by: mlm
HD-DVD is only guaranteed to be compatible with dual-layer discs (30 GB). Kojima has already said he needs the 50 GB disc for MGS4.

Kojima probably just pulled that number out of his rock-star ass specifically because he knew HDDVD couldn't get there. 😀

especially considering how bland the textures look on MGS4.

games not out yet.

and thats another reason he shouldn't say that he "needs" 50Gb for MGS4.

hes making the f'in game.

"making" ... as in, it's not complete yet, as in it doesn't have 100% of the content yet.

he can estimate all he wants, but the fact that MGS1 fit on 2 cd's, MGS2 was on a DVD5, and MGS3 was on a DVD5, I call shens that he needs 10x the space the PS3 version, especially with the textures looking as lackluster as they currently do.

youre being an armchair MGS-creating-kojima, based on the few trailers of mgs4 you've seen.
 
Originally posted by: Modeps
Originally posted by: mlm
HD-DVD is only guaranteed to be compatible with dual-layer discs (30 GB). Kojima has already said he needs the 50 GB disc for MGS4.

Kojima probably just pulled that number out of his rock-star ass specifically because he knew HDDVD couldn't get there. 😀

Well he probably NEEDS to have 32 Lossless audio tracks as well.

 
Originally posted by: purbeast0
Originally posted by: randay
youre being an armchair MGS-creating-kojima, based on the few trailers of mgs4 you've seen.

I have no idea what that means.

Haha...for real.

Now let me ask this...even if DVD limits capacity down the road...couldn't game devs just put the game on more DVDs? Sure, you'd have to get up and...change a DVD...but heaven-forbid we get up off our fat-asses for 10-seconds while we change a disc.

Or am I wrong?
 
Originally posted by: purbeast0
Originally posted by: Modeps
Originally posted by: mlm
HD-DVD is only guaranteed to be compatible with dual-layer discs (30 GB). Kojima has already said he needs the 50 GB disc for MGS4.

Kojima probably just pulled that number out of his rock-star ass specifically because he knew HDDVD couldn't get there. 😀

especially considering how bland the textures look on MGS4.

The majority of the space is probably going to go towards the audio. I remember him saying in an interview that they were doing 7.1 with detailed sound effects for everything.

And if they're still going for simultaneous world release, it's going to have to have both language tracks on there.

Originally posted by: Nutdotnet
Now let me ask this...even if DVD limits capacity down the road...couldn't game devs just put the game on more DVDs? Sure, you'd have to get up and...change a DVD...but heaven-forbid we get up off our fat-asses for 10-seconds while we change a disc.

Or am I wrong?

As already said, that works for linear games but doesn't for more open games (sandbox, in particular or the PGR issue).
 
Originally posted by: ducci
So let me get this straight...

UT3, a PC game released on DVD, is being blown up to fit on Blu-Ray for the PS3, and then has to be compressed and downsized to fit back on a DVD for the 360?

PC is different because you will install (decompress) the game onto a hard drive. This is seen when you have games that come on a single layer DVD and expand to twice that size for example. A console game would have larger load times if it had to decompress on the fly.
 
Originally posted by: Nutdotnet
Originally posted by: purbeast0
Originally posted by: randay
youre being an armchair MGS-creating-kojima, based on the few trailers of mgs4 you've seen.

I have no idea what that means.

Haha...for real.

Now let me ask this...even if DVD limits capacity down the road...couldn't game devs just put the game on more DVDs? Sure, you'd have to get up and...change a DVD...but heaven-forbid we get up off our fat-asses for 10-seconds while we change a disc.

Or am I wrong?

depends on the game. In a very linear game like Final Fantasy, that works just fine. But in a game like Grand Theft Auto I believe the developers said they could not do everything they wanted becasue they had to make it fit the lowest common denominator(XBOX 360). They can't have you swap DVDs everytime you enter and exit an island so they just had to cut in other areas.
 
Originally posted by: ducci
So let me get this straight...

UT3, a PC game released on DVD, is being blown up to fit on Blu-Ray for the PS3, and then has to be compressed and downsized to fit back on a DVD for the 360?

No.

This argument is perpetually skewed by both sides of the console spectrum. It has been said already, so I won't get into it too much, but the main reason for big file sizes is not "raw code" or the "length of the game." It is because of 2 things, and 2 things only - audio and video.

And, much like Blu-Ray movies vs HD-DVDs, extra audio is what is taking up the bulk of the space.

Do I need massive, uncompressed audio files in multiple languages? I don't, and I don't think most people do.

In today's gaming world, you'd be hard-pressed to find any game that takes over the size of a standard dual layer DVD.

In the future, however, I predict we will be seeing these extra audio tracks and whatnot as downloadable content. We are already seeing it with the downloadable maps and other content.

The bigger issue is the 360's lack of a guaranteed hard drive, as developers cannot simply assume they can "dump" cached data there. That will limit the 360 far before the DVD format does.



You also must take into consideration for the fact of PS3, that the games are region free. Meaning for some games they don't have to bother "customising" the game for that specific region. Instead they just dump everything on and let the user choose.

Also as HD becomes more mainstream adopted more people will begin to care about their HD content and it will become more important. But for now better safe then sorry I guess.
 
Originally posted by: Queasy
Originally posted by: BigJ
Originally posted by: gorcorps
They can have less maps on the original disc and have them available as download on release day. Or god forbid they print two discs. Remember the final fantasy 7-9 games? 4-5 discs a piece.

FFVII-IX were also 80+ hour games if you really wanted to get everything, even more if it was your first time through trying to get everything.

Could you imagine switching discs every 7 hours of gameplay with the recent string of short games?

The reason games like Final Fantasy and Blue Dragon take up so much space is because of the heavy use of FMV. There are plenty of games where if you strip out FMV, the game itself will comfortably fit on a DVD.

Could you imagine the FF series without FMV?

Me neither.

The point about disc switching is that you didn't mind switching after every 20 or 30 hours of gameplay. That's multiple sittings for many people. Switching a game every 7 hours would mess with the immersion aspect of the game. I remember plenty of times in FF where you'd get so caught up in the game when you went to switch discs it was just like "Whoa."

Then see MikeyLSU's posts (which is the most important part of the actual argument, the shorter games argument is a far distant secondary argument).

I'm not saying it's a problem with the 360 yet, but I think of it like the expansion pack for the N64. When it gets to the point where certain games need it, you're going to have to pay for the HD-DVD addon. Hopefully, it'll be bundled with a game for $80 total or it'll only be a $40 or $50 add-on.
 
Originally posted by: onlyCOpunk
You also must take into consideration for the fact of PS3, that the games are region free. Meaning for some games they don't have to bother "customising" the game for that specific region. Instead they just dump everything on and let the user choose.

Also as HD becomes more mainstream adopted more people will begin to care about their HD content and it will become more important. But for now better safe then sorry I guess.

That's a good point - region-free games, that is - I guess it's a good thing there's only a handful of 360s out in the wild in Japan.

As far as HD content - I think it already is mainstream as far as PS3/360 games go. Content can be output in HD through the game engine. If actual HD video is required, which is probably the case for say, a Final Fantasy game, then it's not unheard of for these games to span multiple discs. Still, I wouldn't say it will "limit" the 360 the same way I wouldn't say CDs "limited" the PS1.

Lost Odyssey for the 360 is set to span 4 DVDs. I don't think that hinders the game - and surely the game won't cost any more. HD video and the ton of audio it is supposed to have is just really, really big.

That being said, Microsoft will never, ever, ever have games which require the HD-DVD drive. They are already hurting from dividing their console market with hard drives, they will not segregate the community further by requiring a HD-DVD player.
 
Originally posted by: purbeast0
Originally posted by: randay
youre being an armchair MGS-creating-kojima, based on the few trailers of mgs4 you've seen.

I have no idea what that means.

you make a game and at the end of the day we will see whos game is better.
 
Originally posted by: randay
Originally posted by: purbeast0
Originally posted by: randay
youre being an armchair MGS-creating-kojima, based on the few trailers of mgs4 you've seen.

I have no idea what that means.

you make a game and at the end of the day we will see whos game is better.

that has absolutely 0 to do with any comments I made in this thread.

i never even commented on how good/bad MGS4 will be. i simply made comments about the textures of the graphics they've shown.
 
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