Originally posted by: ducci
So let me get this straight...
UT3, a PC game released on DVD, is being blown up to fit on Blu-Ray for the PS3, and then has to be compressed and downsized to fit back on a DVD for the 360?
No.
This argument is perpetually skewed by both sides of the console spectrum. It has been said already, so I won't get into it too much, but the main reason for big file sizes is not "raw code" or the "length of the game." It is because of 2 things, and 2 things only - audio and video.
And, much like Blu-Ray movies vs HD-DVDs, extra audio is what is taking up the bulk of the space.
Do I need massive, uncompressed audio files in multiple languages? I don't, and I don't think most people do.
In today's gaming world, you'd be hard-pressed to find any game that takes over the size of a standard dual layer DVD.
In the future, however, I predict we will be seeing these extra audio tracks and whatnot as downloadable content. We are already seeing it with the downloadable maps and other content.
The bigger issue is the 360's lack of a guaranteed hard drive, as developers cannot simply assume they can "dump" cached data there. That will limit the 360 far before the DVD format does.