Lots of trouble, when we look at the time spent on long-latency frames. What happened to the GTX 680? Well, look up at the plots above, and you'll see that, very early in our test run, there was a frame that took nearly 180 ms to producenearly a fifth of a second. As we played the game, we experienced this wait as a brief but total interruption in gameplay. That stutter, plus a few other shorter ones, contributed to the 680's poor showing here. Turns out we ran into this problem with the GTX 680 in four of our five test runs, each time early in the run and each time lasting about 180 ms. Nvidia tells us the slowdown is the result of a problem with its GPU Boost mechanism that will be fixed in an upcoming driver update.
http://www.techpowerup.com/forums/showpost.php?p=2581204&postcount=25nvidia was very clear that partners must install power measurement circuitry, must guarantee stability over all clock&voltage combinations, must mention both base and boost clock in their messaging, must enable dynamic oc and can only incresae oc base and boost by the same percentage
Grooveriding can you please log the overclocked frequency with Afterburner while playing BF3? I'm interested about the max frequency and if it is capped under or over the offset.
If it's topping under the offset then no matter how much you increase the offset it shouldn't crash.
If it's topping above the offset then I'm starting to think that these cards are seriously voltage starved.
Just slide the power target all the way to 132% then set your gpu and memory offset. The memory seems to handle being clocked fairly high, but I've read that setting it too high seems to limit core clocks at times. Maybe taking power away from what could be put to the core ? No idea.
One of mine can do 1300 (+200 offset), the other one takes a dump at anything over 1235 (+135 offset).
These cards are freaking nice, night and day from my 480s. They're so quiet, but really fast. From the little bit of play I've done with them overclocked, they're faster in BF3 than my previous setup which was stock 580 tri-sli performance.
I can run BF3 @1600P with 4xMSAA, ultra, HBAO now. On my 480 tri I had to dial down to 2xmsaa and I was getting lower frames than I am using 4xmsaa on these 680s. :thumbsup: I run a frame cap of 65 in BF3 and I would get dips on my 3 480s, these 680s are locked @ 65 in what gameplay I have done so far whereas my prior setup got dips using lower MSAA settings.
Groove, have you messed with the voltage adjust at all? I haven't touched it.
I tried moving it up to 1.21 but it goes back to 1.75. I don't believe you can adjust it on the ref card, it has something to do with gpu boost. If you look on the back of your caed, that tiny daughter board near the end is the pwm control. Almost looks as if it is designed in a way to make it easy to change the design back there.
These cards are freaking nice, night and day from my 480s. They're so quiet, but really fast. From the little bit of play I've done with them overclocked, they're faster in BF3 than my previous setup which was stock 580 tri-sli performance.
I can run BF3 @1600P with 4xMSAA, ultra, HBAO now. On my 480 tri I had to dial down to 2xmsaa and I was getting lower frames than I am using 4xmsaa on these 680s. :thumbsup: I run a frame cap of 65 in BF3 and I would get dips on my 3 480s, these 680s are locked @ 65 in what gameplay I have done so far whereas my prior setup got dips using lower MSAA settings.
I'll be interested to read if putting them on water will make a difference with the sustainable max overclock.
I tried moving it up to 1.21 but it goes back to 1.75. I don't believe you can adjust it on the ref card, it has something to do with gpu boost. If you look on the back of your caed, that tiny daughter board near the end is the pwm control. Almost looks as if it is designed in a way to make it easy to change the design back there.