Dumac
Diamond Member
- Dec 31, 2005
- 9,391
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Well duh, that's the downside to having a high health character that does lots of damage up close, range. Fighters aren't supposed to be great at everything. I don't remember any fight where the enemies ran away from me either. Sometimes they'd run to my archer or mage, but the fighter could either threaten or taunt to draw them back to himself. It worked very well in DA:O, just like you expect in a good, party based RPG where each class has its role. The fighters in DA2 come straight out of an action game.
I never played awakening so I have no opinion to give on it, but I use charge in DA2 and sometimes the enemies literally just explode as my fighter teleports to the target location. It looks incredibly stupid and it completely breaks any semblance of immersion.
The animations in DA2 are not impressive at all. They are way over the top. It's like they want every single swing, kill, flip, dodge, etc. to be something highlight worthy, when that's not the way to go. DA:O had it best with the finishing moves that you would sometimes see when killing enemies (and thanks to mods you could mess the frequency of seeing it). The fighting animations were much better, way more realistic. The game pace was more suited to a party based RPG as well, while DA2 definitely does combat at a running pace that makes you think action game.
They could release the perfect game and there would still be complaints, there's enough people out there to supply all sides with opinions. But the point is that true PC RPGs are a very rare breed nowadays, and to see Dragon Age go from that to being lumped in with the countless action games you see today is very disheartening. It's still a good game, but it's obviously a step down from the first. I would have high hopes for the 3rd but then I remember that EA owns them now.
Honestly, changing animations doesn't make DA2 an action game. Sure, there may be gap closers, but that is just another skill. The actual mechanics behind the fighting is very much the same, albeit a bit sped up.
