martensite
Senior member
- Aug 8, 2001
- 284
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I am just going to repost what I wrote in the Punkbuster thread.
Yeah, the hoppers/jumpers are a nuisance in the normal mode, if they are reasonably close by and evade your bullets. But they are less of a problem if they are further away because the aim correction required is relatively lower.
The biggest problem with the normal mode is that a lot of stealth/careful planning to flank the enemy goes down the drain as soon as you run into more than 2 of them. By the time it takes to kill the first or second one, his buddies have already got you. This is especially true when your loadout is UAVjammer+bandolier+Silencer+deep impact. Some of the silenced assault rifles are so weak, that I've had serious trouble taking down some tangos at medium and long range. By the time I've emptied quarter of a mag into them, they've already shot me to bits with their AK modded with stopping power and deep impact.
It's a totally different story in hardcore, and IMO, this is where the game really shines. Bunny hoppers are easily dealt with, and good planning and tactics pay off well. There is a lot of satisfaction in stealthily outflanking the tangos and precision popping a few with merely a couple of bullets to each one, and their buddies not realising what's happening. The only sound is the sweet, soft, putt-putting of my silenced assault rifle. At times, I've wiped out groups of 8-9 guys before people even realized that someone from behind was picking them off. I am usually in the top 3 scorers on my team in HC, but no such guarantees in normal mode.
A couple of days ago, I had one of the best moments in COD4 MP. I was crouching in a building in Pipeline, looking down my iron sights. Sheer instinct made me turn around, slashing with the knife, and lo and behold, there's a dead tango in a ghillie suit. Mofo was sprinting towards me trying to knife me in the ass, but I got him because of my spider sense.:evil:
Yeah, the hoppers/jumpers are a nuisance in the normal mode, if they are reasonably close by and evade your bullets. But they are less of a problem if they are further away because the aim correction required is relatively lower.
The biggest problem with the normal mode is that a lot of stealth/careful planning to flank the enemy goes down the drain as soon as you run into more than 2 of them. By the time it takes to kill the first or second one, his buddies have already got you. This is especially true when your loadout is UAVjammer+bandolier+Silencer+deep impact. Some of the silenced assault rifles are so weak, that I've had serious trouble taking down some tangos at medium and long range. By the time I've emptied quarter of a mag into them, they've already shot me to bits with their AK modded with stopping power and deep impact.
It's a totally different story in hardcore, and IMO, this is where the game really shines. Bunny hoppers are easily dealt with, and good planning and tactics pay off well. There is a lot of satisfaction in stealthily outflanking the tangos and precision popping a few with merely a couple of bullets to each one, and their buddies not realising what's happening. The only sound is the sweet, soft, putt-putting of my silenced assault rifle. At times, I've wiped out groups of 8-9 guys before people even realized that someone from behind was picking them off. I am usually in the top 3 scorers on my team in HC, but no such guarantees in normal mode.
A couple of days ago, I had one of the best moments in COD4 MP. I was crouching in a building in Pipeline, looking down my iron sights. Sheer instinct made me turn around, slashing with the knife, and lo and behold, there's a dead tango in a ghillie suit. Mofo was sprinting towards me trying to knife me in the ass, but I got him because of my spider sense.:evil: