Originally posted by: JoshGuru7
Originally posted by: Sureshot324
If the head you're aiming for is 4 pixels instead of two, those slight mouse movements are smoother and it's easier to aim and get the headshot.
I agree with you, but the opposing argument is that with low-res the 2 pixels are twice as large in your scenario and thus just as easy to click, and blockier polygons actually expand the hitbox area on your monitor.
I could be wrong, but I don't think games work like that. The server decides whether or not you hit, not the client. When you shoot, the client sends your aiming vector to the server, and the server does the calculations to see whether that vector intersects the hitbox.
Lets say on your screen someone's head should be about 3.6 pixels wide. Your monitor shows it as 4 pixels. When you shoot there are two ways the client could handle this:
A - Your aim is actually as precise as your mouse DPI, which is much more precise then the screen resolution. You could be aiming right in the center of one of those pixels or to the side of it, and that could make the difference whether you hit or miss, but you can't see exactly where you're aiming because your rez is so low.
B - You aim exactly to the center of whatever pixel your crosshair is on. This could work to your advantage sometimes, and disadvantage other times.
I'm not a game programmer, but I think A is more likely. Regardless, there is no advantage to gaming at low rez other then more fps.