- Jun 2, 2009
- 5,314
- 1,756
- 136
With all the hype about smoothness, 120 hz and GSync I was wondering what their effect is in actual online multilayer games. I still play BF BC2 a lot. Now and then I get killed "strangely" meaning I just did not see the guy coming soon enough even though I was looking in the right direction. In other cases in close combat encounters when "running in circle and shooting" or quick turns it just feels choppy and I get bad accuracy. (vsync off, BC2 is unplayable with it, IMHO)
I play on low ping servers only and usually I have lower than average ping. I'm now wondering if any of the technologies actually help in multiplayer considering that the network lag is way higher than say time between frames. eg. with a ping of 100 ms (AFAIK in BC2 you have to half it to what it says on screen so 50 ms) makes the difference between 60 and 120 hz negligible.
Or how do i know the choppiness comes from 60 hz and not from network lag of myself or the other player?
I play on low ping servers only and usually I have lower than average ping. I'm now wondering if any of the technologies actually help in multiplayer considering that the network lag is way higher than say time between frames. eg. with a ping of 100 ms (AFAIK in BC2 you have to half it to what it says on screen so 50 ms) makes the difference between 60 and 120 hz negligible.
Or how do i know the choppiness comes from 60 hz and not from network lag of myself or the other player?