Originally posted by: oldfart
	
	
		
		
			Originally posted by: Rollo
	
	
		
		
			So, before you start proclaiming to everyone that it cant run on ATi hardware, concider the fact that CryteK have to satisfy not only their nVidia customers but their ATi ones too
		
		
	 
This just isn't true. There have always been vendor specific versions of programs, and this isn't really even vendor specific. (e.g. 3dfx Glide, S3 MeTal)
I don't see why you guys think programmers of TWIMTBP games are going to work to code down to ATIs 2002 level of tech when a. nVidia backs them b. you have the freedom of choice to buy a card that has offset and displacement mapping. 
I can see it now: "Our backers at nVidia want us to make 100% sure the game looks every bit as good on ATI cards, no matter how much development time it takes! Oh yeah, and they want it to run faster on ATI too!"
Uh huh.
		
 
		
	 
Rollo, you seemed to have done a 180 on your opinion of video card tech and the importance of shader visuals.
Last year, when you downgraded from a 256 bit PS 2.0 9800P to a 128 bit PS 1.4 5800U, you posted how it didn't matter what the technology was as long as the cards had about the same performance.
This year, you are all about having a newer core, and are against the Ati "2 year old core", even though the cards perform ~ the same.
Last year, when the visual differences between PS 2.0 and 1.4 were shown, you were not impressed.  "Ooooooh shiny water.....oooohh shiny pipes....spank spank" or something like that.  Your opinion was the PS 2.0 Vs 1.4 visuals were not important anyway.
This year, SM 3.0 is something that cant be done without.  Are you now impressed with the PS 2.0/SM 3.0 visuals?  No silly comments about the lighting effects shown here?
Lat year, you didn't have any gripe with nVidia's Brilinear, or other optimizations.
This year, you are outraged because ATi has a similar optimization.
Why the sudden change of heart on this stuff?  It seems very inconsistent.