SLI 320mb 8800GTS or 768mb 8800GTX?

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CaiNaM

Diamond Member
Oct 26, 2000
3,718
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Originally posted by: JPB
Compare the benches in the link I posted. The SLI 320's are clearly faster at any resolution in certain games.

"in certain games" sure, but "in certain games" it may be clearly slower; not all games use > 320mb frame buffer. my lcd native res is 1680, and having both a 320mb and 640mb GTS in some games the lack of the additional memory is very noticeable.

i also keep hearing of upcoming DX10 titles will require more ram due to not only textures, but longer shader instructions, etc., so imo the 320mb is great if you're running 1280 or 1440, decent if you're running 1600/1680, and not so good running higher. SLI doesn't make up for this lack of frame buffer. in DX10, there may likely be more titles that are sensitive to the amt of ram in the frame buffer.

so i would still recommend a single GTX, unless you wanted to SLI 2 640mb GTS, where the results would be much more interesting.

and the degree of difference in those benchmarks is hard to say as they don't compare a single GTX.
 

Zebo

Elite Member
Jul 29, 2001
39,398
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Originally posted by: JPB
Compare the benches in the link I posted. The SLI 320's are clearly faster at any resolution in certain games.

How can you tell w/o a GTX there to compare them with?
 

Painman

Diamond Member
Feb 27, 2000
3,728
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One GTX - it will rip almost anything to shreds even at 1920*1200. It has the RAM to handle huge textures. 2*GTS 320 would choke, gag and thrash in situations where the GTX would just fly through.

And if you need more juice a year from now... buy one more GTX cheap. Think of the logistics. If you start out with SLi, your upgrade path involves buying 1 (or 2) new cards and dumping 2 cards. If you started out with a GTX, your upgrade path is much less complicated.
 

JPB

Diamond Member
Jul 4, 2005
4,064
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Originally posted by: Zebo
Originally posted by: JPB
Compare the benches in the link I posted. The SLI 320's are clearly faster at any resolution in certain games.

How can you tell w/o a GTX there to compare them with?

Because I was comparing different pages. Like Prey, on one page, it has a GTX, then on the SLI benchmarks, it has the SLI'd 320's. Same res, and same AA and AF.

Prey

2048X1536
4XAA 16XAF

SLI 320 --- 123fps
GTX --------90fps

2560X1600
4XAA 16XAF

SLI 320----62
GTX--------53

_______________

Chaos Theory

1920X1200
16XAF HDR

SLI 320-----119
GTX---------86

2560X1600
16XAF HDR

SLI 320-----74
GTX---------53
____________

Some of those games on that site, the GTX is faster, and some games the 320's in SLI are faster. Imo, I would have to say, the majority of games ( even ones that isnt benched ) the 320's may be somewhat faster. But thats just my opinion though.

I know it goes back and forth. But the point of my post is, to state clearly the GTX doesnt kill the 320's in SLI. Its too point out after further review, that depending on the game you play, it can go either way.