- Nov 27, 2001
- 30,383
- 912
- 126
Sort of short TL;DR:
Slay the Spire is a Rogue-like RPG that uses cards for combat. The majority of cards are available from the start, and a few are unlocked by playing the game. (You're scored at the end of your run, whether successful or not, and those points go toward a meter to unlock cards or relics.) The game features four classes/characters with their own distinct moveset: Ironclad (Warrior/Tank), Silent (Rogue), Defect (Mage), and Watcher (Monk). There are three game modes, Climb, Daily Climb and Custom.
The main gameplay loop is to choose nodes along a map that have specific effects. There are Enemy Combat, Elite Combat, Rest, Merchant and Random nodes. (The Random node can be anything but Elite Combat and also includes Event nodes.) During your "climb", you can gain gold (used at Merchants and Events), potions, relics and cards from Combat, Merchants, and Events. The idea is to use presented cards to create a deck that is potent enough to defeat enemies as you climb.
That is one thing to note is that if you're not a fan of RNG, you may not care for the game. Similar to what you'd experience in a card game like Hearthstone, RNG is quite common and can be your friend as much as your enemy. For example, in Act I as the Watcher, I fought the slime boss and literally beat it without it splitting due to a potion automatically drawing and playing my top three cards. However, one nice aspect is that the default game does not have a time limit on your turn.
The Longer Version:
I finally got around to playing Slay the Spire this past weekend, and I'd like to think that overall, I've had a good time with it. Although, while I beat the game with all four (default, non-mod) characters, I will say that I definitely had a far better time with some of them. My two standout characters were the Silent and the Defect. On the flip side, I found the Ironclad a bit harder to build a good deck with, and the Watcher was probably the most boring to play.
It might be that part of my enjoyment with Silent and Defect came from overall good card synergy. With Silent, I ended up leaning toward a poison-based build that also produced a hefty amount of block. The card build did have some setup, which could be haphazard with poor card luck, but overall, it went fairly well. With Defect, I ended up with a build that focused so heavily on orbs for defense (with focus to boost their strength) that I got achievements like "Don't take damage on a boss fight" using him.
In regard to Ironclad, I think the biggest problem that I had in two of my runs, which ended in defeat, were that I never had great card synergy... or in some respect, that I never found any to begin with. Part of what helped me win with him was really good relic luck. I might have also made some lackluster card choices at times, but I kind of did that with all characters as I was getting a feel for them. For the Watcher, the biggest problem that I had with her was that I lacked enough good stance switching cards, and I spent almost all of my time in Calm using the Power that granted me +5 block at the end of my turn. It really helped when I finally got a 0-cost, retained card that let me switch to Calm. Prior to that, I'd have to rely upon having my 2-cost card to enter Wrath and my 2-cost card to enter Calm at the same time as neither were retained.
One thing that I think may be worthwhile to note for people starting the game... don't put too much trust in online tier lists. Given that I didn't have a huge understanding of certain mechanics, I wanted to know how good certain items were. However, I quickly found that these lists are designed from a purely standalone viewpoint, and that just doesn't make sense in a game where deck building and card synergy is important. This seemed quite evident in my Defect run where my deck just felt way overpowered (as noted earlier, I could fight a boss and never take damage), and most of my cards were ranked in the B and C category. Some of the high ranked cards were some of the ones that I disliked the most and found far too situational.
Maybe the biggest negative that I could say about the game is that I don't have a ton of desire to play the same characters again to unlock more cards. Although, I do still need to get the three keys so I can enter Act IV, so I guess I do still have a true gameplay objective to reach. One other aspect that I need to look into are the mods. I briefly checked out some of them, and I noticed that there are a few characters available. I don't know if anyone has a good recommendation on which ones to try?
I've also heard some good things about a similar game called Monster Train. I'm tempted to look into that next to see if it's a good sort of "continuation".
I also recall finding an awkward visual bug in the game. I received a card at the start of combat and also had to choose between three gray cards. For some reason, the card that I received at the start kept displaying its tooltip whenever the card choice screen was open regardless of my cursor position. I also had a lot of graphical/object flicker when I was playing on my TV. The game isn't exactly demanding being a 2D game and the computer is equipped with an R5 3600 + 1080 Ti. So, I wouldn't have suspected an issue even when rendering at 3840x2160.
Slay the Spire is a Rogue-like RPG that uses cards for combat. The majority of cards are available from the start, and a few are unlocked by playing the game. (You're scored at the end of your run, whether successful or not, and those points go toward a meter to unlock cards or relics.) The game features four classes/characters with their own distinct moveset: Ironclad (Warrior/Tank), Silent (Rogue), Defect (Mage), and Watcher (Monk). There are three game modes, Climb, Daily Climb and Custom.
The main gameplay loop is to choose nodes along a map that have specific effects. There are Enemy Combat, Elite Combat, Rest, Merchant and Random nodes. (The Random node can be anything but Elite Combat and also includes Event nodes.) During your "climb", you can gain gold (used at Merchants and Events), potions, relics and cards from Combat, Merchants, and Events. The idea is to use presented cards to create a deck that is potent enough to defeat enemies as you climb.
That is one thing to note is that if you're not a fan of RNG, you may not care for the game. Similar to what you'd experience in a card game like Hearthstone, RNG is quite common and can be your friend as much as your enemy. For example, in Act I as the Watcher, I fought the slime boss and literally beat it without it splitting due to a potion automatically drawing and playing my top three cards. However, one nice aspect is that the default game does not have a time limit on your turn.
The Longer Version:
I finally got around to playing Slay the Spire this past weekend, and I'd like to think that overall, I've had a good time with it. Although, while I beat the game with all four (default, non-mod) characters, I will say that I definitely had a far better time with some of them. My two standout characters were the Silent and the Defect. On the flip side, I found the Ironclad a bit harder to build a good deck with, and the Watcher was probably the most boring to play.
It might be that part of my enjoyment with Silent and Defect came from overall good card synergy. With Silent, I ended up leaning toward a poison-based build that also produced a hefty amount of block. The card build did have some setup, which could be haphazard with poor card luck, but overall, it went fairly well. With Defect, I ended up with a build that focused so heavily on orbs for defense (with focus to boost their strength) that I got achievements like "Don't take damage on a boss fight" using him.
In regard to Ironclad, I think the biggest problem that I had in two of my runs, which ended in defeat, were that I never had great card synergy... or in some respect, that I never found any to begin with. Part of what helped me win with him was really good relic luck. I might have also made some lackluster card choices at times, but I kind of did that with all characters as I was getting a feel for them. For the Watcher, the biggest problem that I had with her was that I lacked enough good stance switching cards, and I spent almost all of my time in Calm using the Power that granted me +5 block at the end of my turn. It really helped when I finally got a 0-cost, retained card that let me switch to Calm. Prior to that, I'd have to rely upon having my 2-cost card to enter Wrath and my 2-cost card to enter Calm at the same time as neither were retained.
One thing that I think may be worthwhile to note for people starting the game... don't put too much trust in online tier lists. Given that I didn't have a huge understanding of certain mechanics, I wanted to know how good certain items were. However, I quickly found that these lists are designed from a purely standalone viewpoint, and that just doesn't make sense in a game where deck building and card synergy is important. This seemed quite evident in my Defect run where my deck just felt way overpowered (as noted earlier, I could fight a boss and never take damage), and most of my cards were ranked in the B and C category. Some of the high ranked cards were some of the ones that I disliked the most and found far too situational.
Maybe the biggest negative that I could say about the game is that I don't have a ton of desire to play the same characters again to unlock more cards. Although, I do still need to get the three keys so I can enter Act IV, so I guess I do still have a true gameplay objective to reach. One other aspect that I need to look into are the mods. I briefly checked out some of them, and I noticed that there are a few characters available. I don't know if anyone has a good recommendation on which ones to try?
I've also heard some good things about a similar game called Monster Train. I'm tempted to look into that next to see if it's a good sort of "continuation".
I also recall finding an awkward visual bug in the game. I received a card at the start of combat and also had to choose between three gray cards. For some reason, the card that I received at the start kept displaying its tooltip whenever the card choice screen was open regardless of my cursor position. I also had a lot of graphical/object flicker when I was playing on my TV. The game isn't exactly demanding being a 2D game and the computer is equipped with an R5 3600 + 1080 Ti. So, I wouldn't have suspected an issue even when rendering at 3840x2160.
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