Tomb raider is very light on the CPU.
At least with their benchmark. 400% or more difference between in game and benchmark.
You should also add some of these benchmarks:
Metro Last Light
Hitman Absolution (Very CPU limited)
Bioshock Infinite
Tomb Raider
Shadow of Mordor
All of the these games have built-in benchmarks, so it will make testing much easier.
Tomb raider is very light on the CPU.
I play Tomb Raider with 3D Vision, and unlike many games in 3D Vision, this one renders all the physics for both eyes the best I can tell. With 3D Vision, my FPS can drop to the 40's in a few spots, and it's CPU bottlenecked, but it never drops below 80 without it.
I have a very different view of Tomb Raider than most people. I view it as one of my most CPU intensive games. Of course it's also one of the best games to play in 3D Vision, so turning it off isn't really an option. I do turn down "level of detail" to high, and it fixes the CPU intense areas, and I can't tell a difference unless looking at them side by side, and still it's tough.
Would have thought the level of detail would have affected the GPU more.
Plus I don't recall that much physics. Nothing really intense at least. Most of it was scripted.
My readings were from a Rivatuner statistics server graph on my keyboards display. This was on my old i5-750. It rarely went over a single core's worth. Granted I was always GPU limited with SSAA and TressFX but the game was designed with the PS3 and Xbox 360 in mind.
Still might be worth a try with less intense settings.
I guess SSAA should be disabled for Metro too.
I can tell when it is GPU or CPU bound by MSI afterburner. I have it shown on my Logitech G13 LCD at all times.
You just need to buy another 980Ti so you can play too.
Agreed, get in there Gus!
But what sort of framerate do they get in Doom II? That's what I want to know!
If you guys run the FO4 benchmark, I'd be really interested in a few runs at different cache frequencies. The cache on the Haswell-E chips runs much slower than the cache on a 6700k. Memory scaling has a big effect on FO4 benchmarks, it'd be interesting to see cache scaling as well.
Either there is something wrong with your 980ti's, or you two are not at the same clocks. His Graphics score is much higher.