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CasioTech

Diamond Member
Oct 1, 2000
7,145
9
0
Originally posted by: royaldank
Originally posted by: CasioTech
If I did that, then what do I have a close button for? Windows is that way, so I tried to make it the same.

Just wanted to point out your reluctance to incorporate professional and sound design techniques here.

Later man.




Sound is coming, I don't have speakers at the moment, so, heh- can't work with sound.
 

Mo0o

Lifer
Jul 31, 2001
24,227
3
76
The problem with the design lies in its fundamental concept and look. Adding more features will not help it. Right now the graphics look like they were made by a retarded AIDS patient. The navigation is clumsy, the animations are gawdy and overall it looks very high schoolish. I can not believe you have suckered people into believing you were a professional designer.
 

CasioTech

Diamond Member
Oct 1, 2000
7,145
9
0
Originally posted by: Mo0o
The problem with the design lies in its fundamental concept and look. Adding more features will not help it. Right now the graphics look like they were made by a retarded AIDS patient. The navigation is clumsy, the animations are gawdy and overall it looks very high schoolish. I can not believe you have suckered people into believing you were a professional designer.




what people, irl? I do great for a one man team thanks. I'm not on the level of some, but I can make good work.

 

Mo0o

Lifer
Jul 31, 2001
24,227
3
76
Originally posted by: CasioTech
Originally posted by: Mo0o
The problem with the design lies in its fundamental concept and look. Adding more features will not help it. Right now the graphics look like they were made by a retarded AIDS patient. The navigation is clumsy, the animations are gawdy and overall it looks very high schoolish. I can not believe you have suckered people into believing you were a professional designer.




what people, irl? I do great for a one man team thanks. I'm not on the level of some, but I can make good work.

Everyone here says otherwise. Let me get home and dig up some mini flash sites i did back in highschool for my class.
 

CasioTech

Diamond Member
Oct 1, 2000
7,145
9
0
and I factored in your jealousy. Most people, of all ages think it's great, you are a techie, and are very skeptical going into this thread, looking to put others down. For 99.99% of people who view this, they think it is awesome the mainstream is who I am going for, not flash experts.
 

CasioTech

Diamond Member
Oct 1, 2000
7,145
9
0
Originally posted by: Mo0o
Originally posted by: CasioTech
Originally posted by: Mo0o
The problem with the design lies in its fundamental concept and look. Adding more features will not help it. Right now the graphics look like they were made by a retarded AIDS patient. The navigation is clumsy, the animations are gawdy and overall it looks very high schoolish. I can not believe you have suckered people into believing you were a professional designer.




what people, irl? I do great for a one man team thanks. I'm not on the level of some, but I can make good work.

Everyone here says otherwise. Let me get home and dig up some mini flash sites i did back in highschool for my class.





Yes, please do, and post it here.
 

Mo0o

Lifer
Jul 31, 2001
24,227
3
76
Originally posted by: CasioTech
Originally posted by: Mo0o
Originally posted by: CasioTech
Originally posted by: Mo0o
The problem with the design lies in its fundamental concept and look. Adding more features will not help it. Right now the graphics look like they were made by a retarded AIDS patient. The navigation is clumsy, the animations are gawdy and overall it looks very high schoolish. I can not believe you have suckered people into believing you were a professional designer.




what people, irl? I do great for a one man team thanks. I'm not on the level of some, but I can make good work.

Everyone here says otherwise. Let me get home and dig up some mini flash sites i did back in highschool for my class.





Yes, please do, and post it here.

Here is my old xanga design. The side menu, clickwheel, is made from flash:
http://www.xanga.com/kevinma02

Here is my current xanga based on a wallpaper i found in the floating wallpaper pack.
http://www.xanga.com/kevinma03

Btw, I do NOT claim i rape at flash, but rather i have some inkling of matching colors and generally what looks good.

Ill post my old stufff once i get home.
 

dfi

Golden Member
Apr 20, 2001
1,213
0
0
Originally posted by: Mo0o
Originally posted by: CasioTech
Originally posted by: Nik
You need to be designing flash videogames for the web, not the websites themselves. :thumbsup:




I hear that. I rape flash like none other. Now...a video game of what subject?

This is someone that truely rapes flash and has a good comprehension of web / graphic design. Link

That site certainly looks nice. So does the website of his old employer, 2advanced. Both sites demonstrate good artistic abilities. However, I'm not sure they are good designs. Here are a few gripes I have about those type of sites, and maybe there are some general suggestions that Casiotech can infer from below:

1) A website should never ask me to "enter'. I've already spent the time of typing/clicking the url - I'm obviously interested in seeing the content. Don't slow me down.
2) Load time is a nuisance at best the first time, and it only gets more annoying everytime I revisit the site. Any type of intro/animation effects are only cool the first few times, after which it only contributes to me waiting around. Once again, don't slow me down.
3) Music can be very effective, or really annoying. If you're going to play music, make sure it's extremely obvious how I can turn it off.
4) To use the phrase of another web designer - please, no "mystery meat" navigation. Every icon/link should be clearly labeled so I know exactly where to click to go where I want to go. Otherwise (and especially in graphic heavy designs), I waste time moving my mouse cursor over graphics, hoping that it'll take me where I need to go.
5) Content should, spatially, be one of the, if not the most, important element of the site. If I go to your page to see your case study, and all I get is a picture and 2 lines of text that takes up less than a quarter of your spatial real estate, it is mildly disappointing to say the least.
6) Text should always be at a comfortable size. Not everyone has an eagle eye.

Some pet peeves:

1) Sites that hide the url. I just navigated your website to find that special information and now I'd like to share it with a friend. Ok, I look at the url and .... it's the same url as the homepage... hrm...
2) Text that can not be highlighted/copied. I think you have something really interesting to say, and I'd like to share it. Hrm... how am I suppose to quote it/send it to a friend, if I can't highlight the text. This is compounded by pet peeve #1.

Personally, I think that these general guidelines should be followed:

1) Don't slow down the user.
2) What's the purpose?
3) Content is king.
4) Your site should be so obvious that a monkey could figure it out.

 

Mo0o

Lifer
Jul 31, 2001
24,227
3
76
Originally posted by: dfi
Originally posted by: Mo0o
Originally posted by: CasioTech
Originally posted by: Nik
You need to be designing flash videogames for the web, not the websites themselves. :thumbsup:




I hear that. I rape flash like none other. Now...a video game of what subject?

This is someone that truely rapes flash and has a good comprehension of web / graphic design. Link

That site certainly looks nice. So does the website of his old employer, 2advanced. Both sites demonstrate good artistic abilities. However, I'm not sure they are good designs. Here are a few gripes I have about those type of sites, and maybe there are some general suggestions that Casiotech can infer from below:

1) A website should never ask me to "enter'. I've already spent the time of typing/clicking the url - I'm obviously interested in seeing the content. Don't slow me down.
2) Load time is a nuisance at best the first time, and it only gets more annoying everytime I revisit the site. Any type of intro/animation effects are only cool the first few times, after which it only contributes to me waiting around. Once again, don't slow me down.
3) Music can be very effective, or really annoying. If you're going to play music, make sure it's extremely obvious how I can turn it off.
4) To use the phrase of another web designer - please, no "mystery meat" navigation. Every icon/link should be clearly labeled so I know exactly where to click to go where I want to go. Otherwise (and especially in graphic heavy designs), I waste time moving my mouse cursor over graphics, hoping that it'll take me where I need to go.
5) Content should, spatially, be one of the, if not the most, important element of the site. If I go to your page to see your case study, and all I get is a picture and 2 lines of text that takes up less than a quarter of your spatial real estate, it is mildly disappointing to say the least.
6) Text should always be at a comfortable size. Not everyone has an eagle eye.

Some pet peeves:

1) Sites that hide the url. I just navigated your website to find that special information and now I'd like to share it with a friend. Ok, I look at the url and .... it's the same url as the homepage... hrm...
2) Text that can not be highlighted/copied. I think you have something really interesting to say, and I'd like to share it. Hrm... how am I suppose to quote it/send it to a friend, if I can't highlight the text. This is compounded by pet peeve #1.

Personally, I think that these general guidelines should be followed:

1) Don't slow down the user.
2) What's the purpose?
3) Content is king.
4) Your site should be so obvious that a monkey could figure it out.

I think it all depends on the main goals of the website. Websites with heavy traffic and are very content rich should never use flash, or use it sparingly. But a lot of websites that do not cover a heavy load of info and wish to provide an entertaining browsing experience would definitely benefit from a little flash. I agree, if Msft or download.com switched to pure flash it would be the dumbest move ever.
 

dfi

Golden Member
Apr 20, 2001
1,213
0
0
Originally posted by: Mo0o
Originally posted by: dfi
Originally posted by: Mo0o
Originally posted by: CasioTech
Originally posted by: Nik
You need to be designing flash videogames for the web, not the websites themselves. :thumbsup:




I hear that. I rape flash like none other. Now...a video game of what subject?

This is someone that truely rapes flash and has a good comprehension of web / graphic design. Link

That site certainly looks nice. So does the website of his old employer, 2advanced. Both sites demonstrate good artistic abilities. However, I'm not sure they are good designs. Here are a few gripes I have about those type of sites, and maybe there are some general suggestions that Casiotech can infer from below:

1) A website should never ask me to "enter'. I've already spent the time of typing/clicking the url - I'm obviously interested in seeing the content. Don't slow me down.
2) Load time is a nuisance at best the first time, and it only gets more annoying everytime I revisit the site. Any type of intro/animation effects are only cool the first few times, after which it only contributes to me waiting around. Once again, don't slow me down.
3) Music can be very effective, or really annoying. If you're going to play music, make sure it's extremely obvious how I can turn it off.
4) To use the phrase of another web designer - please, no "mystery meat" navigation. Every icon/link should be clearly labeled so I know exactly where to click to go where I want to go. Otherwise (and especially in graphic heavy designs), I waste time moving my mouse cursor over graphics, hoping that it'll take me where I need to go.
5) Content should, spatially, be one of the, if not the most, important element of the site. If I go to your page to see your case study, and all I get is a picture and 2 lines of text that takes up less than a quarter of your spatial real estate, it is mildly disappointing to say the least.
6) Text should always be at a comfortable size. Not everyone has an eagle eye.

Some pet peeves:

1) Sites that hide the url. I just navigated your website to find that special information and now I'd like to share it with a friend. Ok, I look at the url and .... it's the same url as the homepage... hrm...
2) Text that can not be highlighted/copied. I think you have something really interesting to say, and I'd like to share it. Hrm... how am I suppose to quote it/send it to a friend, if I can't highlight the text. This is compounded by pet peeve #1.

Personally, I think that these general guidelines should be followed:

1) Don't slow down the user.
2) What's the purpose?
3) Content is king.
4) Your site should be so obvious that a monkey could figure it out.

I think it all depends on the main goals of the website. Websites with heavy traffic and are very content rich should never use flash, or use it sparingly. But a lot of websites that do not cover a heavy load of info and wish to provide an entertaining browsing experience would definitely benefit from a little flash. I agree, if Msft or download.com switched to pure flash it would be the dumbest move ever.

I agree, nothing wrong with flash. What I don't like about pixelranger and 2advanced is that the content does not convince me why I should use their service, which I assume is the objective of these websites. Imo, two things to be aware of when trying to meet this objective are the content (explicit), and the general quality of the site (implicit). The content should say "this is what I've done, this is how I helped them, and this is how I can help you too." The general quality of the website should implicitly supports your explicit assertions of quality. However, it feels to me that pixelranger and 2advanced forgot about their objective and content, or treated it as an after thought.

I would be more impressed if the portfolio section actually had more than just a picture and a "go to website" link. Things like:

- Objectives/goals of the client, functionality requirements
- Problems with old website, solutions to problems, approach
- Budget of client, ways to accomodate budget
- Flowchart
- Timeline
- Final product and how it met the client's needs, with link to client website

I would think any of the explicitly stated items, combined with an artful presentation, would sway a potential client more than implied quality.
 

CasioTech

Diamond Member
Oct 1, 2000
7,145
9
0
Originally posted by: dfi
Originally posted by: Mo0o
Originally posted by: dfi
Originally posted by: Mo0o
Originally posted by: CasioTech
Originally posted by: Nik
You need to be designing flash videogames for the web, not the websites themselves. :thumbsup:




I hear that. I rape flash like none other. Now...a video game of what subject?

This is someone that truely rapes flash and has a good comprehension of web / graphic design. Link

That site certainly looks nice. So does the website of his old employer, 2advanced. Both sites demonstrate good artistic abilities. However, I'm not sure they are good designs. Here are a few gripes I have about those type of sites, and maybe there are some general suggestions that Casiotech can infer from below:

1) A website should never ask me to "enter'. I've already spent the time of typing/clicking the url - I'm obviously interested in seeing the content. Don't slow me down.
2) Load time is a nuisance at best the first time, and it only gets more annoying everytime I revisit the site. Any type of intro/animation effects are only cool the first few times, after which it only contributes to me waiting around. Once again, don't slow me down.
3) Music can be very effective, or really annoying. If you're going to play music, make sure it's extremely obvious how I can turn it off.
4) To use the phrase of another web designer - please, no "mystery meat" navigation. Every icon/link should be clearly labeled so I know exactly where to click to go where I want to go. Otherwise (and especially in graphic heavy designs), I waste time moving my mouse cursor over graphics, hoping that it'll take me where I need to go.
5) Content should, spatially, be one of the, if not the most, important element of the site. If I go to your page to see your case study, and all I get is a picture and 2 lines of text that takes up less than a quarter of your spatial real estate, it is mildly disappointing to say the least.
6) Text should always be at a comfortable size. Not everyone has an eagle eye.

Some pet peeves:

1) Sites that hide the url. I just navigated your website to find that special information and now I'd like to share it with a friend. Ok, I look at the url and .... it's the same url as the homepage... hrm...
2) Text that can not be highlighted/copied. I think you have something really interesting to say, and I'd like to share it. Hrm... how am I suppose to quote it/send it to a friend, if I can't highlight the text. This is compounded by pet peeve #1.

Personally, I think that these general guidelines should be followed:

1) Don't slow down the user.
2) What's the purpose?
3) Content is king.
4) Your site should be so obvious that a monkey could figure it out.

I think it all depends on the main goals of the website. Websites with heavy traffic and are very content rich should never use flash, or use it sparingly. But a lot of websites that do not cover a heavy load of info and wish to provide an entertaining browsing experience would definitely benefit from a little flash. I agree, if Msft or download.com switched to pure flash it would be the dumbest move ever.

I agree, nothing wrong with flash. What I don't like about pixelranger and 2advanced is that the content does not convince me why I should use their service, which I assume is the objective of these websites. Imo, two things to be aware of when trying to meet this objective are the content (explicit), and the general quality of the site (implicit). The content should say "this is what I've done, this is how I helped them, and this is how I can help you too." The general quality of the website should implicitly supports your explicit assertions of quality. However, it feels to me that pixelranger and 2advanced forgot about their objective and content, or treated it as an after thought.

I would be more impressed if the portfolio section actually had more than just a picture and a "go to website" link. Things like:

- Objectives/goals of the client, functionality requirements
- Problems with old website, solutions to problems, approach
- Budget of client, ways to accomodate budget
- Flowchart
- Timeline
- Final product and how it met the client's needs, with link to client website

I would think any of the explicitly stated items, combined with an artful presentation, would sway a potential client more than implied quality.





Those are strickly sites that demonstate the power of web design, not so much a use for it. They make nintendo stuff, sony, etc... I like the ford mustang site though.
 

CasioTech

Diamond Member
Oct 1, 2000
7,145
9
0
Originally posted by: Mo0o
Originally posted by: CasioTech
Originally posted by: Mo0o
Originally posted by: CasioTech
Originally posted by: Mo0o
The problem with the design lies in its fundamental concept and look. Adding more features will not help it. Right now the graphics look like they were made by a retarded AIDS patient. The navigation is clumsy, the animations are gawdy and overall it looks very high schoolish. I can not believe you have suckered people into believing you were a professional designer.




what people, irl? I do great for a one man team thanks. I'm not on the level of some, but I can make good work.

Everyone here says otherwise. Let me get home and dig up some mini flash sites i did back in highschool for my class.





Yes, please do, and post it here.

Here is my old xanga design. The side menu, clickwheel, is made from flash:
http://www.xanga.com/kevinma02

Here is my current xanga based on a wallpaper i found in the floating wallpaper pack.
http://www.xanga.com/kevinma03

Btw, I do NOT claim i rape at flash, but rather i have some inkling of matching colors and generally what looks good.

Ill post my old stufff once i get home.




post old stuff.

 

Mo0o

Lifer
Jul 31, 2001
24,227
3
76
Originally posted by: CasioTech
Originally posted by: Mo0o
Originally posted by: CasioTech
Originally posted by: Mo0o
Originally posted by: CasioTech
Originally posted by: Mo0o
The problem with the design lies in its fundamental concept and look. Adding more features will not help it. Right now the graphics look like they were made by a retarded AIDS patient. The navigation is clumsy, the animations are gawdy and overall it looks very high schoolish. I can not believe you have suckered people into believing you were a professional designer.




what people, irl? I do great for a one man team thanks. I'm not on the level of some, but I can make good work.

Everyone here says otherwise. Let me get home and dig up some mini flash sites i did back in highschool for my class.





Yes, please do, and post it here.

Here is my old xanga design. The side menu, clickwheel, is made from flash:
http://www.xanga.com/kevinma02

Here is my current xanga based on a wallpaper i found in the floating wallpaper pack.
http://www.xanga.com/kevinma03

Btw, I do NOT claim i rape at flash, but rather i have some inkling of matching colors and generally what looks good.

Ill post my old stufff once i get home.




post old stuff.

Sorry totally forgot:

First flash website I ever made
Second one
Ended up using the same layout for a highschool webdesign assignment
Third layout
My previous xanga banner, but since its was 2advanced wallpaper i realized i could'nt have it up on the net.

i dunno, nothing fancy but not too bad for me just fiddling around on flash i think.
 

CasioTech

Diamond Member
Oct 1, 2000
7,145
9
0
Originally posted by: Mo0o
Originally posted by: CasioTech
Originally posted by: Mo0o
Originally posted by: CasioTech
Originally posted by: Mo0o
Originally posted by: CasioTech
Originally posted by: Mo0o
The problem with the design lies in its fundamental concept and look. Adding more features will not help it. Right now the graphics look like they were made by a retarded AIDS patient. The navigation is clumsy, the animations are gawdy and overall it looks very high schoolish. I can not believe you have suckered people into believing you were a professional designer.




what people, irl? I do great for a one man team thanks. I'm not on the level of some, but I can make good work.

Everyone here says otherwise. Let me get home and dig up some mini flash sites i did back in highschool for my class.





Yes, please do, and post it here.

Here is my old xanga design. The side menu, clickwheel, is made from flash:
http://www.xanga.com/kevinma02

Here is my current xanga based on a wallpaper i found in the floating wallpaper pack.
http://www.xanga.com/kevinma03

Btw, I do NOT claim i rape at flash, but rather i have some inkling of matching colors and generally what looks good.

Ill post my old stufff once i get home.




post old stuff.

Sorry totally forgot:

First flash website I ever made
Second one
Ended up using the same layout for a highschool webdesign assignment
Third layout
My previous xanga banner, but since its was 2advanced wallpaper i realized i could'nt have it up on the net.

i dunno, nothing fancy but not too bad for me just fiddling around on flash i think.




not bad at all, you should keep at it.