Sins of a Solar Empire

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RS8

Senior member
Oct 14, 2007
202
0
71
Well I picked it up anyway and went through the initial tutorial + 1.5h skirmish vs the comp, not bad, but the whole economy side of things is something I'd have to work out. From earning resources to that damn tech-tree. Time to camp out with the manual and read lots of other stuff to really figure things out.
 

stevty2889

Diamond Member
Dec 13, 2003
7,036
8
81
Originally posted by: Fox5
Originally posted by: Chriscross3234
Originally posted by: RS8
Originally posted by: Eeezee
No singleplayer campagin? :(

Weak!

I remember watching an interview saying that they wanted to stress high quality skirmish maps. Think of it like the Civilizations games where there really is no campaign, you just build your civ up and conquer the universe. They also are releasing a campaign editor so that the community can create their own campaigns.

Civilizations had a campaign. At least the later ones did.

I wouldn't really call the scenario's a campain, they don't exactly tie in to eachother..
 

ayabe

Diamond Member
Aug 10, 2005
7,449
0
0
I think I might get this today after work. Would really like more reviews though, the one linked was a little meh.
 

maxster

Banned
Sep 19, 2007
628
0
0
Game is pretty enjoyable. It's a bit slow for a RTS but fast for a 4X.

AI is decent but could be improved a bit more.
 

AyashiKaibutsu

Diamond Member
Jan 24, 2004
9,306
4
81
The general durability of ships and phase jumping is driving me nuts with this game... I spent like 10 minutes chasing after a cap ship that was jumping back and forth between the same two points. Even with frigates jumping around, it's annoying. That and seige frigates can demolish planets and unless your fleets right on top of them when they warp in it's gg to the colony. Even with your fleet on top of them though, you can expect your planet to take heavy damage before you can take them out.

It's a fun game. I wish they spent a few more months up to a year more fine tuning it; it would have been a masterpiece that way.
 

ZzZGuy

Golden Member
Nov 15, 2006
1,855
0
0
Originally posted by: AyashiKaibutsu
The general durability of ships and phase jumping is driving me nuts with this game... I spent like 10 minutes chasing after a cap ship that was jumping back and forth between the same two points. Even with frigates jumping around, it's annoying. That and seige frigates can demolish planets and unless your fleets right on top of them when they warp in it's gg to the colony. Even with your fleet on top of them though, you can expect your planet to take heavy damage before you can take them out.

It's a fun game. I wish they spent a few more months up to a year more fine tuning it; it would have been a masterpiece that way.


I don't see what the problem is if their cap keeps running away, just means less trouble to wipe out his worlds. You only need to destroy all his colony's to win/kill him. If you really want to see his cap dead badly enough send enough ships with warp disrupting ability to keep him locked down, but this requires micro management of the battle.

I experienced this myself with 3 of one AI's caps. I had ravaged his empire by putting high pirate bounties on his head(more bounty means more pirates in the map) and launched a fleet then built a second and sent that in too. The first battle was rough as he had a good chunk of his fleet there but once i began wrecking his fleet he withdrew (after losing a cap) and sent in more ships (but still not a much as before) to the next planet. I destroyed that as well and it was game over as i had free reign in his territory. I picked one off by jumping on top of it (it was already damaged) and the 3rd made a last stand at his homeworld.



On a new map (normal) put several bounties on the AI but i missed one so i begin withdrawing my fleet from my front line planet with the AI (the other approach is cut off by the pirate base), i then receive a message from the AI saying "Say goodbye to [insert front line planet name]". While my main fleet is 4 jumps away and my secondary fleet is in rout, i see he has launched a 2 pronged assault with a sizable fleet, forcing me to withdraw from the pirate fight (and hope my defenses can cope) and send everything i have to defend the front line world. At this point i had to save and leave(foooood).

I also took the that front line planet from the AI's grasp as he had send in a fleet to clear the local military to claim it, and that THAT very moment a pirate fleet wapred in and went for his throat while mostly ignoring me (it was big enough i was in the process of getting out of there). The AI fled but sent in 2 small fleets shortly afterwards to try and finish claiming the planet. I LOVE IT.




As to the siege rush, on friday/saturday they are releasing a patch to make siege ships weaker. The big thing about the AI launching 15/20 siege frigs, this means he doesn't have that big a combat fleet so even if you lose a world it would be worth it to plunge deep into his territory and remove a few of his planets (and maybe a new front line planet).

Read here for v1.02 patch changes.
http://forums.sinsofasolarempire.com/?aid=175509
 

RS8

Senior member
Oct 14, 2007
202
0
71
Can anyone verify whether or not giving pirates bounty will essentially bolster their economy and essentially their armada? Kinda like... funding terrorists?
 

ZzZGuy

Golden Member
Nov 15, 2006
1,855
0
0
Originally posted by: RS8
Can anyone verify whether or not giving pirates bounty will essentially bolster their economy and essentially their armada? Kinda like... funding terrorists?

It's in the http://www.sinsofasolarempire.com/ forums somewhere. A dev addressed the issue of pirates and map scale. The longer you play, the more economy you have to pay the pirates off. The bigger the map, the more money that will be dumped into the pirates pockets and as such increase their size. I think you can also send a bigger chunk of the pirates available fleet at the enemy if you pay him extra (eg, he won't send everything if you just beat the other guys bid by 10 credits, unless you two had a bidding war).

-edit- Oh, and i have noticed a difference in the size of the pirate base defenses structures/fleet from the beginning to the end. I have not really had a good look at their attack fleets as i more often then not bribe them to attack someone else.
 

RS8

Senior member
Oct 14, 2007
202
0
71
Ahh thanks, I end up going through their forums just to check the status of the Star Wars mod lol.

I've managed to finish one game, 1v1, took 4 hours =\ I'll have to try bribing the pirates early on; first game I didn't bother as it was free xp... but that pretty much extended the game.
 

jonks

Lifer
Feb 7, 2005
13,918
20
81
ala Penny Arcade (they likee):

Installed Sins of a Solar Empire on the Night Engine yesterday, to see if it would be something we'd consider advertising. Uh... yes. Yes. Yes a thousand times over. This is why it's nice to work with a smaller company, because if they want to advertise something on your site, they're not pulling from some budget a year in advance of the game's release. Stardock sent a full, boxed retail copy of the title and asked if we'd be willing to promote that, as opposed to some theoretical game they might be making in the future. I'll talk more about it on Friday, but I am kind of bowled over by this thing. That someone would pay me to recommend a game as entertaining as Sins of a Solar Empire is really the most ridiculous kind of crap.
 

Martimus

Diamond Member
Apr 24, 2007
4,490
157
106
Originally posted by: ZzZGuy
Originally posted by: Kadarin
The voice overs in game (that I've heard in the posted youtube vids) sound a bit cheesy.. But I'm not going to dismiss the game out of hand entirely just yet.

They seem to have redone the voices and its only when you directly click a unit that it replies.


I just downloaded the game (legit) so tomorrow i should have all the details.

Is it available on Stardock Central?
 

cirrhosis

Golden Member
Mar 29, 2005
1,337
1
0
Originally posted by: Martimus
Originally posted by: ZzZGuy
Originally posted by: Kadarin
The voice overs in game (that I've heard in the posted youtube vids) sound a bit cheesy.. But I'm not going to dismiss the game out of hand entirely just yet.

They seem to have redone the voices and its only when you directly click a unit that it replies.


I just downloaded the game (legit) so tomorrow i should have all the details.

Is it available on Stardock Central?

Yes.
 

ZzZGuy

Golden Member
Nov 15, 2006
1,855
0
0
Is it available on Stardock Central?

You download it from stardock central, but you need to register the serial number with SC to be able to download it.

You only need to download the game if you buy it online from TotalGaming.net or Stardock.com (http://www.sinsofasolarempire.com/store.aspx). You basically buy a serial number to allow you to download the game, if you get box as well you are sent a hard copy of the collectors edition stuff (the digital download has it as digital content). If you bought the retail box, then you register the serial number with stardock central to download and install the files.

The digital collectors edition content seems to have been delayed but I haven't checked up on that yet. It also appears that they have offset the lack of DRM with more strict connection checking which is resulting in a lot of issues with routers and firewalls -edit- in online matches -edit-, myself included. :|
 

ayabe

Diamond Member
Aug 10, 2005
7,449
0
0
Got it lastnight and played for around 5 hours going through the tutorials and a couple different tries at the SP skirmishes.

I think my next game will be on slow, things are moving a little too fast for me on normal.

I like it so far, I think it's pretty tough though even for an RTS vet like myself. I think once I get the keyboard shortcuts down I will get a lot better.
 

Martimus

Diamond Member
Apr 24, 2007
4,490
157
106
Originally posted by: ayabe
Got it lastnight and played for around 5 hours going through the tutorials and a couple different tries at the SP skirmishes.

I think my next game will be on slow, things are moving a little too fast for me on normal.

I like it so far, I think it's pretty tough though even for an RTS vet like myself. I think once I get the keyboard shortcuts down I will get a lot better.

I would love a RTS with a pause feature that let you set up your strategy throughout your battles (similar to how you can set up a battle in NWN2 in advance by pausing and telling each character where to go and what to do). Of course that would be a SP only feature, or a very regulated MP feature.
 

AyashiKaibutsu

Diamond Member
Jan 24, 2004
9,306
4
81
Sigh, I had 6 kortal capital ships (the pure combat ones) several enforcers, tons of light frigates, and some of the long range frigates sitting at my sun in doppleganger. Enemy fleet shows up had a town of seige ships (can't remember race) + some cap ships and some light frigates. They go to jump into one of the systems so I have my fleett follow them. Even with my VASTLY superior fleet and an upgraded planet with heavy defenses I couldn't stop them from blowing up my planet : ( I know it's getting nerfed just thought I'd point out how rediculus it is now.

I'm winning that map anyway they can only ever take out one planet and then I generally inflict massive casulities to them if they were smarter they could really put some hurting down, but they only ever hit edge systems. I'm up to 8 cap ships all 5+ level and all theirs are generally level 1. I started hitting one of the other stars and was just completely crushing them. They couldn't put up any sort of defense, the problem is it'll probably take me 5 hours to clean up the rest of the systems while the AI can't really do anything to counter it so it's not fun anymore : ( Probably should stick to small maps when fighting the AI I guess. I should probably move to multiplayer for bigger maps, but then I can see it getting very frusterating trying to find one or more people to stick out a 5+ hour game (previous experience with games is it's very rare to save a game and actually find the person again while they aren't busy to play it).

Edit: Oh yea, almost forgot why I was posting. I was playing it on normal AI. Anyone know if hard AI play better or do they just cheat more?
 

GarfieldtheCat

Diamond Member
Jan 7, 2005
3,708
1
0
Originally posted by: Martimus
Originally posted by: ayabe
Got it lastnight and played for around 5 hours going through the tutorials and a couple different tries at the SP skirmishes.

I think my next game will be on slow, things are moving a little too fast for me on normal.

I like it so far, I think it's pretty tough though even for an RTS vet like myself. I think once I get the keyboard shortcuts down I will get a lot better.

I would love a RTS with a pause feature that let you set up your strategy throughout your battles (similar to how you can set up a battle in NWN2 in advance by pausing and telling each character where to go and what to do). Of course that would be a SP only feature, or a very regulated MP feature.

Not that I wold be complaining with a feature like that, but wouldn't that pretty much make it a turn-based game?
 

ZzZGuy

Golden Member
Nov 15, 2006
1,855
0
0
Originally posted by: GarfieldtheCat
Originally posted by: Martimus
Originally posted by: ayabe
Got it lastnight and played for around 5 hours going through the tutorials and a couple different tries at the SP skirmishes.

I think my next game will be on slow, things are moving a little too fast for me on normal.

I like it so far, I think it's pretty tough though even for an RTS vet like myself. I think once I get the keyboard shortcuts down I will get a lot better.

I would love a RTS with a pause feature that let you set up your strategy throughout your battles (similar to how you can set up a battle in NWN2 in advance by pausing and telling each character where to go and what to do). Of course that would be a SP only feature, or a very regulated MP feature.

Not that I wold be complaining with a feature like that, but wouldn't that pretty much make it a turn-based game?

Sins has the same pause system Supreme Commander has, as in you can pause the game and still order units and build stuff.

I can't imagine this making Sins a turn based game, and the same goes for supreme commander.


There are also people who "need" this feature, the totally hopeless players who would die a horrible death online. The pause button allows you to get a edge against the AI and to help the player from feeling overloaded. Case in point are the people who post on the sins forums who have stated that they have quit a single player game because they lost "1" planet to a siege frigate rush. They where not out matched or fighting a losing battle (well, sometimes they where), they where just too anal to accept the AI do anything other then lay down and die.

Playing online removes any fantasy that Sins is turn based.
 

GarfieldtheCat

Diamond Member
Jan 7, 2005
3,708
1
0
Cool, I wsa just thinking (for single person of course), that pausing a lot would imitate a turn based system.

But like I said, I like being able to pause as well, since I'm not a fast "clicker" :D
 

BeauJangles

Lifer
Aug 26, 2001
13,941
1
0
I just played through the beginning quickly (roommate bought it). The combat is pretty boring, IMO. I'd love to see ships actually flying around, making use of the space (I guess fighters do to some extent) rather than sitting there firing their machine-gun sounding weapons at each other. I agree with a previous poster, this game could have been brilliant if they'd held off releasing it and tweaked it a bit more.
 

Martimus

Diamond Member
Apr 24, 2007
4,490
157
106
Originally posted by: GarfieldtheCat
Cool, I wsa just thinking (for single person of course), that pausing a lot would imitate a turn based system.

But like I said, I like being able to pause as well, since I'm not a fast "clicker" :D

I would like that feature. It takes a lot of the stress out of the game, plus you can actually get all of your units to do everything you want them to do without having to worry about some of them doing something stupid while you are setting up other forces.

That being said, RTS games were by far my favorite game in Highschool. I remember that I played C&C, and Warcraft 2 all the time. I never lost a game of Red Alert, so that got boring after killing so many people online. I pretty much stopped playing the genre after playing through Starcraft, because it was released my senior year and I moved to School after that. I do have C&C3, but it is only sort of fun now. I have no inkling to play online anymore.
 

ZzZGuy

Golden Member
Nov 15, 2006
1,855
0
0
Originally posted by: BlinderBomber
I just played through the beginning quickly (roommate bought it). The combat is pretty boring, IMO. I'd love to see ships actually flying around, making use of the space (I guess fighters do to some extent) rather than sitting there firing their machine-gun sounding weapons at each other. I agree with a previous poster, this game could have been brilliant if they'd held off releasing it and tweaked it a bit more.

If you want a faster paced game then a pure RTS would be more to your liking. Sins is not everything to everyone.

The slowness is deliberate. Fleet combat was gutted a bit to remove as much micro management as possible. The game is more geared towards empire building, i would consider Sins a cross between galactic civ 2 and homeworld, taking major elements from both but nothing like either.

---below is skipable----

On a small map i have 2/3 fleets active at any one time invading AND defending, i'm setting up colonies as i go, setting up planet defenses and upgrades, managing my economy, keeping a eye on the pirates, trying to decide how i will proceed down the tech tree (each race being different) and trying to catch a glimpse of the battles if i can.

So i can have 5 (max so far) simultaneous battles raging at different planets (2 minor attacks on planets my defenses can deal with until i build more ships to send in, 1 spearhead fleet to break defenses, 1 smaller general purpose combat fleet and 1 mop up fleet for killing and taking planets with enough combat ships to repel minor counter attacks). And this is a small map of 1 star and 15 planets with 1v1 against a normal AI. I admit this pace doesn't last long on a small map, but you just don't have the time to micro manage every battle when this happens.


When you get into 4+ stars and 100+ planets you only have time to check and make sure you're not losing a battle, let alone admire the battles from the view of a fighter, unless you have beaten your enemy and your picking off tiny fleets he manages to scrape together while you are destroying his worlds.

I also feel this is why they never bothered to polish the graphics more, no one will notice when the game gets going.
 

ZzZGuy

Golden Member
Nov 15, 2006
1,855
0
0
@Martimus

You CAN pause the game in single player and order units to move and queue up things to build and research, just not online.
 

maxster

Banned
Sep 19, 2007
628
0
0
Originally posted by: ZzZGuy
@Martimus

You CAN pause the game in single player and order units to move and queue up things to build and research, just not online.

Use the PAUSE key on your keyboard.