Arkaign
Lifer
No, this is what started all of this. I stated :
"Sharing memory is to SAVE MONEY and have a simpler system to manufacture. At the expense of performance." This is a direct quote in the context of shared vs. dedicated memory setups.
You responded with :
Pointing out one particular aspect which *MIGHT* theoretically enhance performance (looks like most likely to be GPGPU non-gaming possibilities, but even those are thin at the moment in hUMA analysis), does not negate the fact that :
Shared/Unified memory is inferior to dedicated memory for a gaming setup, all other things being equal.
If you can offer up a single shred of proof that a unified memory space would be faster than dedicated memory for both the CPU and GPU for the purposes of a gaming setup, I'll be quite interested to see that.
No, I don't write 3d game engines, I would consider that a massive waste of time personally, unless I was good enough to get hired for a major studio project. Even then I'd want to pull my hair out, I did C++, Assembly, and a ton of other incredibly boring crap before deciding that it's simply not for me. 1 million vertices? I don't really care, I'm not John Carmack, I'm not going to reinvent what's already out there, and there are guys out there that know more than 1,000 of us put together, unless you actually ARE employed at a senior design level at a company on the bleeding edge.
"Sharing memory is to SAVE MONEY and have a simpler system to manufacture. At the expense of performance." This is a direct quote in the context of shared vs. dedicated memory setups.
You responded with :
Rakehellion said:110% false. Unified memory removes the step of copying memory between CPU and GPU space, an enormous performance advantage.
Pointing out one particular aspect which *MIGHT* theoretically enhance performance (looks like most likely to be GPGPU non-gaming possibilities, but even those are thin at the moment in hUMA analysis), does not negate the fact that :
Shared/Unified memory is inferior to dedicated memory for a gaming setup, all other things being equal.
If you can offer up a single shred of proof that a unified memory space would be faster than dedicated memory for both the CPU and GPU for the purposes of a gaming setup, I'll be quite interested to see that.
No, I don't write 3d game engines, I would consider that a massive waste of time personally, unless I was good enough to get hired for a major studio project. Even then I'd want to pull my hair out, I did C++, Assembly, and a ton of other incredibly boring crap before deciding that it's simply not for me. 1 million vertices? I don't really care, I'm not John Carmack, I'm not going to reinvent what's already out there, and there are guys out there that know more than 1,000 of us put together, unless you actually ARE employed at a senior design level at a company on the bleeding edge.