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Simcity 5 and 64 bit

Luckily I've got this guy blocked so I don't have to read the trash he spews, but he is a well known EA schill. I would say I'm surprised he's still here, but I know his trolling generates ad clicks for the forum. I guess he's one of those necessary evils..
 
Luckily I've got this guy blocked so I don't have to read the trash he spews, but he is a well known EA schill. I would say I'm surprised he's still here, but I know his trolling generates ad clicks for the forum. I guess he's one of those necessary evils..

Ill sum up what he said for you:

"I used to love EA and simcity 5, i hate both now they suck... im sorry for being so wrong! Forgive me ananadtech :'("
 
64bits would not have helped.
Simcities city size was limited due to the number of agents simulated - it did too much work and wasn't threaded well.
 
The game barely manages to simulate as it is with its current design. The agent approach simply didn't scale up to the sizes of maps and population that would be necessary. I doubt it had anything to do with memory limits, looks like a CPU performance issue to me that kicked in much earlier than they expected. It looks like they also expected to be able to multi thread with an agents approach but they never wrote it as such and they ended up not having much multi threading at all. Technically the game was just poorly designed and written, this shows in the level of bugs, in the technical issues with the game and the performance limits it has.
 
It might have avoided go to first available home after work type problems if EA was willing bump the memory requirements for the agents.
 
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