Simcity 5 and 64 bit

Jodell88

Diamond Member
Jan 29, 2007
8,762
30
91
The map size is an artificial limitation put into the game by EA and Maxis.
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
He also said sim 5 was the best game eva! So he has that going for him too.
 

maevinj

Senior member
Nov 20, 2004
928
11
81
Luckily I've got this guy blocked so I don't have to read the trash he spews, but he is a well known EA schill. I would say I'm surprised he's still here, but I know his trolling generates ad clicks for the forum. I guess he's one of those necessary evils..
 

Maximilian

Lifer
Feb 8, 2004
12,604
15
81
Luckily I've got this guy blocked so I don't have to read the trash he spews, but he is a well known EA schill. I would say I'm surprised he's still here, but I know his trolling generates ad clicks for the forum. I guess he's one of those necessary evils..

Ill sum up what he said for you:

"I used to love EA and simcity 5, i hate both now they suck... im sorry for being so wrong! Forgive me ananadtech :'("
 

CuriousMike

Diamond Member
Feb 22, 2001
3,044
544
136
64bits would not have helped.
Simcities city size was limited due to the number of agents simulated - it did too much work and wasn't threaded well.
 

Clinkster

Senior member
Aug 5, 2009
937
0
76
If Simcity 5 weren't such a bad game, it would have been able to handle larger maps.
 

BrightCandle

Diamond Member
Mar 15, 2007
4,762
0
76
The game barely manages to simulate as it is with its current design. The agent approach simply didn't scale up to the sizes of maps and population that would be necessary. I doubt it had anything to do with memory limits, looks like a CPU performance issue to me that kicked in much earlier than they expected. It looks like they also expected to be able to multi thread with an agents approach but they never wrote it as such and they ended up not having much multi threading at all. Technically the game was just poorly designed and written, this shows in the level of bugs, in the technical issues with the game and the performance limits it has.
 

abj13

Golden Member
Jan 27, 2005
1,071
902
136
From what I've read, the game is single threaded, and doesn't utilize multiple cores...
 

lamedude

Golden Member
Jan 14, 2011
1,222
45
91
It might have avoided go to first available home after work type problems if EA was willing bump the memory requirements for the agents.