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Sim City 5

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What should amaze you is that it sold at least 3000 copies!

Everyone knew that there would be always online DRM at launch, and people still bought it. That is amazing if you ask me.


The DRM was expected.

The game being literally unplayable was not.

Read through this thread.. It took month(s) before the game would even reliably open for people.

You would work on a city for weeks, fighting traffic, getting roads perfect, FINALLY chugging along (even if only able to open the game 1 in 5 times). Just to open it and find your city is gone. Disappeared. No local saves, no way to recover.

And in the midst of the MASSIVELY broken gameplay and servers, what is EA doing? Releasing $$$ DLC. Nissan electric chargers. It was seriously just a smack in the face of it's customers, that they're spending time churning out DLC while the game is still unplayable.


Even after 2-3 months, when finally it was somewhat reliable to open and play (but you still can't trust your city won't disappear), the city sizes are still absolutely miniscule. And as tiny as the spaces are, the roads/traffic are so broken that you can't fill them up anyway.

You have to go use online guides to find the tricks/hacks to make traffic work.

The game might as well have been call sim traffic. Seriously. 90% of the game is forcing traffic to work within the bounds of the broken game.


And.... Even once you're at the point you've figured out the traffic bugs, it becomes painfully obvious that the only goal is the game is to be profitable. It's not even about city building or city managing. Once you're 20 hours into a city it's literally nothing other than a simolean generator.


As someone who spent 100's of hours in sim city 2000, and quite a bit of time in sim city 4... It's just a travesty, an absolute shame what EA did to this franchise.
 
lol i got the mail too! i actually laughed

still not worth the money. IF it gets $9.99 sure. but anything over? fuck no.

it's to bad too. i have purchased nearly every simcity game out
 
I just want bigger maps. I don't even care about the online thing much. I'm not going back until I get bigger maps.
 
It's only that high due to paid EA shills going around posting false reviews.


The forums were absolutely flooded with these people, both EA, here, and elsewhere.

We had people here claiming they played for 8 hours straight on days that every single server was confirmed down by EA... Just crowing at how fantastic and perfect the game is.

This was the final straw from EA for me. I have not and will not purchase anything else from them.

BS man. I was one of those people playing. We weren't saying it was perfect. Simply that we were really enjoying the game. Remember it had just came out and we hadn't gotten our cities large enough yet to run into the traffic problems and things yet. But it WAS fun for a while. And YES I was online playing while most people couldn't get on. A lot of us were able to get online. I don't know why but we could. I was far along in my city long before many could even log on. And no the servers were barely officially taken down for any amount of time. Obviously nobody was on at that time but it was a short period if we even noticed it.
 
I just want bigger maps. I don't even care about the online thing much. I'm not going back until I get bigger maps.

Take it with a grain of salt as I believe they said offline mode was impossible due to cloud computing (HAH).

After months of testing, I confirm that we will not be providing bigger city sizes. The system performance challenges we encountered would mean that the vast majority of our players wouldn’t be able to load, much less play with bigger cities. We’ve tried a number of different approaches to bring performance into an acceptable range, but we just couldn’t achieve it within the confines of the engine. We’ve chosen to cease work on bigger city sizes and put that effort into continuing to evolve the core game and explore an offline mode. Some of the experiments we conducted to improve performance on bigger cities will be rolled into future updates to improve overall game performance.

Source (2013):
http://www.simcity.com/en_US/blog/article/state-of-simcity
 
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