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Sim City 5

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Sorry you weren't able to get it before the rush. It was though.

It downloaded for me in less than 2 hours. I bet people with Google Fiber got it so quick they couldn't even blink.

Similar situation here. I bought it on release day and between Tuesday and Wedsnday I put in almost 10 hours with no waits to log in. The problems didn't really hit critical mass until Wed evening. Since then I haven't been able to log in. With European release happening today and tomorrow, I'm curious if they can break even let alone get ahead.
 
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Sorry you weren't able to get it before the rush. It was though.

It downloaded for me in less than 2 hours. I bet people with Google Fiber got it so quick they couldn't even blink.

You equate "smooth release" with "it downloaded fast for me".

It's not.

That's not what people are talking about, champ. A "release" means, as a whole, for the consumer, how few problems, hiccups, difficulties were encountered.

No one is talking about how quickly the game downloaded. Kind of pointless if it downloaded in 5 seconds, but you couldn't play it for 3 hours or more. What an asinine statement.
It's broken. It's a joke. Which makes shilling about the smoothest launch ever either exposes you as a troll (confirmed), or you simply lack of a basic understanding of English and what everyone else is talking about.

Here's the fist sentence IGN had to say about it:

IGN said:
It has been out for three days, and SimCity is broken. Seriously, unplayably broken. As a long-time fan who's been looking forward to this week for many years, this is a huge, frustrating disappointment.

http://www.ign.com/articles/2013/03...ublishers-on-the-dangers-of-always-online-drm
 
You equate "smooth release" with "it downloaded fast for me".

It's not.

That's not what people are talking about, champ. A "release" means, as a whole, for the consumer, how few problems, hiccups, difficulties were encountered.

No one is talking about how quickly the game downloaded. Kind of pointless if it downloaded in 5 seconds, but you couldn't play it for 3 hours or more. What an asinine statement.
It's broken. It's a joke. Which makes shilling about the smoothest launch ever either exposes you as a troll (confirmed), or you simply lack of a basic understanding of English and what everyone else is talking about.

Here's the fist sentence IGN had to say about it:



http://www.ign.com/articles/2013/03...ublishers-on-the-dangers-of-always-online-drm


IGN didn't get in before the rush. There a trick to use that even they didn't do.
 
I think certain Google employees have way too much stock in EA.

I'm really glad I decided not to pre-order.
 
I have proof I am in the game with over $1 million so ha.

I'm not saying you're not in the game.
I'm just saying you're one of the few on the board that seem to have almost 0 issues with the game. Just looks like you're trying to help EA's stock at this point with all your raa raa
 
I'm not saying you're not in the game.
I'm just saying you're one of the few on the board that seem to have almost 0 issues with the game. Just looks like you're trying to help EA's stock at this point with all your raa raa

I don't like EA as much as anyone else.

What I do like is this game.
 
I'm with PC on this one, the launch was good for me. Its now that the updates are rolling out to the servers that I'm getting hopped off.
 
EA wasn't voted theworst company in America for nothing. They earned that title. http://www.forbes.com/sites/insertcoin/2012/04/04/ea-is-the-worst-company-in-america-now-what/

EA is like much of the entertainment industry. Soulless and run entirely by people in suits without a single creative molecule in their bodies. The conglomeration of studios I feel has really hurt gaming. Sony and Nintendo are the two really big publishers that still seem to give their studios creative freedom, and I think the quality of their games reflects it. The same can't be said for the Big 3 third party studios, or even legendary publishers like Capcom.

Sim City is one of my all time favourite franchises. I was genuinely looking forward to this game when it was announced. Then I learned about the always-on DRM and decided to pass. Seems I was entirely in the right for doing so. Every time a company has attempted this, it always ends in disaster. Diablo III and Settlers 7 are two recent examples I can think of. I guess EA never really did learn from the Spore debacle four years ago. Nor did they learn from Ubisoft's disastrous affair with always-on. The definition of insanity is attempting the same thing over and over and expecting different results.

Which begs the question: is piracy really such a problem to justify this much ill will towards paying customers? If it is, then why even develop for the PC platform. Most companies would freak at this much negative publicity but EA blows it off. As if their customers are just whining over spilled milk. It's insulting to ask $60 for a game that cannot be played.

Despite this, I do blame the people who bought the game. We all knew it was coming but people paid anyway expecting different results from the same old EA. What did I say earlier about insanity?

Sim City is inherently a single player game. An online social component is nice to have but there's absolutely no reason why you shouldn't be able to play offline. It's not an MMO. There's really no excuse for this to have happened.
 
So let me get this straight...even if you don't give a shit about interacting with other people you have to endure queue times to even play the game at peak times. And the "queue" is not an actual queue but the most retarded of things EA could have possibly conjured up...a simple 20 minute timer that checks if you can join ONCE every 20 minutes...if it's still full after 20 minutes the timer resets....no line to wait your turn but luck of the draw every 20 minutes. WTF...I know this is EA but jesus christ that is downright retarded. Way to ruin the SimCity Franchise EA....just like you ruined so many other games. I learned my lesson after SWTOR not to buy EA games again.
 
EA is like much of the entertainment industry. Soulless and run entirely by people in suits without a single creative molecule in their bodies. The conglomeration of studios I feel has really hurt gaming. Sony and Nintendo are the two really big publishers that still seem to give their studios creative freedom, and I think the quality of their games reflects it. The same can't be said for the Big 3 third party studios, or even legendary publishers like Capcom.

Sim City is one of my all time favourite franchises. I was genuinely looking forward to this game when it was announced. Then I learned about the always-on DRM and decided to pass. Seems I was entirely in the right for doing so. Every time a company has attempted this, it always ends in disaster. Diablo III and Settlers 7 are two recent examples I can think of. I guess EA never really did learn from the Spore debacle four years ago. Nor did they learn from Ubisoft's disastrous affair with always-on. The definition of insanity is attempting the same thing over and over and expecting different results.

Which begs the question: is piracy really such a problem to justify this much ill will towards paying customers? If it is, then why even develop for the PC platform. Most companies would freak at this much negative publicity but EA blows it off. As if their customers are just whining over spilled milk. It's insulting to ask $60 for a game that cannot be played.

Despite this, I do blame the people who bought the game. We all knew it was coming but people paid anyway expecting different results from the same old EA. What did I say earlier about insanity?

Sim City is inherently a single player game. An online social component is nice to have but there's absolutely no reason why you shouldn't be able to play offline. It's not an MMO. There's really no excuse for this to have happened.
Nope, sorry, piracy doesn't play a role in this, it is just a quick way to FORCE everyone to use their servers, and once they have you, they can start blasting you with ways to get more $$$ from you... (aka micro transactions).

They want streaming games to be the future.
If they can find enough people who blindly buy anything, then they will point to this kind of model for future development.

Maybe, just maybe, this will be a wake up call for those people, and the next time they see always-on DRM, they will avoid it.
 
Nope, sorry, piracy doesn't play a role in this, it is just a quick way to FORCE everyone to use their servers, and once they have you, they can start blasting you with ways to get more $$$ from you... (aka micro transactions).
Nope! 🙂 Always online DRM may not prevent piracy, but it's not there to force you to stay in reach for microtransaction offers either. After all, nearly every one of their customers would be online anyway even if not forced to, so they could push ads/etc. in without the DRM.

The real reasons EA sticks always online DRM on something like SimCity is to prevent sale and borrowing of used games, and to prevent any sort of modding that might result in their customers adding new content to their games for free and thus reducing the market for their horse armor DLC, or in the worst case, reducing the demand for the next entire SimCity installment.
 
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