- Jun 24, 2001
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Originally posted by: sodcha0s
You are complaining about the "real-time intro sequence" as you call it. How does the game itself play? If THE GAME ITSELF is choppy, then you have something else borked with your rig.... your hardware is more than adaquete to run that game at 1024x768 on high settings. NOT ULTRA HIGH..... As far as the intro scene goes, others with an x2 reported the same thing as you in this thread so perhaps it's just a bug.
Yes, I'm coming to that conslusion. I will be installing it on a 3.2GHz Hyperthreaded Northwood w/ 6600GT today to see. I'll check before and after the SMP patch to see if SMP/dual-core could be the deciding factor though it will hardly be conclusive (Hyperthreading != Dual-core).
Originally posted by: Pens1566
Nice to see that when OP gets the help he asked for he treats the posters that responded like ****. BTW, 2Gb of ram will make a difference. In load times and gameplay. Why the hell would you spend $600 on video, and $70 on ram???
Well, I actually got a steal on the video cards and didn't spend nearly $600 but it's mostly because I'm taking it one step at a time. I bought a gig because I only had two addresses to get rebates sent to (2x512MB Corsair for $60 total after rebates). If there was a similar deal for up to 2GB I would have bit! I tried my best to get the 2GB Corsair on Boxing day but Fry's was out. Also, "a difference" doesn't mean I need it. "A difference" usually just means a few percentage points at most in a benchmark although that's not always the case. For instance, I needed 2GB for F.E.A.R. to stop momentarily freezing every time it needed to load something during gameplay. I could have turned down the settings but the settings I had and could do "needed" 2GB. Though it may make a measureable difference, nothing in Quake 4 "needs" it.
BTW, who did I snap on? I'm very grateful for the suggestions and reports. I was only critical of memory manufacturers though I did disagree with incorrect info. Load times will not improve with more memory if it is not paging or hitting the cache. It's just like when Men's Health 18 said that the XBOX would load faster than the Gamecube "because it has a much faster 733MHz processor" vs. the Gamecube's 485MHz. As if load speeds from mechanical storage were bottlenecked by CPU speed. As it stands, the GCN loads faster than all current gen consoles including the XBOX360. I've never even seen a loading screen except on direct ports from other consoles where they didn't bother removing them though I did notice that Metroid Prime's doors will delay opening for a fraction of a second if the next room was not done loading.