Should I game on Vista 64-bit or XP 32-bit?

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Jschmuck2

Diamond Member
Jul 13, 2005
5,623
3
81
Originally posted by: mancunian
Originally posted by: LS8
Your desktop idles at 1GB memory usage? Obviously you have SOMETHING running. How many processes? Vista will idle at 450-500MB even with AV running as long as you don't have a bunch of useless apps running.

And closing down those apps is what I meant by tweaking. You are now giving the same advice as me. Think before you flame.

Continue the attacks and insults and you will be reported to the moderators. I have been posting around here quite a while and have not once been subjected to the kind of childishness that you are now displaying, your tone is very offensive.

I notice you've only been here a few months. One thing we do here is make a point without being condescending and insulting, something you seem unable to do.

So grow up and stop trying to have the last word. You are giving your view and I am giving mine. This can be done without the tone you are using. I'll continue to post what I think on these forums, regardless of what YOU may think.

And let me know how many frames you get in Crysis at high settings, DX10, 1680 x 1050 resolution and with 2GB of RAM on Vista, I'm very interested to know the answer, seeing as you know it all.

Bottom line, for the average user who doesn't even WANT to go messing around with the OS, 2GB of RAM will result in a slideshow in CERTAIN games. I cannot even believe you are arguing over this when RAM is as cheap as it is. Your 939 Opteron @ 3.0Ghz is also hardly suitable for comparing any situation I might encounter, it'd have to run at about 4.2Ghz for you to know about that. So yes, I like fast frames. And unless you have comparable experience, best you keep your mouth shut.


Do not reply to any of this, I'm done with you and this thread.

Awww shit - you're not going to tell my mom, are you?

 

AzN

Banned
Nov 26, 2001
4,112
2
0
For vista to run efficiently you need 2 gigs however some games you need more than 2 gigs with vista.

XP is fine with 2 gigs with games.
 

AzN

Banned
Nov 26, 2001
4,112
2
0
Originally posted by: quadomatic
Yeah, so I just tried Crysis, and while in general it does seem to run about as well as it did in XP, there's a fair bit of stuttering going on. I'm going to need another GB of ram, so I'll either buy a 2GB stick or a pack for 4GB, but I don't think I want to drop all that coin for 4GB, since I've been spending money like mad lately.

Anybody got a used 2GB stick they'd sell me?

BTW: thanks for the tips JAG87, but I don't think I'll be reinstalling Vista x64 at this point. Any tools like vLite that work after you've installed?

You can't mix and match your ram. It might have problems running at certain speeds.
 

Maximilian

Lifer
Feb 8, 2004
12,604
15
81
Originally posted by: AdamK47
There is a guy on here with 400+ games installed in Vista x64.

Yeah hes a bit of a tool though, always showing off his games to the rest of us ;)
 

quadomatic

Senior member
May 13, 2007
993
0
76
Originally posted by: mancunian
And let me know how many frames you get in Crysis at high settings, DX10, 1680 x 1050 resolution and with 2GB of RAM on Vista, I'm very interested to know the answer, seeing as you know it all.

I don't play on that high of a resolution, simply because my video card wouldn't be able to handle it (also I'm not sure my monitor would support that resolution, tops at 1600x1200...I didn't play on that high of a resolution in XP either). Under the resolution I DO play at, which is 1280x1024, I get between 25 and 35 fps with all settings high, with shaders on very high.

I also think the stuttering is caused by Superfetch, not the lack of ram. I'm going to test that out in a bit.

Disabled superfetch, and the stuttering seems to be alleviated a bit faster now. It is true that it takes longer for the game to load in Vista, as the stuttering occurs as textures continue to load immediately after leaving the loading screen, but beyond that, it's all good.

Maybe now I'll FINALLY get around to taking the cooler off of my video card so that I can figure out a volt mod.
 

sticks435

Senior member
Jun 30, 2008
757
0
0
The most likely reason it studders the first time through and not after you die is because Crysis is streaming the textures as you move through the level the first time. Once you die, it has them cached in your vid memory, so it runs smoother. That is why when running benchmarks, most of the automated benching programs would toss the first score, as it was always lower than the other 2. You can disable just the Crysis streaming system itself, but without a large amount of video memory, it might be even slower.
 

quadomatic

Senior member
May 13, 2007
993
0
76
Originally posted by: sticks435
The most likely reason it studders the first time through and not after you die is because Crysis is streaming the textures as you move through the level the first time. Once you die, it has them cached in your vid memory, so it runs smoother. That is why when running benchmarks, most of the automated benching programs would toss the first score, as it was always lower than the other 2. You can disable just the Crysis streaming system itself, but without a large amount of video memory, it might be even slower.

I have 384MB of video memory. Not sure if that's enough.
 

AzN

Banned
Nov 26, 2001
4,112
2
0
Originally posted by: quadomatic
Originally posted by: sticks435
The most likely reason it studders the first time through and not after you die is because Crysis is streaming the textures as you move through the level the first time. Once you die, it has them cached in your vid memory, so it runs smoother. That is why when running benchmarks, most of the automated benching programs would toss the first score, as it was always lower than the other 2. You can disable just the Crysis streaming system itself, but without a large amount of video memory, it might be even slower.

I have 384MB of video memory. Not sure if that's enough.

It' fine for 1440x900 resolution. Crysis at high at that resolution eat little over 300mb of vram. with 2xAA you won't have much problems either with Crysis.
 

sticks435

Senior member
Jun 30, 2008
757
0
0
Originally posted by: Azn
Originally posted by: quadomatic
Originally posted by: sticks435
The most likely reason it studders the first time through and not after you die is because Crysis is streaming the textures as you move through the level the first time. Once you die, it has them cached in your vid memory, so it runs smoother. That is why when running benchmarks, most of the automated benching programs would toss the first score, as it was always lower than the other 2. You can disable just the Crysis streaming system itself, but without a large amount of video memory, it might be even slower.

I have 384MB of video memory. Not sure if that's enough.

It' fine for 1440x900 resolution. Crysis at high at that resolution eat little over 300mb of vram. with 2xAA you won't have much problems either with Crysis.

Yea, I ran 1680x1050/0AA/Custom High and it's somewhere around 1.2 - 1.6 gigs total ram. Not sure what just my vram usage is, that console command doesn't seem to work.

 

AzN

Banned
Nov 26, 2001
4,112
2
0
Originally posted by: sticks435
Originally posted by: Azn
Originally posted by: quadomatic
Originally posted by: sticks435
The most likely reason it studders the first time through and not after you die is because Crysis is streaming the textures as you move through the level the first time. Once you die, it has them cached in your vid memory, so it runs smoother. That is why when running benchmarks, most of the automated benching programs would toss the first score, as it was always lower than the other 2. You can disable just the Crysis streaming system itself, but without a large amount of video memory, it might be even slower.

I have 384MB of video memory. Not sure if that's enough.

It' fine for 1440x900 resolution. Crysis at high at that resolution eat little over 300mb of vram. with 2xAA you won't have much problems either with Crysis.

Yea, I ran 1680x1050/0AA/Custom High and it's somewhere around 1.2 - 1.6 gigs.

No. You are probably talking ram usage. Not VRAM usage.
 

sticks435

Senior member
Jun 30, 2008
757
0
0
Originally posted by: Azn
Originally posted by: sticks435
Originally posted by: Azn
Originally posted by: quadomatic
Originally posted by: sticks435
The most likely reason it studders the first time through and not after you die is because Crysis is streaming the textures as you move through the level the first time. Once you die, it has them cached in your vid memory, so it runs smoother. That is why when running benchmarks, most of the automated benching programs would toss the first score, as it was always lower than the other 2. You can disable just the Crysis streaming system itself, but without a large amount of video memory, it might be even slower.

I have 384MB of video memory. Not sure if that's enough.

It' fine for 1440x900 resolution. Crysis at high at that resolution eat little over 300mb of vram. with 2xAA you won't have much problems either with Crysis.

Yea, I ran 1680x1050/0AA/Custom High and it's somewhere around 1.2 - 1.6 gigs.

No. You are probably talking ram usage. Not VRAM usage.

I edited my previous responce right after to reflect this. If I do r_displayinfo 1, that's the number I stated.

 

Spike

Diamond Member
Aug 27, 2001
6,770
1
81
Just to add to the discussion my Vista 32, Opteron 165 @ 2.52, 9600GSO, 2GB DDR 400 setup games just fine at my TV's 1366x768 res. I can max out most games I play (UT3, COD4, CS:S) and come very close in others (WiC, CoH). The system starts up like a pig but once it's running all is well. I would not mind another 2GB of ram but it's not actually worth the $40 it costs to get that ram since the system runs fine.
 

pcslookout

Lifer
Mar 18, 2007
11,964
158
106
Originally posted by: Spike
Just to add to the discussion my Vista 32, Opteron 165 @ 2.52, 9600GSO, 2GB DDR 400 setup games just fine at my TV's 1366x768 res. I can max out most games I play (UT3, COD4, CS:S) and come very close in others (WiC, CoH). The system starts up like a pig but once it's running all is well. I would not mind another 2GB of ram but it's not actually worth the $40 it costs to get that ram since the system runs fine.

Then you would need to upgrade to Vista 64 bit as well. You will have to do it sooner or later anyway.
 

quadomatic

Senior member
May 13, 2007
993
0
76
Originally posted by: sticks435
Originally posted by: Azn
Originally posted by: quadomatic
Originally posted by: sticks435
The most likely reason it studders the first time through and not after you die is because Crysis is streaming the textures as you move through the level the first time. Once you die, it has them cached in your vid memory, so it runs smoother. That is why when running benchmarks, most of the automated benching programs would toss the first score, as it was always lower than the other 2. You can disable just the Crysis streaming system itself, but without a large amount of video memory, it might be even slower.

I have 384MB of video memory. Not sure if that's enough.

It' fine for 1440x900 resolution. Crysis at high at that resolution eat little over 300mb of vram. with 2xAA you won't have much problems either with Crysis.

Yea, I ran 1680x1050/0AA/Custom High and it's somewhere around 1.2 - 1.6 gigs total ram. Not sure what just my vram usage is, that console command doesn't seem to work.

But do i have enough vram to turn off texture streaming and have it all load at once. Wouldn't load times be longer if I did that?
 

sticks435

Senior member
Jun 30, 2008
757
0
0
Originally posted by: quadomatic
Originally posted by: sticks435
Originally posted by: Azn
Originally posted by: quadomatic
Originally posted by: sticks435
The most likely reason it studders the first time through and not after you die is because Crysis is streaming the textures as you move through the level the first time. Once you die, it has them cached in your vid memory, so it runs smoother. That is why when running benchmarks, most of the automated benching programs would toss the first score, as it was always lower than the other 2. You can disable just the Crysis streaming system itself, but without a large amount of video memory, it might be even slower.

I have 384MB of video memory. Not sure if that's enough.

It' fine for 1440x900 resolution. Crysis at high at that resolution eat little over 300mb of vram. with 2xAA you won't have much problems either with Crysis.

Yea, I ran 1680x1050/0AA/Custom High and it's somewhere around 1.2 - 1.6 gigs total ram. Not sure what just my vram usage is, that console command doesn't seem to work.

But do i have enough vram to turn off texture streaming and have it all load at once. Wouldn't load times be longer if I did that?

Yea, like AZN said, 300 megs of dedicated vram should be enough. Load times will be longer, but usually the trade off is worth it. It's not like HL where the level loads are done in game. Your being taken out of the experience either way, so might as well use the extra time to make the game play smoother.

What I would do is go to fileplanet or somewhere similar, download Cuban's Custom Configs, and use say option 3 or 4. This will load the custom configs that enable dx10 features on dx9 without the performance hit, turn off streaming and and a couple of other things.

 

quadomatic

Senior member
May 13, 2007
993
0
76
Tried Cuban's custom configs. Used level 4. Not running as well as I would like (under 25 in heavy areas). Probably going to try level 3 next.

ALSO, i got my stick of "untested as-is" ram from eBay. It seems to be working just fine. So, all in all, not a bad deal.
 

Stas

Senior member
Dec 31, 2004
664
0
71
Zapper48
OMG you can run a 3-year-old game on a system with 8GB of RAM? You must be so leet, since everyone else failed.
Sorry, I coundn't resist. Your post just didn't make sense to me.

I'm kicking back playing over 30 titles (ranging from zDoom and Quake to Crysis and UT3) on WinXP Pro x64 SP2 with 4GB of Corsair...
 

Finalnight

Golden Member
Mar 5, 2003
1,891
1
76
Been using Ultimate 64 for the past month and its been working well, having the extra ram has been really helpful after the new wow patch. I am sure GTA IV and Fallout 3 will also use gobs of ram.
 

skace

Lifer
Jan 23, 2001
14,488
7
81
Originally posted by: Stas
Zapper48
OMG you can run a 3-year-old game on a system with 8GB of RAM? You must be so leet, since everyone else failed.
Sorry, I coundn't resist. Your post just didn't make sense to me.

I'm kicking back playing over 30 titles (ranging from zDoom and Quake to Crysis and UT3) on WinXP Pro x64 SP2 with 4GB of Corsair...

I don't think he was trying to brag ;). Just another way of saying he's been able to run the games he likes in Vista64 without the issues some people would claim it has.
 

Lumathix

Golden Member
Mar 16, 2004
1,686
0
46
Originally posted by: quadomatic
ohhh, but its only $12

UPDATE: Couldn't resist...stupidly...bought it for $13.50. It was a Corsair Dominator 2GB stick. If it works, then I'm set. If it doesn't...well then I'm down $13.50, and I'll throw it up on eBay and SOMEONE will buy it.

When you say "If it doesn't [work] ...well then I'm down $13.50, and I'll throw it up on eBay and SOMEONE will buy it." I'm assuming you mean if it doesn't work in YOUR system. Because if you put something on ebay knowing it is a piece of non-working shit, then you're a douche bag.