short cg animation

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Koing

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Oct 11, 2000
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Nice video guys. Nicely done indeed :)

I like the way you used David Gray's This Year's Love also.

The bomb explosion is far too uniform like an oval cloud expanding. But I can probably guess that is one very hard thing to 'model' properly though.

Koing
 

fiip7

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Sep 9, 2004
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Originally posted by: Gobadgrs
Pretty good :)

Best I can do is a really crappy canyon flythrough in bryce. available here

How long did that take to render? What did you do it with?

Render time was somewhere in the neighborhood of 3 hours on only the stuff we used in the final edit. Total rendering of everythign we rendered is probably a copule days worth; but things were corrected and fixed, motion smoothed, camera movements refinded, etc...

Rendering was on a server farm, for the majority, in the ACCAD facilities @ OSU, some stuff was done on single machines but that was kept to a minimum!



 

fiip7

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Sep 9, 2004
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Originally posted by: Koing
Nice video guys. Nicely done indeed :)

I like the way you used David Gray's This Year's Love also.

The bomb explosion is far too uniform like an oval cloud expanding. But I can probably guess that is one very hard thing to 'model' properly though.

Koing

The explosion actually wasnt modeled at all, that was one of the procedural aspects of the animation that satisfied the programming requirements of the class. Quote from the project website:

The mushroom cloud itself was procedurally generated using a spherical particle emitter and a 2-dimensional fluid. The script projected each particle's x and z positions onto the fluid and set the velocities of the particles based upon the field generated by the fluid. The positions of each particle were then cached for real-time playback. The glow effect during the explosion was generated by a procedurally animated color ramp. This effect was achieved using a simple animation expression. The spreading smoke was done through the use of a cube shaped volume fog. The density of the fog was animated using expressions.
 

Koing

Elite Member <br> Super Moderator<br> Health and F
Oct 11, 2000
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Originally posted by: fiip7
Originally posted by: Koing
Nice video guys. Nicely done indeed :)

I like the way you used David Gray's This Year's Love also.

The bomb explosion is far too uniform like an oval cloud expanding. But I can probably guess that is one very hard thing to 'model' properly though.

Koing

The explosion actually wasnt modeled at all, that was one of the procedural aspects of the animation that satisfied the programming requirements of the class. Quote from the project website:

The mushroom cloud itself was procedurally generated using a spherical particle emitter and a 2-dimensional fluid. The script projected each particle's x and z positions onto the fluid and set the velocities of the particles based upon the field generated by the fluid. The positions of each particle were then cached for real-time playback. The glow effect during the explosion was generated by a procedurally animated color ramp. This effect was achieved using a simple animation expression. The spreading smoke was done through the use of a cube shaped volume fog. The density of the fog was animated using expressions.

OHHHHHHHHHHHHHHHH I see. If it has to satisfy some requirement then you have no control over that then.

So you guys got any 'next' project coming up yet? Or just brain storming ideas?

Koing
 

fiip7

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Sep 9, 2004
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Honestly, I hadn't thought about it... One of our group memebers is graduating, another is applying for an internship @ pixar, another is looking for game design jobs and the last two of us will be graduating in the fall, but I like your idea, Maybe as time permits we will see if we can come out with something new... "as time permits" being the key words... I can't see it happening or starting to happen in the next few weeks... We'll see...
 

Koing

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Oct 11, 2000
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Yeah I see.

So what are you going to do?

Koing
 

fiip7

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Sep 9, 2004
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In terms of animations that?s entirely up in the air. It took us 2-3 weeks to button town the topic of this animation. We started out with the 5 of us coming up with a couple ideas, and anything from good vs. evil with football teams to worms scrambling around on a tennis court... we took aspects for a couple ideas and buttoned down a storyboard. You can see the initial story boards on our website and you can see that we cut a ton out as we moved along and realized that we were being over ambitious. Still we ended up with over 2 minutes of animation...

If you are referring to what I'm going to do instead of working on an animation its back to work as a systems architect/developer and school work until I graduate!
 

Koing

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Oct 11, 2000
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I see.

I was wondering a bit of both. The group and you.

Me I'm going to graduate with a BSc in CS and hopefully build a career out for myself in Business/ Finance or maybe even IT or something like that. Why didn't I do a Business/ Finance degree? Because I thought it would suck to learn about that stuff through lectures and such and I'm more interested in CS as a degree. But I don't fancy programming for a job. Some bits fine but not the majority of my job.

I have an interview with 3M on the 22nd March in their Finance department doing some Accounting stuff and a bit of IT stuff also. Sounds good to me so hopefully it will go well.

Koing
 

EngenZerO

Diamond Member
Dec 24, 2001
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Originally posted by: Koing
Nice video guys. Nicely done indeed :)

I like the way you used David Gray's This Year's Love also.

The bomb explosion is far too uniform like an oval cloud expanding. But I can probably guess that is one very hard thing to 'model' properly though.

Koing

One of the major reasons I chose to go with David Gray was because right before we went into sound editing @ 6am in the morning we had watched The Girl Next Door while our stuff was rendering. I remember that song being used also in Wimbeldon and some other movies I cant name atm. I felt that it was fitting for that one scene. Plus, it reminded me of Elisha Cuthbert LOL...

Overall, the music and soundeffects do need some major polish. I know fiip and I were both tired as well as the other team members. Some of us had 18 hours in while others had 24+ hours in a row. At that time we just wanted to have some sort of rough sound overall for the animation. The transactions do really need some work...

 

EngenZerO

Diamond Member
Dec 24, 2001
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Originally posted by: Viper GTS
Still downloading but I have to say this:

That's one hell of a pipe that's sitting on.

Viper GTS

bwahahaha... thanks too bad I am going to loose it when I graduate this quarter... i am going to miss them speeds.
 
D

Deleted member 139972

Originally posted by: Baked
Dude, that worm has syphilis.

But gotta give you props for using David Gray's This Year's Love. Good job man.

HAhaha.. That worm does has syphilis! We started out trying to make it a marble texture, but we ended up spanning it out a little to give it some cool looking spots. Maya's texturing is pretty forgiving and worked pretty well. Only things I need to take from this is that create reference locations are your friend when stuff is moving around with textures!!!