Shogun 2 TW shipped with no direct x11 support

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Liet

Golden Member
Jun 9, 2001
1,529
0
0
From what I've read on some S2 forums, your best solution is hoarding money BEFORE the shit hits the fan, hehehe. Here's the thread dealing with your problem:
http://www.twcenter.net/forums/showthread.php?t=436206

I would recommend disbanding every unit you really don't need, and ensure you've got at least 4 trade ships on all the foreign trade ports.

I worry myself that the cost of administration for holding 20 or 30 provinces will bleed me dry...
 

ayabe

Diamond Member
Aug 10, 2005
7,449
0
0
After the Realm Divide, diplomacy is broken, to me it wasn't worth playing once I became Shogun as nothing changes on that front, you are still at war with everyone and they all hate you with a passion. I wasn't about to start throwing heaps of cash on weaklings just to get them to stop attacking me.

I stopped playing at that point since I won the short campaign - I had no desire to continue playing another 100+ turns like the last 25 fighting 3+ large battles per turn. Just wasn't worth it to me. I plan on starting a long campaign over the weekend.

That being said, I didn't have any real money issues, didn't hoard prior to the event, and had 0, ZERO! trade routes, yes your trade takes a tremendous hit when everyone declares but it's manageable as long as you don't have unnecessary non-ashigaru troops everywhere. I had 4 full stack field armies for dealing with the naughty children and 1-2 ashigaru units in my rear provinces and still had ample money with ~35 provinces. Surplus food helps keep the happiness up so you don't have to keep large numbers of troops in your rear areas.

This was also with medium tax rates and just a couple vassals to trade with.
 

TraumaRN

Diamond Member
Jun 5, 2005
6,893
63
91
Bought the game yesterday, spent 5 hours downloading it and then first 5 minutes it crashed.

Then.

Played for 4 hours straight with NO issues. I don't really notice the lack of AA that much and I am enjoying things so far. Wish you could be researching more then one thing at a time. Also feels like at least in the initial stages the developers kinda handicapped the player a little bit so you can't just build high level castles in every town and steamroll the AI like you could in previous total war games.
 

LurkerPrime

Senior member
Aug 11, 2010
962
0
71
I just finished my first long campaign this weekend on normal and the last half was basically just mopping up the AI. The first thing I went for is getting 4-5 trade ships on the 3 trade spots to the left of the map. Those will give you ample cash flow throughout the game.

The first things I focused research on was getting the highest level farms so I could have food for the upgraded markets. Get 5 Mentske as soon as possible as a lvl 3 one of those guys later can increase the tax revenue of a province by 20-30+%, so if you stick them in your 4-5K wealth provinces its a significant increase in cashflow.

Right before the shit hits the fan (when you max your prestige or whatever) I married off my free daughter to the biggest clan on the other side of the map and also allied with them. this gives ~ +200 relations, which will buy you around 20+ turns of them being an ally and also absorbing attacks from all the other clans that delcare war on you. In addition you'll still have at least 1 trade partner.

I had 5 large armies full of the upgraded spear guys with the +3 armor (from armory) and +2 attack (from some other building) and about 5-6 units of the samaria archers. It wasn't really a challenge, although I did autoresolve most of the battle or else it would have taken a month to finish.

One big hint: if 2 large enemy forces are together you can ninja sabotage one and it can't reinforce when you attack. Or you can just wait till next turn and the non-sabotaged army will usually move away, letting you easily gang rape it with minimal losses.

Also having a lvl 6 general with 2 points in the siege skill results in most towns only being able to survive for 1 turn, which makes taking the better defended towns much easier.
 

AyashiKaibutsu

Diamond Member
Jan 24, 2004
9,306
4
81
Coming to the thread a little late, but I went ahead and bought it after hearing mostly good things about it; I'm really liking it. No AA is a little annoying (I use a pretty low resolution screen), but seriously who gives a crap that it's not dx11...
 

Regs

Lifer
Aug 9, 2002
16,665
21
81
I just finished my first long campaign this weekend on normal and the last half was basically just mopping up the AI. The first thing I went for is getting 4-5 trade ships on the 3 trade spots to the left of the map. Those will give you ample cash flow throughout the game.

The first things I focused research on was getting the highest level farms so I could have food for the upgraded markets. Get 5 Mentske as soon as possible as a lvl 3 one of those guys later can increase the tax revenue of a province by 20-30+%, so if you stick them in your 4-5K wealth provinces its a significant increase in cashflow.

Right before the shit hits the fan (when you max your prestige or whatever) I married off my free daughter to the biggest clan on the other side of the map and also allied with them. this gives ~ +200 relations, which will buy you around 20+ turns of them being an ally and also absorbing attacks from all the other clans that delcare war on you. In addition you'll still have at least 1 trade partner.

I had 5 large armies full of the upgraded spear guys with the +3 armor (from armory) and +2 attack (from some other building) and about 5-6 units of the samaria archers. It wasn't really a challenge, although I did autoresolve most of the battle or else it would have taken a month to finish.

One big hint: if 2 large enemy forces are together you can ninja sabotage one and it can't reinforce when you attack. Or you can just wait till next turn and the non-sabotaged army will usually move away, letting you easily gang rape it with minimal losses.

Also having a lvl 6 general with 2 points in the siege skill results in most towns only being able to survive for 1 turn, which makes taking the better defended towns much easier.

Good advice there! :thumbsup: