Shift Review on IGN(more reviews added)

BenSkywalker

Diamond Member
Oct 9, 1999
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Link. I know there are some other gear heads that have been looking forward to this one, haven't read the entire review yet but skimming looks very positive so far.

Doh....

The result is that the team is essentially giving you a racing experience that is extremely close to the real thing in terms of presentation, while keeping the controls just arcadey enough to allow relative newcomers a much easier entryway into the game than the likes of Gran Turismo.

Had such high hopes, too bad they couldn't quite make a real racer :(

GTTV review.

Team XBox.

Gamespy

Eurogamer

Gamedaily
 

viivo

Diamond Member
May 4, 2002
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There had better be a demo. The videos look like the sense of speed is nice, but the handling looks really arcadey.

Hehe, just saw the part in one of the videos where the guy misses a corner at 70MPH, goes into the grass and gets back onto the road 4 seconds later and doesn't lose any speed or traction. REALISM!
 

BenSkywalker

Diamond Member
Oct 9, 1999
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After reading the entire review, wow, did they totally ruin what they implied they were trying for.

Sounds a lot like a piss poor SHiFT. Reviewer sounds like he like it a lot, although he also sounds like Burnout is more up his alley then GT/Forza. Damn shame, guess Polyphony/Turn10 get to hang on to their respective death grip for real racers :(
 

ChaoZ

Diamond Member
Apr 5, 2000
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NFS not becoming a sim is a good thing; there's always Forza and GT for that. I've been interested in this game ever since I saw the cockpit view. Hope there's a demo out soon.
 

destrekor

Lifer
Nov 18, 2005
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That review confuses me - I can't determine if he reviewed it by using a wheel at any point in his trials. While it sounds like he played it without assists, that also wouldn't make sense because one or two previews had stated a wheel was required if turning off all assists.

It sounds like, when racing in regular (and not drift), the car maintains a pretty good grip on reality (hehe, witty pun) when in complete control, but when grip is lost control isn't that hard to maintain when there really isn't much if any control in those situations.
So, hard to judge. The review is really a piss poor review, surprisingly... as I generally like IGN reviews.

I think we need to wait till a reviewer has a grip on Sim titles and uses a wheel, we'll be able to read then whether this game is worthy or not. From all the talk, I cannot imagine they'd (the developers, former Blimey devs behind GTR) have lied when they said driving with no assists would be a sim-fan's dream in this game, unless they thought they had it nailed - but again, sim fans all hail GTR as being like... THE Sim racer.

I dunno. The presentation of the game might be enough to win me over if the arcade-style is extremely mild and boiled down like the review seems to be possibly trying to say. Seems to end up saying it's like simulation with just a dash of arcade with ever-so-slightly a touch of arcade steering flair.

The pure sense of speed will earn my money as long as it's... let's say half as arcadey as GRID.
 

destrekor

Lifer
Nov 18, 2005
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Originally posted by: ChaoZ
NFS not becoming a sim is a good thing; there's always Forza and GT for that. I've been interested in this game ever since I saw the cockpit view. Hope there's a demo out soon.

Well, us sim-fans want that cockpit view combined with the developer's history - not mucked up by EA. Seeing that dev-team, and all the hype coming from the studio and previews, and getting a cockpit with such amazing presentation, was leading us to become super excited.

The whole idea of Shift, from EA's standpoint, was to bring back fans of the old NFS games, and enhancing their take on realism, and establish co-existing brands. Sounds like Nitro is for the fans of the more commonly discussed recent NFS games, and Shift is for the old fans, and trying to attract new fans.

If this is a let down, which it will be if it's not a simulation, we'll be seeing EA stick to the import tuner world of racing. Fuck. That. Shit. I used to like it, then it all got to be the same, and very boring. I've realized I enjoyed NFS: Porsche Unleashed, far more than any recent NFS game.

This game seems to be turning off a lot of recent NFS fans, because they hated ProStreet and want underground street racing back. And EA, and [formerly Blimey] Slightly Mad Studios devs, have constantly hyped the realism approach, which drew in fans of sims. Make one game - lose two groups of potential buyers. Gotta hand it to EA, only they can accomplish that. :laugh:
 

BenSkywalker

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Oct 9, 1999
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NFS not becoming a sim is a good thing; there's always Forza and GT for that.

Midnight Club, Burnout, GRiD, DiRT, Juiced and a ton of other titles cover the arcade end of the spectrum, for the sim end right now we have a grand total of zero cross platform titles, and that sucks.

We sim folk may compare all the finer nuances of GT and Forza, but at the end of the day if you have a PS3 you have GT, if you a 360 you have Forza. There is no choice, the only real competition is general bragging rights between Turn10 and its' fan base and Polyphony and its' fan base. They don't compete for the same sales, they don't have to follow a particular release schedule, they own the market and have no direct competition. Don't get me wrong, from everything we have seen I'm sure both Forza3 and GT5 are going to be absolutely stellar- but how far into this generation are we before we get one of those games(sorry T10 fans, Forza2 was nowhere near the upgrade it should have been). If EA had decided to enter into the more hard core sim market they would have given us an offering that could go toe to toe with the big two and maybe pushed a bit of innovation into the market.

Right now, GT is going to kind of sort of have damage- not like PS3 fans have anywhere else to go if they want it. Forza is still without weather- not like 360 fans have anywhere else to go if they want it. A title like Shift could have represented an offering that could have forced both sides to compete with each other indirectly with Shift having to deal with each of them. I think it would have been a great situation all around.

In terms of sales potential those two dwarf the arcade offerings, by a huge amount too. It isn't like the potential isn't there to recoup massive development costs- GT5P generated ~$120Million dollars as a souped up demo.

Well, us sim-fans want that cockpit view combined with the developer's history - not mucked up by EA.

Read a piece the other day and thought of you, heh- GT5 will use the eye so when you turn your head in cockpit mode, it will pan the camera left and right. Thought that was a nice little touch for the cockpit guys(still riding my front bumper, maybe when I get a projector and can go 100" I'll change it up :p ).

Really looking like another GRiD atm, that really pisses me off. Not that GRiD was bad, but it wasn't something I am chomping at the bit to play again. Even if they made a 'perfect' GRiD it would still suck badly as a sim..... meh...... back to waiting yet again for a real racer :(

For the record, good chance I will buy this game, I do enjoy a good arcade racer to be sure, it's just I had exceptionally high hopes for another entry into the sim market and this review kind of brought me crashing down in that regard.

That review confuses me - I can't determine if he reviewed it by using a wheel at any point in his trials. While it sounds like he played it without assists, that also wouldn't make sense because one or two previews had stated a wheel was required if turning off all assists.

Maybe that's the issue? Maybe the reviewer dropped the ball and left all the assists on and was using a controller and it defaults into scrub mode? I guess I can hold out hope.

It sounds like, when racing in regular (and not drift), the car maintains a pretty good grip on reality (hehe, witty pun) when in complete control, but when grip is lost control isn't that hard to maintain when there really isn't much if any control in those situations.

Yeah, that's the part that is killing it for me. If you could really go in too hot by 40mph into a corner and all you had to deal with is scrubbing some speed on the grass and countersteering a little bit it completely destroys any sense of tension whatsoever. I have a blast with Burnout, but I don't recall ever having finished up a race and had my heart racing and my hands sweating.
 

zerocool84

Lifer
Nov 11, 2004
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I love a sim as much as the next guy but you guys expecting any Need for Speed to be realistic is stupid. They have always been arcade racers and always will be. They attract a larger audience. I enjoy the N4S games cus they are fun.
 

destrekor

Lifer
Nov 18, 2005
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Originally posted by: zerocool84
I love a sim as much as the next guy but you guys expecting any Need for Speed to be realistic is stupid. They have always been arcade racers and always will be. They attract a larger audience. I enjoy the N4S games cus they are fun.

you don't hype a game as realistic, and recruit a studio made of former GTR developers, and not expect customers to expect a realistic game. In the previews and interviews, they stated it was aiming for an intense presentation with realism.
I'm thinking EA helped push a little arcade flair, but... it might just be a review without pure realism settings (assists left on, he hints at playing with a controller. not helpful to fans of sim games for use of wheels.)
 

Kabob

Lifer
Sep 5, 2004
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Such pretty graphics though, if only they could get the gameplay to match!
 

Bryf50

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Nov 11, 2006
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As long as it isn't anything like ProStreet. I played it at a friends house and it was terrible. The handling and the way the cars behaved were completely ridiculous.
 

destrekor

Lifer
Nov 18, 2005
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Originally posted by: R Nilla
Originally posted by: destrekor
Originally posted by: R Nilla
Giant Bomb Quick Look.

i can't even watch that review. they're idiots.

:confused: I had a feeling that would be the response. Even if you don't care for the staff you get to see the game in action.

well there have been a lot of videos from the convention that showed it in action too.

I'm hoping someone releases a video with no assists on. Knowing they are playing with a controller, and watching the car constantly slip in the turns yet maintain full control is disturbing - but that's the various traction assists. Would love to see it without assists. It seems impossible to get reviewers to understand that half of those interested in this game want to see it that way.
 

R Nilla

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Jul 26, 2006
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Originally posted by: destrekor
I'm hoping someone releases a video with no assists on.

They turn the assists off at the end of the video, albeit briefly.
 

SandEagle

Lifer
Aug 4, 2007
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cant wait for it. definitely picking this up. i dont care too much for sims, just want that arcade-like feel and sense of speed
 

destrekor

Lifer
Nov 18, 2005
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Originally posted by: R Nilla
Originally posted by: destrekor
I'm hoping someone releases a video with no assists on.

They turn the assists off at the end of the video, albeit briefly.

okay, that looks more like it might need a wheel to actually be able to maintain control - does look like it might prove to be very challenging to maintain control with analog sticks with no assists.

consider me more impressed, now hoping it feels 'right' when using a wheel without assists. I'm expecting a little more forgiving controls even without assists, but as long as it isn't overdone, IE not like GRID, then I will probably really enjoy it. It might not end up being the Sim racer I was hoping for (maybe it will be, still cannot say without a review really covering no assists and using a wheel, really need a reviewer who is a big sim fan), but... the visuals and presentation will win me over most likely.

I've been looking for that feeling, because there is so much lacking in the Race and GTR games in terms of visual prowess and presentation, and well... the Gran Turismo series has always felt so damn sterile. Controls are amazing in GT5P, but there is just something 'bland' about the presentation, even though it has great graphics.

I've thought about getting the IR Tracker for the Race series (for head tracking), but I think I might skip that (expensive!), and instead get the PS Eye for head tracking in GT5.
 

Raduque

Lifer
Aug 22, 2004
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I'm watching the videos, and reading the reviews, and I think I'm gonna pass. I hope there's a demo, because I want to see how neat the camera head shaky thingamabob is, but the game itself really doesn't seem to have anything to hold my attention.

The original NFS was badass because you had stock "supercars" racing on closed location tracks (middle of the city and such) and point-to-point races on the open road. It felt somewhat like running the Gumball rally. Then they just went crazy wild-eyed arcade fun with later entries (High Stakes, Underground 2 and Most Wanted are my 3 favorites after the very first original NFS), and fell flat with Carbon and ProStreet.

Now, with Shift, it's taking another direction and going for bland sorta-sim with a camera gimmick. IMO, playing a game like that is really not that fun. If I wanted to drive a car fast, I'd just go do it. BenSkywalker mentioned tension and sweaty palms from playing a "sim" racing game - I don't get that from hardcore sim games, I just get frustrated. If I wanted tension and sweaty palms, I'll just go powerslide my truck around some corners and REALLY get the blood pumping.

I guess to sum up NFS:Shift in short: No sir, I don't want it.
 

BenSkywalker

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Oct 9, 1999
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They have always been arcade racers and always will be. They attract a larger audience.

The first NFS(Road&Track Presents Need for Speed) was rather heavily on the sim end of the spectrum for its time. And as far as a larger audience- NFS isn't in GT's league for sales. GT averages over 10 million copies per release, NFS is about a third of that(Underground being the only game that really sold well).

I'm hoping someone releases a video with no assists on.

That Giant Bomb video shows them driving an Elise at the end without assits on, although the 'Handling Model' was set to normal and couldn't be adjusted. The guy lost control of the car pretty much right off, but he was managing to keep an even four wheel drift going around a corner, in an Elise, on the grass.....

If I wanted to drive a car fast, I'd just go do it. BenSkywalker mentioned tension and sweaty palms from playing a "sim" racing game - I don't get that from hardcore sim games, I just get frustrated. If I wanted tension and sweaty palms, I'll just go powerslide my truck around some corners and REALLY get the blood pumping.

The area I live in we get about 150" of snow a year, my first car was a 71 Chevelle. Driving sideways doesn't get the blood pumping in the least bit for me, that's just normal driving for most of the year ;) When I can make it to the track it is obviously my first choice, clearly no game is going to compare, but racing around on the streets like a kid is something I'm not interested in doing anymore(not taking a moral superior stance there, spent a total of 5 years with my license suspended- all speed related violations :p ). Track time isn't something I get to do nearly as often as I would like, racing sims is the closest I can get to it.
 

Sadaiyappan

Golden Member
Nov 29, 2007
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I just bought a wheel (driving force ex -- it was only $25 at amazon.com). So I am looking for good racing games, this one seems like it is good, so, I will buy this.
 

Sadaiyappan

Golden Member
Nov 29, 2007
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God, even the menus in Shift give away that the game is arcadey. They don't take racing seriously at all do they? The graphics they use for menus looks like it is targeting high school students, not real racing fans. I think the car graphics are alright, but the environment graphics are amazing compared to GT5P. GT5P has very sterile environments.
 

Raduque

Lifer
Aug 22, 2004
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Originally posted by: BenSkywalker

The area I live in we get about 150" of snow a year, my first car was a 71 Chevelle. Driving sideways doesn't get the blood pumping in the least bit for me, that's just normal driving for most of the year ;) When I can make it to the track it is obviously my first choice, clearly no game is going to compare, but racing around on the streets like a kid is something I'm not interested in doing anymore(not taking a moral superior stance there, spent a total of 5 years with my license suspended- all speed related violations :p ). Track time isn't something I get to do nearly as often as I would like, racing sims is the closest I can get to it.

I know all about driving in the snow, used to have to drive a RWD GMC minivan around in West Virginia winters. I always enjoyed getting sideways in that thing.

Sim style racing games are fun to drive in, but they just don't do it for me, as far as the "speed thrill", never have. I really prefer "street racing" style games- dodging traffic, running from cops, destroying the environment - because that's something I REALLY can't do, without massive consequences, so it's far more appealing to me.
 

destrekor

Lifer
Nov 18, 2005
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Originally posted by: Raduque
Originally posted by: BenSkywalker

The area I live in we get about 150" of snow a year, my first car was a 71 Chevelle. Driving sideways doesn't get the blood pumping in the least bit for me, that's just normal driving for most of the year ;) When I can make it to the track it is obviously my first choice, clearly no game is going to compare, but racing around on the streets like a kid is something I'm not interested in doing anymore(not taking a moral superior stance there, spent a total of 5 years with my license suspended- all speed related violations :p ). Track time isn't something I get to do nearly as often as I would like, racing sims is the closest I can get to it.

I know all about driving in the snow, used to have to drive a RWD GMC minivan around in West Virginia winters. I always enjoyed getting sideways in that thing.

Sim style racing games are fun to drive in, but they just don't do it for me, as far as the "speed thrill", never have. I really prefer "street racing" style games- dodging traffic, running from cops, destroying the environment - because that's something I REALLY can't do, without massive consequences, so it's far more appealing to me.

that's actually a really good point of view: it's how one wants to escape reality most. Doing something very hectic and stylized, and something that in real life has significant consequences (hell, look at GTA: it's expected very few want to live that style of life for real :p), well, that's a great kind of game then.
Same thing for me with the MLB The Show 09, it's too late for me to get back into the game, so I play out my fantasy in a game. :)

I look to it like: I would enjoy racing, and is why GT and WRC draw me like mad, it's the kind of racing I'd really want to do if I could. And playing sim or close to sim games is enjoyable when they do those things right.

I'm really hoping GT5's WRC license is really played well, and that the dirt mechanics are great.

But with Shift, it's more and more looking like the FUN game to go to in the simulation category. It might end up lacking in the pure sim category, with a hint of arcade influence even with assists off (still hoping the latter isn't actually the case, we'll know in a few days)... but the visceral presentation just really sits well with me, and that will lead to a new level of entertainment, as sometimes sims can lack in that department, or more accurately, deliver a slightly different flavor of entertainment. As long as it's close, I think I'll find it an enjoyable game to own alongside GT5.

And on that note, probably going to get the Race ON expansion to SimBin's Race series.