Shattered Horizons

CottonRabbit

Golden Member
Apr 28, 2005
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Ender's Game anyone?

This a the zero-G FPS being developed by Futuremark that's promising to bring some innovation to the genre. PC gamers should definitely keep an eye out for it. I can't say much more than that.


Update:

Gameplay video

The closed beta just ended an the NDA has been partially lifted, so I can finally talk about it.

The gameplay video does a good job of showing what the game really looks like. Shattered Horizons will be a PC exclusive, multiplayer only, and dx10/11 only. They are scheduled to release this holiday season. I'm very excited for this one, given the recent dearth of FPS games tailored to the PC.

Graphics/Sound: the game definitely captures the atmosphere of space well. It's kind of hard to judge how it compares to a game like Crysis when the landscape is so different and barren, but ultimately it does the job in providing an immersing experience. In the video, they go with the idea that space is silent, but normally in game, you will hear typical gunshots/explosions/hitsounds. They try to account for this by playing an audio sequence after every re-spawn saying "audio simulation initializing", implying that your space suit is generating missing sounds. Indeed, when you are hit by and EMP grenade, you do lose all your sound and HUD. There is also a silent running mode where you give up sound, HUD, and maneuverability for radar invisibility and better camouflage without the glow of your rockets.

Physics: You have full freedom of movement and can orient yourself however you like, but you'll get killed by space debris if you fly too far from the map. The physics appear semi-Newtonian, there's a force behaving like air drag that will slow you down at higher speeds, which makes gameplay sense, because otherwise you'd have people chain boosting and zipping off the map unable to turn back. I wasn't bothered by nor did I really pay attention to this aspect of the physics. You can push around certain physics enabled objects like crates, but not small asteroids or entire satellites. There's also a concussive grenade that blasts players away, leaving them exposed and vulnerable to snipers.

Gameplay: The gameplay is refreshing. As a fan of FPS's and space shooters like Freespace, I definitely enjoyed playing. It's pretty easy to get the hang of the controls, but you can still get very disoriented in intense firefights with people coming in at all directions and orientations. In close quarters, intuition and being able to get the jump on your enemy is more important than aiming skills. The beta servers held up to 32 players, and things got very intense the few 20+ player games I played. So far, there are 4 maps, each significantly different. My favorite would be the map on the exterior of the International Space Station. During the beta, there was TDM, DM, CTF, 2 sided control points, and assault/defense control points.

Mechanics: You can move quickly by floating around, or you can latch onto any fixed object to get a significant accuracy boost but far slower movement. Shooting is quite inaccurate when you're floating in space but pinpoint precise when you are latched to a surface and scoped. One potential drawback of the game is that there is only 1 gun. However, this gun pretty much does everything. It launches three types of grenades, functions as an assault rifle unscoped, and snipes when scoped. When scoped, the gun fires instant 5 bullet bursts, which effectively makes it a 2 hit kill sniper rifle. The game also features 1 hit kill heads shots and tank shots. Melee is also 1 hit kill, but I've only managed to melee one EMP paralyzed person during my entire time playing.

Futuremark has stated that they'll release the game at below normal retail price, since it's mp only, in which case I'll definitely be buying it. I'd love to see them release some mod making/map editing tools, because the zero-G fps genre still has a lot of untapped potential.

Update 2:

Releases Nov. 4 on Steam at $19.99.
 

Sylvanas

Diamond Member
Jan 20, 2004
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Okay so It's like UT in zero gravity? You run around killing people and capturing 'control points' I'm not seeing much that's revolutionary here. I hope I am wrong.
 

Raduque

Lifer
Aug 22, 2004
13,140
138
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Futuremark's benchmarks really went down the drain, so now they want to fail at FPS' too?
 

CP5670

Diamond Member
Jun 24, 2004
5,678
779
126
Is it just zero-G or full 6DOF like the Descent games? I would be interested in just about any game of the latter variety.
 

Sureshot324

Diamond Member
Feb 4, 2003
3,370
0
71
Originally posted by: CP5670
Is it just zero-G or full 6DOF like the Descent games? I would be interested in just about any game of the latter variety.

It's like Descent from the sounds of it. You have the regular FPS controls, plus space bar makes you go up, shift makes you go down. The article doesn't mention whether you can roll. When you get close to a surface you automatically 'land' on it as if you had magnetic boots and then you have regular FPS controls till you jump off.
 

CottonRabbit

Golden Member
Apr 28, 2005
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Originally posted by: CP5670
Is it just zero-G or full 6DOF like the Descent games? I would be interested in just about any game of the latter variety.

Did the game Ender play have 6DOF? Yes it did. Ender's Game folks.
 

CottonRabbit

Golden Member
Apr 28, 2005
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Updated OP now that the closed beta has ended and the NDA has been partially lifted. A gameplay video has been released as well (see OP).
 

StinkyPinky

Diamond Member
Jul 6, 2002
6,985
1,283
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Looks ok I guess. I wont be buying it, but at least they're trying something different
 

TheWart

Diamond Member
Dec 17, 2000
5,219
1
76
wow, that looks like a lot of fun actually. I imagine the learning curve for the controls takes a bit of time....been a long time since my Descent days lol.
 

GullyFoyle

Diamond Member
Dec 13, 2000
4,362
11
81
That looks pretty wild. I'll bet many people will just not be able to get a handle on it.

Multiplayer only. Does that mean no bot support for practicing before being thrown to the wolves?

I love CTF. This could be fun... Thanks!
 
Oct 30, 2004
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Originally posted by: Sylvanas
Okay so It's like UT in zero gravity? You run around killing people and capturing 'control points' I'm not seeing much that's revolutionary here. I hope I am wrong.

It doesn't sound like UT at all (one gun, all zero gravity).

I don't understand why they would release it as DX 10/11 only. What about potential game players who despised Vista or just have older (but capable) rigs who are on XP?

It is refreshing to see a game aimed directly at the PC gaming community and only intended for online multiplayer. That alone has me very intrigued. It's too bad that I won't be able to play it without upgrading to Windows 7 (currently on XP).
 

Malak

Lifer
Dec 4, 2004
14,696
2
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[charles barkley]That's just trrble[/charles barkley]

Seriously, don't waste your time with this one. Zero G is a gimmick. At the end of the day you are left with a generic FPS with only one gun. There's nothing else special about the game. There are more than enough FPS games worth playing, this game isn't.
 

brblx

Diamond Member
Mar 23, 2009
5,499
2
0
one gun? seriously?

if done right, this concept could be the best thing since tribes.
 

CottonRabbit

Golden Member
Apr 28, 2005
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Originally posted by: Malak
[charles barkley]That's just trrble[/charles barkley]

Seriously, don't waste your time with this one. Zero G is a gimmick. At the end of the day you are left with a generic FPS with only one gun. There's nothing else special about the game. There are more than enough FPS games worth playing, this game isn't.

Were you in the closed beta? As a fan of space games, I may not be entirely objective on my impressions, but zero-G didn't feel gimmicky to me, just as the jet packs in Tribes don't feel gimmicky. The zero-G feature is a fundamental component of the gameplay, not something that was just tacked on. I felt that it made the game a notable departure from the typical WWII/modern warfare shooter.

The choice of a single gun is somewhat disappointing, considering that most FPS's nowadays have dozens of weapons, unlockable weapons, and different classes to choose from. However, if they can make that single gun feel solid and versatile, then I'll be satisfied.
 
Mar 10, 2005
14,647
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Originally posted by: WhipperSnapper
Originally posted by: Sylvanas
Okay so It's like UT in zero gravity? You run around killing people and capturing 'control points' I'm not seeing much that's revolutionary here. I hope I am wrong.

It doesn't sound like UT at all (one gun, all zero gravity).

I don't understand why they would release it as DX 10/11 only. What about potential game players who despised Vista or just have older (but capable) rigs who are on XP?

It is refreshing to see a game aimed directly at the PC gaming community and only intended for online multiplayer. That alone has me very intrigued. It's too bad that I won't be able to play it without upgrading to Windows 7 (currently on XP).

because it's almost 2010, that's why. old computer is old.
 
Oct 30, 2004
11,442
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Originally posted by: The Boston Danglerbecause it's almost 2010, that's why. old computer is old.

Well, if they want to reduce the market for their product, that's their own problem. There are probably gaming rigs out there that were built within the last two years running Windows XP simply because people despised Vista.
 

Malak

Lifer
Dec 4, 2004
14,696
2
0
Originally posted by: CottonRabbit
Originally posted by: Malak
[charles barkley]That's just trrble[/charles barkley]

Seriously, don't waste your time with this one. Zero G is a gimmick. At the end of the day you are left with a generic FPS with only one gun. There's nothing else special about the game. There are more than enough FPS games worth playing, this game isn't.

Were you in the closed beta? As a fan of space games, I may not be entirely objective on my impressions, but zero-G didn't feel gimmicky to me, just as the jet packs in Tribes don't feel gimmicky. The zero-G feature is a fundamental component of the gameplay, not something that was just tacked on. I felt that it made the game a notable departure from the typical WWII/modern warfare shooter.

The choice of a single gun is somewhat disappointing, considering that most FPS's nowadays have dozens of weapons, unlockable weapons, and different classes to choose from. However, if they can make that single gun feel solid and versatile, then I'll be satisfied.

Yes I was in the beta. I love space games, this isn't a space game. This is a zero G FPS. There is a world of difference. FPS are generally stripped down straight forward games. Shattered Horizon is so stripped down they even removed gravity. I can't see this game being successful at all and Futuremark should stop trying to make games. Why spend $50 on a game that doesn't offer 1/4th of what most FPS games offer?
 

Malak

Lifer
Dec 4, 2004
14,696
2
0
Originally posted by: WhipperSnapper
Originally posted by: The Boston Danglerbecause it's almost 2010, that's why. old computer is old.

Well, if they want to reduce the market for their product, that's their own problem. There are probably gaming rigs out there that were built within the last two years running Windows XP simply because people despised Vista.

Most people are moving on to Windows 7. Everyone I know is.
 

Liet

Golden Member
Jun 9, 2001
1,529
0
0
Hate to say it, but this does look gimmicky to me, and I'm someone who would buy a decent space FPS in a heartbeat, as I've loved sci-fi since I was a little kid.

This doesn't look like the space FPS I'm looking for, just some kind of graphically impressive mod of an existing FPS with up and down controls added.
 

Genx87

Lifer
Apr 8, 2002
41,091
513
126
Originally posted by: WhipperSnapper
Originally posted by: The Boston Danglerbecause it's almost 2010, that's why. old computer is old.

Well, if they want to reduce the market for their product, that's their own problem. There are probably gaming rigs out there that were built within the last two years running Windows XP simply because people despised Vista.

They can get Windows 7 then. Honestly, it has been 3 years since XP became a 2nd rate OS. Time to get with the times.
 

Genx87

Lifer
Apr 8, 2002
41,091
513
126
I actually thought this looks like a lot of fun. Almost like Tribes minus the gravity.

When this hits Steam Ill try it out.
 

CottonRabbit

Golden Member
Apr 28, 2005
1,026
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Originally posted by: Malak

Yes I was in the beta. I love space games, this isn't a space game. This is a zero G FPS. There is a world of difference. FPS are generally stripped down straight forward games. Shattered Horizon is so stripped down they even removed gravity. I can't see this game being successful at all and Futuremark should stop trying to make games. Why spend $50 on a game that doesn't offer 1/4th of what most FPS games offer?

Yes, they removed gravity, and then designed a game around it. They didn't tack on the feature as a gimmick. Besides the one gun thing, it has all the expected features of an FPS, including dedicated servers.

They already stated it's not going to be $50. From the poll they sent out a while ago on pricing, I'm guessing $29.99 at release.
 

brblx

Diamond Member
Mar 23, 2009
5,499
2
0
Originally posted by: Malak
Originally posted by: WhipperSnapper
Originally posted by: The Boston Danglerbecause it's almost 2010, that's why. old computer is old.

Well, if they want to reduce the market for their product, that's their own problem. There are probably gaming rigs out there that were built within the last two years running Windows XP simply because people despised Vista.

Most people are moving on to Windows 7. Everyone I know is.

http://store.steampowered.com/hwsurvey/

52% still use XP 32 bit, DX10 has been adopted by less than 30%.

what you and 'everyone you know' are doing is irrelevant. only a completely retarded developer would disregard more than half the market for no good reason.
 

Liet

Golden Member
Jun 9, 2001
1,529
0
0
Ouch, that had to hurt. :)

I know I'm having trouble justifying a move to Windows 7, when XP performs so well and so stable.