Originally posted by: Matthias99
Originally posted by: hans030390
snip -- long rant about SM3.0.
Please stop posting this one-sided stuff every videocard thread. It's really getting old.
SM3.0 may be useful on cards of this class. It may be not. I find it very unlikely it will do much on a single GF6 card (and even a 6800GT/Ultra SLI may not see much benefit). Much-ballyhooed features like hardware displacement mapping and 1000+-instruction shaders
will bring these cards to their knees, and will likely be all but unusable. OpenEXR HDR (which
is not part of SM3.0, but that NVIDIA cards currently have) is interesting, and sometimes usable, but disables AA, which is a pretty nasty tradeoff.
Is SM3.0 better than SM2.0? Undoubtedly. If there are two cards that are exactly the same price and speed, but one has SM3.0 and the other doesn't, you'd be an idiot to not get the one with better features. But IMO, it's just not worth that much on these cards. It's unlikely to give you more than a small speed boost in some games/situations. For example, in Splinter Cell: Chaos Theory, SM2.0 looks almost exactly the same as SM3.0, and performance doesn't change much. The only difference is that NVIDIA cards also happen to support soft shadows in their engine (which, again, is completely separate from SM3.0, and also causes large performance hits).