Settlers of Ganareth (D&L Prelude) Worst Launch Ever!?

Seeruk

Senior member
Nov 16, 2003
986
0
0
Quite possibly the worst MMORPG launch ever!
***For the record - I have probably participated in the alpha/beta/launch of every MMORPG since Asheron's Call. I alpha tested Eve Online/Neocron, Beta tested Asheron's Call 1/2, Eve, Neocron, Everquest and various expansions, Everquest 2, WWII Online, Planetside, SWG, WoW, DAoC, and countless more I can't be arsed to recall right now. I think the only MMORPG I havent been at launch for was Neocron because I hated it with a passion but still saw out my obligations as a beta tester. I know MMORPG's are big projects, they don't run smoothly, launches are notorious and the challenges are immense. So please don't take this as an inexperienced gamer's whine... just statement of facts as I know them and opinion - take it or leave it the choice is yours.
For those with little inclination to read up on it let me give a brief rundown of the abomination that is Settlers of Ganareth (the 'free' prelude to Dark and Light).
First the reasons why many got excited about this MMORPG:

Discover the first unique MMORPG world: No zones, no loading time, all Dark and Light players within the same world
A complete, original and easy-to-use automated transportation and warp system
A medieval world of 15 000-square-mile of land (not including seas)
A strong emphasis on immersion thanks to a horizon view up to a distance of 30 miles away.
Fly in the air without restrictions with your own dragon, glider and parachute
Choose to explore whenever you want, no need to fight on a daily basis.
Hot spot management system: wherever you are in the huge world of DnL? , you can call for or be asked for help to conquest, fight, defend.

Experience an unprecedented immersive environment :
Dynamic and unique weather management: a DnL? day is 84 minutes...take time to watch sunrises, sunsets, the Milky Way and constellations!
480 days per year, with 4 seasons: real-time weather changes from snow to rain, to beautiful sunshine.
One sun, two moons and a constellation management system that changes according to the time of the year, and has influences upon crafting!
Global ecosystem: some monsters feed upon others, crop fields grow according to the seasons?
Original soundtrack : more than 12 music tracks, 1h30 of captivating music

A new medieval fantasy MMORPG where game design led to strong requirements:
a game with a long lifespan, and advanced management options
An immediate sensation of freedom thanks to the unique world

Entirely dedicated to evolve according to gamers in-game decisions and strategies: DnL? game rules will allow gamers to manage their own DnL? storyline, create their own events to set their plans of conquest or fortresses attacks.
Six main game-play systems devoted to perpetual evolution through gamers? actions
Fortress attacks governed by an open time-line per realm
Warrior NPCs you may hire to fight for you
Choose the Bandit Mode; become a soldier of fortune with an enhanced experience, but many risks at hand!
A deep storyline that allows rich and varied game options and opportunities
A Game-mastering team in five languages entirely dedicated to enhancing the role of players in a truly interactive scenario: English, French, German, Spanish and Italian
Master DnL? while experiencing two evolving axies for every character: combat and social:
Choose whether you wish to specialize or not, in harmony with skill trees for every character
Rich career paths: choose between specialization and versatility
A political organization that allows you to become a lord, baron, count, duke, and even the king, by bargaining, negotiating? and being smart!
Trade skills and jobs are set up to allow you to develop your character without having to fight on a daily basis
A new resource discovery process
The combat system allows you to assault a fortress or to besiege sources of mana

Introducing a deep and addictive storyline 13 realms:
three non-PvP kingdoms, ten kingdoms to conquer (PvP allowed)
12 races, 14 classes, 27 equipment slots per character and many specific slots per skill
The Gods? history and characteristics are the roots of the Dark and Light universe. They create their race?s respective background and, according to Human beliefs, they influence races actions and choices, both in combat and craft Technical features
300 000 polygons rendered per frame for the landscape, thanks to the exclusive Mafate? 2.0 engine EAX? support and 7.1 compatible
Tree rendering enhanced by Bionatics? technology

Impressive huh? Well as it turns out, no it's certainly not. But the game itself aside, I have never seen such an unprofessional developer as NP3 and such poor community relations as that offered by AD, all overseen by Farlan Entertainment as the publisher.

Let me give you a brief rundown of the failures. The game has been in development for 4 years and the last 2 of those have been closed beta. The game's (Dark and Light) launch has been delayed 3 times by 6 months each time.
Finally in October a statement was released announcing a free 'prelude' to the full Dark and Light game called Settlers of Ganareth. This would be available to 10,000 free users and 8881 'pioneers' who fork out £40 to pre-order Dark and Light which is now slated for April 06 release (yeah right!!).
Anyway...SoG was supposed to launch last week 8/12/05. In emails and forums posts by the devilspawn known as NP3/AD there were numerous claims that:

a) No SoG is not a Beta - it is a full game offered for free, and would provide the basis for the lore and content of the full D&L when it launched
b) That manuals and skilltrees would be published 2 days in advance

Now I joined the fun probably around august when I registered for beta, though I never got accepted as it seems the game is still only being beta'd by a very small group with very tight NDA - fair enough.

So I loitered around the forums and after about a month or so, I realised that I still knew virtually nothing about this game. Apart from a couple of less than impressive movies and some screenshots, noone had actually seen anything of the content of the game. We knew even less about the classes and the basics such as combat.
As time wore on, I got more and more concerned about the companies involved. The website is as basic as you can get with php-nuke. The forum perfomance is poor whenever it has more than 3-400 people online. Hmmmm a company that cant run a website expects to run a full MMORPG cluster supporting 100,000 people on the same shard. I'll give them the benefit of the doubt. Then I realised a bit more about the company set-up. Apparently only about 25 people are employed on the project and they work from some off-shore island...Ah well perhaps its some sort of tax break reason or something. A mmorpg of even the smallest scale generally employs a lot more than 25 people. I mean taking into account bean counters, marketing person or people, some other management bod's, artists, testers, some kind of game mechanics/rule-set guy, hardware architects, and the other essential roles I have no doubt forgotten, that must mean at most 3-4 developers? Strange.. to say the least.

October came and an announcement about SoG, and my almost wained interest was piqued once more. The day was named that people could pre-order one of the 8881 accounts that also guaranteed them a place in SoG... so STUPIDLY I aimed to order one for me and one for my girlfriend. The big day came and the pre-orders were available from 6pm GMT and... the whole site collapsed. Not unheard of by any means (WoW account setup on launch day anyone?).
Still I was perplexed that it seemed like the same bandwidth seem to be used for the Main Website, the Forums, The Account Registration, the actual purchasing was done via BT Click and Pay integrated with bits of the website.
Anyhoo after 7 almost continuous hours of refreshing and progressing by one page of the process (which was so convoluted people felt they needed to write a tutorial for it on the forums!) every hour or so... eventually I got them ordered.... I think... maybe... See I wasn?t really sure as apparently I was supposed to wait for 1 email or maybe 2 or maybe 3 possibly 4 different emails to see that I had got through the process and to actually have a tangible cd-key. Crazy!!
Anyway about 2-3 days later I finally received a CD-Key and was slightly more convinced.

So to summarise it so far - the community was in a total state of confusion because the hired company (Alchemic Dream) for community management actually gave out zero information about the process and the forums had descended into a chaotic bitch-fest about rumour and counter-rumour about what the hell was going on! Sadly this pattern continues to the present, but let me flesh that out a little.

So eventually after the typical begging and screaming in the forums, everything is confirmed and we expect SoG to launch 8/12/05, with manual/skill-list on 6/12/05, and some time before the launch the free-registrations will open for 10,000 people. The confirmation emails received by the pioneers boldly states 'Make sure you download the client before the 8th to ensure you are ready for Launchday on the 8th'

Time ticks on and before you know it it's mid-afternoon on the 8th. There is still no manual, there is no skill-list, there is no client download, there is no word on whether the game is still starting in a couple of hours time! This is the point at which my patience snapped and I was now fully aware of what a shoddy set-up this was. Alchemic Dream are totally and utterly f**king useless. They provide absolutely zero communication. The fanboy groups rally to their defence with stuff such as 'But if the developers don't tell them anything what can they tell us?' Ummmm that's precisely the frickin point!! Their sole job is to get information from developers and present it to the community and vice versa.
Anyway it turns out the launch is delayed again until 13/12/05 with rumour that pioneers will be able to login a day earlier. The most ridiculous part is the complete and utter bullshit coming from AD (several hours afterwards) that the reason was to 'give everyone a fair chance to download the game.' What kind of idiotic numbskulls are they taking us for??? Giving time to download to make it fair?? Are we going to have to wait 15 weeks whilst Bob Nodosh downloads the full 1.2gb on his 28.8 baud modem? Is this the same download they haven't released to anybody yet? Please - seriously just ****** off you condescending bunch of incompetent retards!

On the subject of the manual/skill list.... on the day of release the 'manual' is pushed back and back because 'It is undergoing extensive proofreading and translations.' Hmmm why when the game has been under development for 4 years has it only been completed (one can presume) in the last 24 hours or so, and WOW it must be this big meaty extensive manual if it is taking so long to proof etc... right?? Behold the mighty SoG Manual!!!
There was still no word on the download until the 9th (bittorrent only so unlucky if your ISP throttles that traffic). Once downloaded and installed (using possibly the worst installer ever) with again zero information or instruction from AD meaning a lot of users didnt read between the lines and guess that the sog.exe and launcher.exe have to be installed in the same directory.
Then the great day came... the 12th where at 10am GMT the pioneers would descend on the awesome world described to conquer the land and reclaim it.
Well... of course it didnt happen. Again the launch was put back. In a stunning change of behaviour the players WERE actually informed and were told it would be 2pm. That time came and went and AD returned to type by remaining stubbornly silent as players hung around for many more hours with no information apart from rumour from those in an IRC channel.
Having chuckled at the calamity all day at work, I took my girl out for a meal and when returning at 10.30pm decided to try once before heading for the xbox 360.

Whaddya know!!! Server up! I launch the launcher, fiddle with such meaningless settings as 'Game Engine 1-8' and finally launch the game. Now I was fortunate enough to have installed other games with the indeo codec, but many others hadn?t so couldn?t even get past the intro video. BUT - I still crashed after the video. Some research on the forums tells me to delete my dnl.ini file and it works!
I am into what has to be the shoddiest and crappiest looking Character creation screen. None of the options for appearance of my Brave work, thus I enter the world looking like every other Brave.
Oh and what a woeful world it is. The rivers float in the sky, buildings hang off the land either 3 feet above it, or auto-magically dangling off the ends of gentle slopes. After eventually working my way round the worst in game interface I have ever seen, I get my pioneer's dragon out and mount it.
Now you would thing a brave riding on top of a dragon would look pretty cool right? No way Jose! I look like I am having a particularly difficult crap on top of a razor blade, suspended in my squatting position some distance off the top of my crippled (I can only assume the way it limps and waddles) creature. I am sure when I looked into his eyes he said to me ?Kill me please? just kill me. You can log off from this crap and I am stuck here forever!?
Sure I could see the horizon as promised.... shame I wasn't particularly interested in it as I can only describe the graphics as looking something akin to Outcast (if any of you remember that). I have an AMD 64 3500+, 3 gig of Crucial RAM, Gefore 7800GTX, 2 x WD Raptor 10krpm Harddrives in a RAID Stripe, and yet this awful engine has brought the system to its knees (yes even out on a remote mountain with no-one else around).
Players had lost their pioneer dragons within 10 minutes due to them ending up 500km away. Looking through my chat log I can count well over 50 people saying they were stuck somewhere, and after about 15 minutes the login server crashes taking everyone with it and that was the end of that.
Absolutely ****** awful is the only way I can describe this game as it stands... just plain AWFUL

The funny bit today is that they have closed the forums - Definitely absolutely NOT due to the number of complaints!!! Ohh no - it's to help the 'Game Performance
'WHAT KIND OF RETARDED MONKEY'S HAVE THEIR WEBSITE AND A MMORPG ON THE SAME BANDWIDTH

Case Closed.
 

Cander

Member
Jul 26, 2005
34
0
0
I kept telling people this was going to happen. All those people with limited MMO pre-release exposure telling me how DnL was 2nd coming of Jesus.

Be prepared for more bull. Expect unplayable lag and lots and lots of broken content or flat out missing promised features.

And don't let any fanboys tell you different. Anyone who has followed MMO's for a long time know the patterns.
 

Seeruk

Senior member
Nov 16, 2003
986
0
0
Up until the 8th - I was, as always, withholding judgement until I had actually see the game.

But let me congratulate you and anyone else who predicted the biggest pile of shite ever tarnishing the MMORPG world :)
 

jdport

Senior member
Oct 20, 2004
710
0
71
Wow... if everything you wrote is accurate that is much worse than I ever anticipated. Almost makes you wonder if these guys at some point just realized there was no freaking way this game was ever going to work so lets just see how many people we can get to pay $60 for a pre-order before the game explodes and dies....

I actually had an email from them a while ago about being a pioneer (no i never pre-ordered) and I mis-understood that it was nothing more than an announcement to try to register on registration day and I thought I was in... so I missed out on the registration until all 10,000 slots were gone. I downloaded the client and everything... but now I'm kind of glad I didn't get in.

 

Cander

Member
Jul 26, 2005
34
0
0
Originally posted by: Seeruk
Up until the 8th - I was, as always, withholding judgement until I had actually see the game.

But let me congratulate you and anyone else who predicted the biggest pile of shite ever tarnishing the MMORPG world :)

Not hard to predict. Its all cataloged on the internet all the other games that followed this same pattern DnL is following. Now I am not saying DnL won't ever be a good game, but it will be a couple years maybe before it works anywhere near as it was promised, and if it is still alive by then, will only be played by a smaller dedicated community. But at least in those cases, the community kicks ass. Look at Anarchy Online as an example. Pretty much still the leader is failed launches, but dug itself out of its hole to become a great game with a small dedicated community.
 

Malak

Lifer
Dec 4, 2004
14,696
2
0
Oh, so it hasn't gotten any better since beta huh? Yeah Seeruk, I got into beta like a year ago. I've told everyone to stay away since then. These guys have no clue what business they are in.
 

Feneant2

Golden Member
May 26, 2004
1,418
30
91
If you ask me, the problem with this game is that it will fail and they know it will fail. They only needed you poor 8881 suscribers to make a quick half mill to pay off their team. In my opinion, the game will never even reach it's launch date and will close long before then.
 

Seeruk

Senior member
Nov 16, 2003
986
0
0
Originally posted by: Malak
Oh, so it hasn't gotten any better since beta huh? Yeah Seeruk, I got into beta like a year ago. I've told everyone to stay away since then. These guys have no clue what business they are in.

I owe you an apology Malak - I think I slated you in another thread for predicting this :)

Please accept it ;)

They only needed you poor 8881 suscribers to make a quick half mill to pay off their team. In my opinion, the game will never even reach it's launch date and will close long before then.

I am inclined to agree - thing is I cancelled my Credit Card payment last night and I have my money back. It specifically says in the SoG FAQ that they are non-refundable. So I have my money and the CC company is gonna issue a chargeback to them meaning they will refund with a bank charge on top! LOL :)
 

Genx87

Lifer
Apr 8, 2002
41,091
513
126
Heh I have to admit the launch of this hasnt been smooth. But since it is free I wont complain too much about it. I would like to get in and see what the game world looks like and how the game is. Since it is free I have nothing to lose except a couple of hours.

One thing I will give them is their BT client seems to actually work unlike Blizzards. I was getting speeds upwards of 300KB/sec where Blizzards was lucky to get .3KB/sec.

One more thing, can anybody honestly tell me the first day of a launch for an MMORPG goes smooth?
 

Seeruk

Senior member
Nov 16, 2003
986
0
0
Originally posted by: Genx87
Heh I have to admit the launch of this hasnt been smooth. But since it is free I wont complain too much about it. I would like to get in and see what the game world looks like and how the game is. Since it is free I have nothing to lose except a couple of hours.

One thing I will give them is their BT client seems to actually work unlike Blizzards. I was getting speeds upwards of 300KB/sec where Blizzards was lucky to get .3KB/sec.

One more thing, can anybody honestly tell me the first day of a launch for an MMORPG goes smooth?

I'm not saying that typically they go smooth... I am saying this company is full of sh1t, has the worst CS I have ever seen (including SWG!), has an end-product that I wouldnt have played 3-4 years ago + plus has a ****** ****** launch following many previous fook-ups :)
 

Genx87

Lifer
Apr 8, 2002
41,091
513
126
Originally posted by: Seeruk
Originally posted by: Genx87
Heh I have to admit the launch of this hasnt been smooth. But since it is free I wont complain too much about it. I would like to get in and see what the game world looks like and how the game is. Since it is free I have nothing to lose except a couple of hours.

One thing I will give them is their BT client seems to actually work unlike Blizzards. I was getting speeds upwards of 300KB/sec where Blizzards was lucky to get .3KB/sec.

One more thing, can anybody honestly tell me the first day of a launch for an MMORPG goes smooth?

I'm not saying that typically they go smooth... I am saying this company is full of sh1t, has the worst CS I have ever seen (including SWG!), has an end-product that I wouldnt have played 3-4 years ago + plus has a ****** ****** launch following many previous fook-ups :)

Well it isnt like you were waiting around for years like some. You joined up and started following it in August. As a free product I wouldnt be terribly worried nor disappointed.



 

jdport

Senior member
Oct 20, 2004
710
0
71
I don't think it's so much whether it is free or not as it is that people see sometihng that sounds really cool and can't help but get expectations up and then to see the product turn out horrible is just a tremendous let down. I try to just not get too excited until I see the product in action, but even so I still do the same thing.
 

pontifex

Lifer
Dec 5, 2000
43,804
46
91
1st of all, SoG isn't the launch of DNL. i'd call it open beta, if that.
still, the game looks like crap and from everything i hear, it is crap.
 

jdport

Senior member
Oct 20, 2004
710
0
71
Open beta is not really a "beta" anyway.... generally when a game has an open beta what you see is pretty much what your going to get at release. Open beta's are just marketing tools to stir up intrest right before a game is actually released. SOG was not supposed to be a beta according to the DnL web site... the intention of it was to give DnL a starting point, to establish lore, populate the world, etc. While some flaws would've been acceptable, it doesn't sound like the game is really even in a playable state. Sounds more like alpha or early beta than a game that has been pushing back release dates and is approaching an open beta.

 

Malak

Lifer
Dec 4, 2004
14,696
2
0
Originally posted by: Genx87
Well it isnt like you were waiting around for years like some. You joined up and started following it in August. As a free product I wouldnt be terribly worried nor disappointed.

I have followed it since the beginning. It doesn't matter how long you follow a game, if it sucks it sucks. Free isn't cheap enough to play a game that blows.
 

Looney

Lifer
Jun 13, 2000
21,938
5
0
Originally posted by: pontifex
1st of all, SoG isn't the launch of DNL. i'd call it open beta, if that.

It's NOT a beta... according to them. Beta is done.

I got the free invite for SoG, but haven't even bothered with it. They were about $50 million short on making this game worked.
 

Seeruk

Senior member
Nov 16, 2003
986
0
0
It definitely isnt beta according to them - in fact people have been jumped upon in the forums for even asking.

And on the subject of the forums - day 2 and the login server is down for the whole day. Yet noone really knows as the forums - the main method of any form of communication are closed ... another classic well thought out move by the muppets.

Well at least they updated the website to let the 18881 players know right??? (I think you already know the answer :) )
 

imported_nerve

Senior member
Mar 17, 2005
572
1
0
I have been waiting for this game to come out aswell and have been following it for months.

I login on the 12th... my impressions

IT is HORRIBLE the UI is the worst i ever seen...

time to buy WoW
 

Genx87

Lifer
Apr 8, 2002
41,091
513
126
Originally posted by: nerve
I have been waiting for this game to come out aswell and have been following it for months.

I login on the 12th... my impressions

IT is HORRIBLE the UI is the worst i ever seen...

time to buy WoW

heh dont follow one mistake by making another.
 

Mem

Lifer
Apr 23, 2000
21,476
13
81
I would like to comment on being a free beta tester for this game,however I can't get in yet and still waiting for update on my 2nd ticket from Tech support.

I do feel left out while others have got in at least once,I have yet to see what it is like.

Guess I can't complain being I'm a free beta tester ,however no point me being beta tester if I can't get in the game,and yes I have downloaded SOG again and tried reinstalling it that alone took 3 days via bit torent (slowest software I have ever used).

Frustration is all I have got so far.
 

Mem

Lifer
Apr 23, 2000
21,476
13
81
It's probably way too early to say "I told you so" to the few D&L fanboys out there, so I'll just bite my tongue for now.

Not too worried about that ,this game is not retail yet(April 06 at earliest ),still too early in beta stage also SOG is only like very small part of DnL size with a lot of stuff missing from game.

Beta testers are there for reason so judging a game at beta stage is always very bad idea,especially when lot of features are missing,plenty of bugs due to very early beta stage and only small part of game.

Originally posted by: Seeruk
and WOW it must be this big meaty extensive manual if it is taking so long to proof etc... right?? Behold the mighty SoG Manual!!!


That is not the manual,just a quick quide on skills etc.You think that is what is going to be in retail version which is not even anyway near yet lol,give me a break.
FYI DnL is like 64x bigger then WoW.
I'm only defending DnL at moment due to some really bad posting from some members here.
 

Looney

Lifer
Jun 13, 2000
21,938
5
0
Originally posted by: Mem
I would like to comment on being a free beta tester for this game,however I can't get in yet and still waiting for update on my 2nd ticket from Tech support.

I do feel left out while others have got in at least once,I have yet to see what it is like.

Guess I can't complain being I'm a free beta tester ,however no point me being beta tester if I can't get in the game,and yes I have downloaded SOG again and tried reinstalling it that alone took 3 days via bit torent (slowest software I have ever used).

Frustration is all I have got so far.

If your invite said you were a beta tester, then you missed the ship dude. It's at the release stage now, and you rinvite should have said Settlers of Ganareth.