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SETI MTR Scoring

Eponymous

Golden Member
Jun 7, 2001
1,186
0
0
There has been some discussion on changing the scoring methods for the SETI MTR.
Here are some possible methods to be voted on, discussed and ridiculed.

In each scenario we would break into 5 to 8 fairly balanced teams.

Version 1: High score wins.
The team with the high score for the day gets one point. The team with say 10 points wins.

Version 2: Volleyball scoring.
The team who won yesterday AND today gets one point. The team with say 10 points wins.
(A little more strategy with this one, as other teams can now block point attempts)

Version 3: World Cup MTR.
Each team is matched against each other team in a Round Robin fasion. The top 4 teams go
to the semifinals and the winners of that goes to the Finals.

Version 4: Odds and Evens.
If the Teams score for the day is odd then they get a point, zero points for an even score. Also if one
team member doesn't turn in at least one WU then that team scratches and no points for the day.
The team to first reach 21 points wins. (Ties are broken by the team with the highest total WU count
for the game.) This one has the advantage that it doesn't matter so much if you didn't estimate your
total WU production very well.

Version 5: The old way.
The team with the highest total WU count at the end of a set period wins. (The old stand-by).

Let the discussion begin!!!!
rolleye.gif



 

PieDerro

Senior member
Apr 19, 2000
813
0
0
Hey Grant,

I like your MTR attitude! :D

Anyways, out of your proposed scoring systems, my favourite are Version 2 and Version 3. A mix of these two would be fantastic, although somewhat difficult to co-ordinate. (As far as race co-ordination goes, I think the world cup version - although it is my favourite ;) - would be, logistically, the most difficult. Statsmasters are obviously in a better position to make such an assessment than I am, but it's just my opinion.)

Version 4 doesn't seem like much of a "race" so I don't know if it falls into the category of MTR... but ppl may like it nonetheless!

Umm... out of all of them, the volleyball scoring is definitely a strategic game. That would be great to have some strategy behind the brute force.

-PieDerro
 

Tarca

Platinum Member
Sep 6, 2001
2,200
0
0
Boy all of them sound fun!

I like V2 I think, great strategy!

Would require Team mates to work together!
 

Polo

Diamond Member
Oct 10, 1999
4,185
0
0
first choice : 2 volley-ball scoring. :D
Second choice : 4 Odds and even.
Third choice : 5 the old way for an old timer... ;)
 

OhioDude

Diamond Member
Apr 23, 2001
4,223
0
0
My vote: Volleyball scoring.
Second choice: Traditional.

- OR -

1. Each day, add up each team's individual digits and multiply by the number of digits, I.E. I turn in 19 = 10 x 2 = 20, Grant turns in 200 = 2 x 3 = 6 :p
2. Multiply by 1.7 except on Thursdays when you divide by 2.3
3. Yellow shirt on Wednesdays = 7 wu bonus for each team member wearing yellow
4. Black socks on Fridays = 7 wu penalty for each team member wearing black socks
5. Rowdy Ray's team takes a 50 wu penalty every day :p

:)
 

Smoke

Distributed Computing Elite Member
Jan 3, 2001
12,650
207
106
I am glad to see Eponymous, our originator :p of the MTRs, has gotten back in the act. I really got burned out with that last one and I was hoping someone would take the lead on the next race (that's why I've been so silent ;) ).

I've been very busy with other projects but I'd like to participate in whatever is decided. I just want to play and not do any of the hard work. :p LOL :D

LMAO at Ohio Dude, you really do need to quit your current job and go to work as a writer. ;) :) :D
 

RaySun2Be

Lifer
Oct 10, 1999
16,565
6
71
I like the Volleyball scoring, and then traditional.

LOL@OD! :D

Hey, wait a minute...<5. Rowdy Ray's team takes a 50 wu penalty every day> :p

Now that deserves a response. Rowdy Ray goes and gets his mighty cane of smiting, finds OD and *whack* gives OD one upside the head. :p

;););)
:D
 

serialb

Diamond Member
Mar 20, 2000
3,107
7
81
The volleyball scoring sounds fun. It must be exciting when 2 teams are trying to block each other.

I know it will be a hassle to arrange more than 2 teams. Maybe we can try to divide the race into a few WU-output divisions? Something like:

Premier League: 35 WU+ members
Division 1: 10-35 WU members
Division 2: < 10 WU members
 

Crazee

Elite Member
Nov 20, 2001
5,736
0
76
I am not too sure about V2 because coordinating flushes would be a pain for me. I like the traditional the best :)
 

Marrkks

Senior member
Jun 9, 2001
309
0
0
v2 sounds fun.
maybe a comanation of v2 and v3 but I imagine that would be alot of work of the race cooridator/s.;)

of course v5 would be perfectly fine also.:)
 

Baldy18

Diamond Member
Oct 30, 2000
5,038
0
0
I like choice 1. 3 is also cool. My only problem with 2 is that with so many teams competing scoring probably won't happen often enough to make things interesting. IMHO 4 is not something I would ever want to try.