Servers that kick HPB's

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Genx87

Lifer
Apr 8, 2002
41,095
513
126
I believe older games ran syncronized with clients. Thus if one person had high latency everybody felt it.

Now it is just an annoyance factor. They jump all over the screen and make it hard to play against.

 

BurnItDwn

Lifer
Oct 10, 1999
26,072
1,553
126
Originally posted by: Genx87
I believe older games ran syncronized with clients. Thus if one person had high latency everybody felt it.

Now it is just an annoyance factor. They jump all over the screen and make it hard to play against.

Don't know how long ago you are talking about ... but I remember when Quake first came out, this was not the case. AFAIK it was pretty much the first internet TCP/IP FPS game (unless you count IPX over TCPIP with Kali and Duke3D)
 

Pacfanweb

Lifer
Jan 2, 2000
13,149
57
91
Ha, I remember trying to serve a UT game with my friends on a 56k modem, through AOL.

That went well ;)
 

novasatori

Diamond Member
Feb 27, 2003
3,851
1
0
50ms+ = high

1-10 is where its at

And as mentioned HPB see the "past" and can hit ppl where they're not actually at, and are harder to hit.