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Servers that kick HPB's

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I believe older games ran syncronized with clients. Thus if one person had high latency everybody felt it.

Now it is just an annoyance factor. They jump all over the screen and make it hard to play against.

 
Originally posted by: Genx87
I believe older games ran syncronized with clients. Thus if one person had high latency everybody felt it.

Now it is just an annoyance factor. They jump all over the screen and make it hard to play against.

Don't know how long ago you are talking about ... but I remember when Quake first came out, this was not the case. AFAIK it was pretty much the first internet TCP/IP FPS game (unless you count IPX over TCPIP with Kali and Duke3D)
 
50ms+ = high

1-10 is where its at

And as mentioned HPB see the "past" and can hit ppl where they're not actually at, and are harder to hit.
 
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