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Sega apologizes for Iron Man

Queasy

Moderator<br>Console Gaming
G4TV - Sega announced Iron Man 2 tonight as part of Comic-Con tonight (trailer in link). In the process, the unexpectedly apologized for the original Iron Man game that was released alongside the movie.

"The development team at SEGA Studios San Francisco has also paid close attention to comments from fans and critics concerning the first Iron Man movie game. As a result of this feedback, Iron Man 2 will feature a greater focus on powerful hand-to hand combat, as well as a completely redesigned control scheme, making it more fun for gamers to feel the power and strength of Iron Man."

In the hopes of making Iron Man 2 a better game, they won't be beholden to the movie. Instead, they brought in comic book writer Matt Fraction to create a brand new plot from elements of both movies.

This game will still likely suffer from the #1 problem of all movie tie-in games though - a hard release date of April 2010 when the Iron Man 2 movie is released.
 
The first Iron Man game was a colossal disaster but then again that wasn't unexpected. I think the biggest problem of movie based games is dev time, something that goes right back to the original ET on the 2600. The game does not have to come out right when the movie does. I see it as either two choice. Make a rushed game to capitalize off the movie's release or make a good game that maintains interest in the franchise but is released later. To me, the latter has greater marketing potential in the long run.
 
This is a good way to con people to buy Iron Man 2 day 1 for $60 instead of waiting a week and finding out it's another disaster.

Want to sell a lot of Iron Man 2? Want the really apologize for the debacle the first one was? Put out a halfway decent game and price it at $30 instead of the insanity which is $60.
 
They should just make simpler, downloadable games that they could actually finish in time and sell for cheaper.
 
Originally posted by: Dumac
They should just make simpler, downloadable games that they could actually finish in time and sell for cheaper.

The Watchmen game attempted this (and actually has a sequel coming out) but it still ended up being a bad, overpriced game ($20 and apparently an hour or so long).

Still, I think this is a good idea and I wish more developers would try this approach instead of pumping out short and terrible games for a full $60.
 
I always assumed only parents bought movie-based games for their unsuspecting young children. A (relatively) small price to pay for piece of mind. I didn't think people took these games seriously.
 
Riddick is the only movie game I know of that broke the "they're all bad" rule.

I'm not confident that a beat-em-up is going to work any better to capture the spirit of the character, Tony Stark is not Wolverine.
 
Originally posted by: DaveSimmons
Riddick is the only movie game I know of that broke the "they're all bad" rule.

I'm not confident that a beat-em-up is going to work any better to capture the spirit of the character, Tony Stark is not Wolverine.

Actually, 007: Goldeneye broke the mold for movie based games.

Sadly video games are the same thing to movie producers as everything else they sell based on the movie. They don't recognize it as another form of entertainment/art that can tell a story as well as a movie can. They also don't realize that if you put the same exact story in the video game as is in the movie, and give it crappy gameplay that it completely defeats the purpose of even playing said video game.
 
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