Originally posted by: Modelworks
You tried to use the autodesk quote to say that OpenGL is dead, they are all moving away from it. Then when it was shown you were wrong, you started trying to cover up . Can't stand to be wrong ?
I'm not wrong, you're pulling other things into the discussion. You just overplayed your hand, and now try to bluff your way out of it. You don't fool me, or anyone else on this forum. Typical poor linux fanboy rhetoric. Heard it all many times before.
Originally posted by: Modelworks
You said that linux and BSD used Mesa because of trademark issues not OpenGL, that is a lie.
That isn't what I said AT ALL.
It's just your poor reading comprehension.
I never said that linux and BSD used Mesa exclusively. So I don't know where you got the "not OpenGL" part from. What I said doesn't have anything to do with any other implementation of OpenGL, rather just with Mesa, and Mesa not being called OpenGL.
Don't insult me just because YOU can't read.
Besides, it isn't ME who says it, it's Wikipedia who says it isn't licensed:
"Though Mesa 3D is not an officially licensed OpenGL implementation, the structure, syntax and semantics of the application programming interface is that of OpenGL."
In fact, get it straight from the horse's mouth:
http://www.mesa3d.org/intro.html
"SGI had asked me not to use the terms "Open" or "GL" in the project name and I didn't want to make up a new acronym."
I simply remarked that it's odd that an 'open standard' has licensing issues, especially with a popular opensource implementation, used on various popular opensource/open standard promoting OSes.
Originally posted by: Modelworks
It isn't redhat calling it OpenGL, it is nvidia, because it is well, OpenGL , NOT mesa.
Well, nVidia has a license, obviously. Mesa doesn't.
RedHat still provides Mesa for other hardware though.
So you were wrong in saying it doesn't use it... Then again, just now you were saying "this Mesa stuff" as if you've never heard of it... And now you seem to be trying to school me on what Mesa and OpenGL are. Have you perhaps just visited Wiki and are now trying to spread your newfound wisdom? Things you accuse others of doing?
RedHat is actually one of the most active developers of Mesa, after Tungsten, the main company behind Mesa:
http://www.phoronix.com/scan.p...esa_contributors&num=1
"Trailing behind Tungsten Graphics is Red Hat with six developers at hand. Red Hat developers are responsible for almost eight percent of the commits made to Mesa and DRM."
In your face, mr "RedHat doesn't use Mesa".
Also, you're just reaching with your "Mesa isn't OpenGL, it has its own extensions" nonsense.
Let me quote the mission statement from Mesa3D.org:
"Mesa is an open-source implementation of the OpenGL specification - a system for rendering interactive 3D graphics.
...
Mesa ties into several other open-source projects: the Direct Rendering Infrastructure and X.org to provide OpenGL support to users of X on Linux, FreeBSD and other operating systems."
There's nothing wrong with having your own extensions. nVidia has them too, as do many other officially licensed vendors. It's been an important feature of OpenGL since the beginning.
Originally posted by: Modelworks
Mesa runs on lots of OS, including windows. If you can't see how someone could find fault with what you said then you need to re-read what you wrote.
No, the real problem here is that your mind is incapable of simple logic.
Because I said that Mesa DOES run on opensource OSes, does not imply that it DOESN'T run on closed-source OSes. I never said anything like that.
That's basic logic, which you fail to grasp.