- Mar 1, 2004
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So just out of curiosity I was wondering about this today. As games become more complex in every way we could imagine, it makes sense that more data is needed to accurately store a "snapshot" of your game, aka "savegame".
Just off the top of my head, here's what I think comprises that 30MB savegame file for let's say, an RTS game (Act of war for example):
State
- health of each unit (vehicle, infantry etc.)
- experience of each unit (vehicle/infantry)
Position & Movement
- current location on map
- current speed and direction
AI / behaviour
- who's doing what (carrying out orders, engaging in combat, etc.)
-
Feel free to add to the list. I'm sure I've missed most of it!
Just off the top of my head, here's what I think comprises that 30MB savegame file for let's say, an RTS game (Act of war for example):
State
- health of each unit (vehicle, infantry etc.)
- experience of each unit (vehicle/infantry)
Position & Movement
- current location on map
- current speed and direction
AI / behaviour
- who's doing what (carrying out orders, engaging in combat, etc.)
-
Feel free to add to the list. I'm sure I've missed most of it!