Saints Row 3, taking ridiculousness to a whole new level, now with even more crazynes

(sic)Klown12

Senior member
Nov 27, 2010
572
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I was never able to get into the first two Saint Row games, but I'm absolutely going to pick this up.
 

manimal

Lifer
Mar 30, 2007
13,559
8
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Interesting. Wonder how many store fronts are real store fronts as well. I want to be able to walk into most buildings and at least rob them!
 

viivo

Diamond Member
May 4, 2002
3,345
32
91
Cool, I'm looking forward to beating up some virtual women. I just hope it's as satisfying as the real thing!

I am sort of looking forward to it. I found the first two unplayable due to the horrendous performance and terrible driving physics, but this looks good, even if just played as sandbox.
 
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Arg Clin

Senior member
Oct 24, 2010
416
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76
A game about beating up random people in the street? I don't get it. Must be getting old :\
 

Genx87

Lifer
Apr 8, 2002
41,091
513
126
A game about beating up random people in the street? I don't get it. Must be getting old :\

I dont see the fascination with this game either. Looks like Grand Theft Auto with more options to kill and beat people up.

Even the same stupid A.I. where you kick some chicks ass or pull a gun and everybody just goes about their day like they are zombies.
 

Barfo

Lifer
Jan 4, 2005
27,539
212
106
I hope they code it well like eidos did with Just Cause 2, if they make it like GTA IV I'll be passing.
 

Dankk

Diamond Member
Jul 7, 2008
5,558
25
91
I hope they code it well like eidos did with Just Cause 2, if they make it like GTA IV I'll be passing.

Agreed. Now if Saints Row 3's game world could be as big as Just Cause 2's... I would pee my pants.
 

Raduque

Lifer
Aug 22, 2004
13,140
138
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Knowing Volition, this is less than a 16th of the awesome things to do in SR3. SR2 was amazing fun. I just hope they do something with the streaming engine, cause it really sucked in SR2.

Also, performance looked pretty bad. Hopefully they do a lot of optimizing between now and November.
 

Mike Gayner

Diamond Member
Jan 5, 2007
6,175
3
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I don't really get it. I've never played a Saints Row game, so my comments are in that context, but:
- The performance was terrible in that video. Will this be on PC?
- There doesn't seem to be any challenge. You start out as a king pin and no one (even cops) does anything to try and stop you. Won't this get boring immediately?
- The AI seemed pretty terrible.
- I dont like some of their design decisions - cars that drive on rails and require no skill are lame. I don't get how this is a good model for driving.
 

viivo

Diamond Member
May 4, 2002
3,345
32
91
I don't really get it. I've never played a Saints Row game, so my comments are in that context, but:

- The performance was terrible in that video. Will this be on PC?
Judging by the performance of the first two on consoles and the PC port of SR2, yes. It will be awful because they don't care. All the praise their unoptimized crapware gets means they don't have to.

- There doesn't seem to be any challenge. You start out as a king pin and no one (even cops) does anything to try and stop you. Won't this get boring immediately?
The demographic they're targeting doesn't like challenge. Their whole design goal seems to be "blow up sum stuff and beet pplz hell yah!"

- The AI seemed pretty terrible.
Unnecessary in a sandbox game.

- I dont like some of their design decisions - cars that drive on rails and require no skill are lame. I don't get how this is a good model for driving.
This is SR tradition. Driving was a large part of the first two games and it was awful beyond words. It and the sub-20 frame rates were the reason I could never get into them, and was flabbergasted as to why so many people liked them.

Saints Row tried to go the GTA route by having a story in the first game, then tried to differentiate by having a lot of non-essential activities on the side. What they're doing now is throwing away the story and making the activities the whole game.
 
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coldmeat

Diamond Member
Jul 10, 2007
9,234
142
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- I dont like some of their design decisions - cars that drive on rails and require no skill are lame. I don't get how this is a good model for driving.

The idea isn't to challenge you're driving skills, but to make it easy enough to drive that you can pull off sweet jumps, and make it easy to shoot/kill people without worrying about the pothole in the street.