S.T.A.L.K.E.R.

MX2

Lifer
Apr 11, 2004
18,651
1
0
Delays and set backs on games seem to be the norm nowadays to peak consumer interest...sigh
 

MBrown

Diamond Member
Jul 5, 2001
5,726
35
91
and this game better be ridiculously insane if its going to be delayed for another year...
 

SickBeast

Lifer
Jul 21, 2000
14,377
19
81
Is this that Chernobyl game? If so, I saw a video of it a loooong time ago and it looked worse than HL2 by a considerable amount. :thumbsdown:

I guess Duke Nukem has a cousin now.
 

cooliodealio

Banned
Sep 30, 2005
375
0
0
Originally posted by: MBrown
and this game better be ridiculously insane if its going to be delayed for another year...

Or else what? Are you going to storm into the development hq and unleash your fury?
 

klah

Diamond Member
Aug 13, 2002
7,070
1
0
Watch, at E3 they will announce they are switching to Unreal Engine 3 and the game is delayed another year.
 

mOeeOm

Platinum Member
Dec 27, 2004
2,588
0
0
Originally posted by: klah
Watch, at E3 they will announce they are switching to Unreal Engine 3 and the game is delayed another year.

What engine are they on now?
 

Zenoth

Diamond Member
Jan 29, 2005
5,202
216
106
Their own, built from scrap engine, named X-Ray, which is technically more advanced than the Source engine.

Most people are brainwashed by the work Valve has done with Source, and think it's the best engine on Earth. But Valve started work on Source back in late 1998. And GSC (developers of S.T.A.L.K.E.R) created X-Ray in 2002.

Look at the story of the development of the game, read the official forums, and those at www.oblivion-lost.com

People keep complaining about the delays, and they believe three years of development is "enough", or "too long".

Half-Life 2's development started in 1998, from the first ideas in minds and sketches, to its final release in late 2004.

Five ... not three, but five years into development.

If Valve would have announced that Half-Life 2 was under development right from the start back in 1998, then most people would have believed it would never be released somewhere in 2003.

The fact is ... S.T.A.L.K.E.R is, and will be, upon release, the only, and first game of its genre. It is a very complex game, especially coding-wise, and is technically huge. A huge, virtual, living and "breathing" world, provided by the colossal amount of things the X-Ray engine can do.

Half-Life 2 itself, and its engine can feel ashamed in front of S.T.A.L.K.E.R and its engine.

It's not S.T.A.L.K.E.R that's "aging" here. It's the Source engine.

Most people even complained about Half-Life 2's graphics, saying it would have looked jaw-dropping if it would have been released somewhere in 2003, and that being released in 2004 was a "mistake". Its closest competitor then was Far Cry, and that game still looks better today than Half-Life 2 on any settings.

There's many things to learn about X-Ray and S.T.A.L.K.E.R.

And the most recent news tells us the core components of the game are completed, and they are now working on the story-line, and its interactivity with the game's unique-on-Earth Life Simulation System. Plus other things. Included the "eye-candy", being constantly reworked as the years pass.

And 95% of the videos from the game are based on an old build from 2003, running in DirectX 8.1 mode.

There is technically only one official DirectX 9.1 video, and it was shown at E3 2005 from THQ (the publishers).

The game is far, far away from being "cancelled", or a "cousin of Duke Nukem Forever".

It will be released, and they are even planning a sequel to it. Read the news on the web site, read, read ... and read more. Look at the information, and stop judging that game based on mere two years-old sayings (based on old information).
 

MBrown

Diamond Member
Jul 5, 2001
5,726
35
91
Originally posted by: cooliodealio
Originally posted by: MBrown
and this game better be ridiculously insane if its going to be delayed for another year...

Or else what? Are you going to storm into the development hq and unleash your fury?

yup :)
 

gorcorps

aka Brandon
Jul 18, 2004
30,739
454
126
Originally posted by: Zenoth

And 95% of the videos from the game are based on an old build from 2003, running in DirectX 8.1 mode.

And 98.9242% of statistics are made up on the spot.
 

Zenoth

Diamond Member
Jan 29, 2005
5,202
216
106
Not really. Visit www.gametrailers.com

All the known, published to the public (for free) videos from S.T.A.L.K.E.R are available there.

Only one out of all those videos is the one I'm talking about, rendered in DirectX 9.1. All others are 8.1.

And I said 95% ... and yes that number came out of my shiny ass.

But I should have said 99%, since it's all of them but one (rendered in 8.1).
 

biostud

Lifer
Feb 27, 2003
19,758
6,843
136
The new Daikitana?

When it's released it will have to compete with games based on the Unreal 3 engine.
 

skace

Lifer
Jan 23, 2001
14,488
7
81
Some of what you say I agree with, some I disagree, Zenoth. If I recall correctly, Source engine still contains heavily modified Quake1 code. It is evolutionary and not revolutionary. But at the same time, FarCry only looks better in certain scenarios, ie lots of foliage. If you tried to build most of the HL2 levels in FarCry, you'd probably come up short and forget doing the facial expressions of HL2.

I agree that Stalker still has plenty of time before it should even be referred to in the same sentence as DNF. But, I wouldn't step up to the plate like you are on it's behalf. There is no telling what may end up happening.
 

skace

Lifer
Jan 23, 2001
14,488
7
81
Originally posted by: biostud
The new Daikitana?

When it's released it will have to compete with games based on the Unreal 3 engine.

Won't matter at that point. I think the Unreal 3 engine will be nice, but it won't be so earth shattering as to completely invalidate Source or Doom3 engines. If Stalker is good, it will be enjoyable regardless.
 

Zenoth

Diamond Member
Jan 29, 2005
5,202
216
106
I'm defending it. Shall I beg pardon for that.

I still personally believe Half-Life 2 was, and still is over-rated. It never surprised me, and never will.

The original did, back in 1998. Honestly, it did. I still play its single-player regularly, since I think there is still no first-person-shooter to date that rivals with it (the original Half-Life), despite its aging state. And the best community-based modifications are rendered using its engine.

S.T.A.L.K.E.R., however, is exactly what the F-P-S genre should see. It is, and will be the absolute refresh of a genre that's has seen so many poor introductions for the past years.

Finally, a first-person-shooter that truely indroduces role-playing-game elements, a true, dynamic, un-scripted environment. A game that's set within a living world. Something people will be amazed by, I'm ready to say.

If, once the game is released, it ends up being the worst video game to ever being created, probably just after Superman 64, then I will be the first to come here on this forum and eat my words, only to praise actual-generation F-P-S's.