- Aug 6, 2005
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Must say, I didn't expect this trio of games out DRM free so soon, but here they are :
http://www.gog.com/news/release_stalker_series
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http://www.gog.com/news/release_stalker_series
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Must say, I didn't expect this trio of games out DRM free so soon...
The most recent one was released four years ago. How long did you think it would take?
One of the finest PC gaming trilogies ever made. It's a shame they never made the fourth one.![]()
There are games older than these that haven't been released DRM free, so four years is fairly quick in this Industry.
Take Crysis for example, still no DRM free version, still not on GOG - though FarCry and FarCry2 are.
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One of the finest PC gaming trilogies ever made. It's a shame they never made the fourth one.![]()
I'd have liked the same engine with an incremental upgrade, as each game had. That engine was perfect for portraying the unique experience of the franchise. There's nothing else that could pull it off.Agree although IF they did I would hope they would use a different engine, even the last one was still pretty buggy and funky in parts.
I explored every nook and cranny looking for artifacts. I didn't even look for stashes or do side-quests, which would make exploration even more worthwhile.My only real complaint of the series is the empty space, too many empty buildings where nothing happens for example. I wished for more places like X labs for example.
I'd have liked the same engine with an incremental upgrade, as each game had. That engine was perfect for portraying the unique experience of the franchise. There's nothing else that could pull it off.
The vegetation might've been a bit dated, but it's one of the few engines that can render indoor and outdoor shadows equally well. Even Crysis 3 struggles in places. Also the day/night cycle looks really natural (in many games it looks fake), and I've never seen lighting strikes at night done so well.Stuttering is always an issue, and is almost maddening sometimes in ShoC (though disabling prefetching seems to really help). None of the versions do a very good job at rendering dense vegetation, so they tend to resort to a lot of really low-res / low-poly vegetation objects.
