apoppin
Lifer
Originally posted by: pontifex
Originally posted by: apoppin
where are you?
😕
an maybe you just don't notice ... it IS subtle
i'm in the NPP area
far enough
it *might* JUST be the weapons
- but i don't think so
OK ... take the *same* pistol you used in the beginning and try a head shot
-it's now a one-shot kill ... before it took a couple ... at least
it is logical for me to assume - as much as it rips off RPGs - your Marked One gets more 'experienced' with weapons as he progresses from 'rookie' to Number One.
*one* reviewer noticed it BUT used improving weapons as the 'reason'
http://pc.ign.com/articles/773/773803p2.html
Early weapons are wildly inaccurate, for instance. Don't expect to hit enemies with the starting pistol from anywhere outside a few feet. As a contrast, the game's more sophisticated firearms feel and sound remarkably different, which works to generate genuine excitement upon discovering a new weapon. Even the strongest scoped rifles, outside of the sniper variety, are somewhat inaccurate at longer ranges, making the gameplay more engaging since it forces you to close range on the enemy. It was a worry of ours that because of the many wide open battlefields you'd be able to take down most foes before they even see you. As a result of each weapon's more spastic accuracy, this isn't the case at all.
It also helps that enemies are really weak in only one spot: their heads. Unload a full clip from a few feet away at the torso and legs of the game's heavily armored foes and they'll likely be returning fire as you attempt to reload. Take the time to line up a shot and pop one or two into an enemy's face, however, and he'll slam to the ground in seconds. The game also delivers a distinct sense of increasing personal power as you accumulate better armor, weapons, and artifacts. When revisiting some of the early zones, you'll be able to utterly shred the opposition that was earlier such a chore to dispatch, like in many RPGs.
i think it is both weapons and experience
--Just 'my take' as a mildly experienced gamer 😉
*one example* i ran across an Army soldier in a exo suit the first hour or two of play... i unloaded well over 20 clips - or each weapon i had - into his FACE [while healing continuously] --- ALL my ammo
--and just gave up as he was "unkillable" with mmy weapons
later, i could kill exo-suited soldiers with a pistol head shot or the same 'weak' AK that didn't faze the exo soldiers previously
the weapons didn't change that much ... Marked One "progressed'
imo
EDIT... Another 'hint': http://pc.ign.com/articles/773/773803p1.html
i think you keep gaining 'experience' even though it is NOT documentedIn a full-fledged RPG, you'd be rewarded with experience for beating up random baddies, or given skill points, or granted some other way of augmenting your abilities and furthering character development. S.T.A.L.K.E.R. starts out this way, as you rapidly discover more and more powerful weapons, some of which are even "+1" variations of base weapon models, but flatlines far too early.
[not much in STALKER is documented ... that is what makes it interesting]