- Jan 29, 2005
- 5,201
- 214
- 106
Can we say yay?
I'm certainly a happy man ever since I've discovered and read the information that has been gathered about it so far, but it's quite recent, it was revealed thanks to a gaming magazine in Ukraine (apparently anyway) around three days ago, and that information silently slipped (not "leaked" per se, the magazine is fully official and well known there and had full permission by GSC GameWorld) to us in America just a few days ago. I myself only learned about it a couple of hours ago.
Here's a link to the GSC GameWorld forums thread in which it started: http://www.gsc-game.com/main.p...=17327&sec_id=1#259980
And two other links provided in the first post of that thread:
http://gameplay.com.ua/forum/?...sg270609;topicseen#new
http://i4.photobucket.com/albu...nelo/stalker/10972.jpg
And some more linked pictures from the magazine:
http://i4.photobucket.com/albu...alker/5457b878169a.jpg
http://i4.photobucket.com/albu...alker/66ed58447a81.jpg
http://i4.photobucket.com/albu...o/stalker/92096315.jpg
-----
Now, according to the best translation done so far, what we know of that sequel is the following (taken from a post at the Steam Powered forums under the S.T.A.L.K.E.R. sub-forums):
1. The considerable part of Pripyat will be recreated with 100% (!) accuracy - now it'll be the east part of the city. You'll also see the "Jupiter" facility, Kopachi village, which was so highly contaminated that desactivation failed so everything were just buried, and a lot more locations.
2. There will be noticeable improvements in A-Life system: for example, day/night behavior cycle, artefact searching, blowouts with proper NPC reactions and hideouts and a lot more. By the way, there won't be a faction wars - the idea wasn't successful. NPC behaviour will be more "peaceful" (but, well, of course if a Duty stalker will meet Freedom stalker - he know what to do, so it doesn't meet armistice between everyone). Of course, the overall number of stalkers in the Zone will be lesser than it's been in CS.
3. "Call of Pripyat" is a sequel. It follows the ending where Gunslinger destroyed the C-Consciousness project (developers courageously ignore false endings). After this event something changed in the Zone, so the goverment decided to sent military specops squads into the Zone to investigate what happened. But something goes terribly wrong and the whole group vanish. Our protagonist will be the Ukrainian military operative, and one of the prior targets we have is to find that squad and figure out what's going on with them.
4. In previous games the side quests looked like primitive 1-minute generated boring tasks. For now, it'll change. There won't be any stereotyped tasks [a]at all[/a]. GSC is developing about ~70 unique side quests (!). Forget about "kill 5 boars" tasks, they're in past.
5. The community annoyed developers with that so much, so... yes, there will be the burer and chimera. Of course, with reworked behavior and new skills. Prepare for tough fights.
6. Blowouts now affect almost everything in the Zone. It's not only rare effective event - lots of things are binded to it. For example, the artifact and anomalies positions will completely change after each blowout.
-----
Now, one thing is for sure, GSC GameWorld certainly know what is being done in its modding community, for most of their ideas are taken from the various well known and lesser known mods for both Shadow of Chernobyl and Clear Sky, except done by them, re-thought to some extent, and certainly well implemented this time around (let's hope so) since they now have the experience of two FPS projects in their hands. The one thing that I can't wait to see are the numerous unique and much more complex side-quests this time around, instead of the bland and sometimes life-less "kill three Boars south of that post" type of generated quests.
And from the pictures it looks like they're still using the X-Ray engine, although it has certainly been refreshed yet again (especially on the A.I branch, with new day and night specific A.I behaviors, something that had been tried in the modding community but ended up being impossible simply because the engine couldn't do it). And a good thing surely is the removal of the faction wars, thank God for that, it didn't worked in Clear Sky not only due to a bad execution but simply because the Zone was never meant to be an arena of faction battles in the first place, it was supposed to be a desolated, almost empty exclusion zone in which only small pockets of survivors and stalkers tried their best to gather secrets and items while trying not to die by a hungry but still rare Blood Sucker, and so far only Shadow of Chernobyl came close to that vision, although it wasn't exactly portraying that either.
I'm glad to see GSC still working on that franchise, it'll now be a series and I'm very confident for positive reception of that sequel, let's hope for a 2010 release, I can't wait to play that beast.
I'm certainly a happy man ever since I've discovered and read the information that has been gathered about it so far, but it's quite recent, it was revealed thanks to a gaming magazine in Ukraine (apparently anyway) around three days ago, and that information silently slipped (not "leaked" per se, the magazine is fully official and well known there and had full permission by GSC GameWorld) to us in America just a few days ago. I myself only learned about it a couple of hours ago.
Here's a link to the GSC GameWorld forums thread in which it started: http://www.gsc-game.com/main.p...=17327&sec_id=1#259980
And two other links provided in the first post of that thread:
http://gameplay.com.ua/forum/?...sg270609;topicseen#new
http://i4.photobucket.com/albu...nelo/stalker/10972.jpg
And some more linked pictures from the magazine:
http://i4.photobucket.com/albu...alker/5457b878169a.jpg
http://i4.photobucket.com/albu...alker/66ed58447a81.jpg
http://i4.photobucket.com/albu...o/stalker/92096315.jpg
-----
Now, according to the best translation done so far, what we know of that sequel is the following (taken from a post at the Steam Powered forums under the S.T.A.L.K.E.R. sub-forums):
1. The considerable part of Pripyat will be recreated with 100% (!) accuracy - now it'll be the east part of the city. You'll also see the "Jupiter" facility, Kopachi village, which was so highly contaminated that desactivation failed so everything were just buried, and a lot more locations.
2. There will be noticeable improvements in A-Life system: for example, day/night behavior cycle, artefact searching, blowouts with proper NPC reactions and hideouts and a lot more. By the way, there won't be a faction wars - the idea wasn't successful. NPC behaviour will be more "peaceful" (but, well, of course if a Duty stalker will meet Freedom stalker - he know what to do, so it doesn't meet armistice between everyone). Of course, the overall number of stalkers in the Zone will be lesser than it's been in CS.
3. "Call of Pripyat" is a sequel. It follows the ending where Gunslinger destroyed the C-Consciousness project (developers courageously ignore false endings). After this event something changed in the Zone, so the goverment decided to sent military specops squads into the Zone to investigate what happened. But something goes terribly wrong and the whole group vanish. Our protagonist will be the Ukrainian military operative, and one of the prior targets we have is to find that squad and figure out what's going on with them.
4. In previous games the side quests looked like primitive 1-minute generated boring tasks. For now, it'll change. There won't be any stereotyped tasks [a]at all[/a]. GSC is developing about ~70 unique side quests (!). Forget about "kill 5 boars" tasks, they're in past.
5. The community annoyed developers with that so much, so... yes, there will be the burer and chimera. Of course, with reworked behavior and new skills. Prepare for tough fights.
6. Blowouts now affect almost everything in the Zone. It's not only rare effective event - lots of things are binded to it. For example, the artifact and anomalies positions will completely change after each blowout.
-----
Now, one thing is for sure, GSC GameWorld certainly know what is being done in its modding community, for most of their ideas are taken from the various well known and lesser known mods for both Shadow of Chernobyl and Clear Sky, except done by them, re-thought to some extent, and certainly well implemented this time around (let's hope so) since they now have the experience of two FPS projects in their hands. The one thing that I can't wait to see are the numerous unique and much more complex side-quests this time around, instead of the bland and sometimes life-less "kill three Boars south of that post" type of generated quests.
And from the pictures it looks like they're still using the X-Ray engine, although it has certainly been refreshed yet again (especially on the A.I branch, with new day and night specific A.I behaviors, something that had been tried in the modding community but ended up being impossible simply because the engine couldn't do it). And a good thing surely is the removal of the faction wars, thank God for that, it didn't worked in Clear Sky not only due to a bad execution but simply because the Zone was never meant to be an arena of faction battles in the first place, it was supposed to be a desolated, almost empty exclusion zone in which only small pockets of survivors and stalkers tried their best to gather secrets and items while trying not to die by a hungry but still rare Blood Sucker, and so far only Shadow of Chernobyl came close to that vision, although it wasn't exactly portraying that either.
I'm glad to see GSC still working on that franchise, it'll now be a series and I'm very confident for positive reception of that sequel, let's hope for a 2010 release, I can't wait to play that beast.