As an AMD stockholder, a deal with Apple/Nintendo/whoever would be a godsend...
It's been a while, but if memory serves me, didn't MS go to AMD first for the original xbox, but AMD wasn't willing to play ball becuase of how much MS was willing to pay?
What that boils down to is not a whole lot of profit per processor sold. That said, it was a little different back then. MS wasn't established in the console market, and they were going up against the console king, Sony and AMD probably didn't think the volume would be enough to offset the low profit margins.
It's been a while, but if memory serves me, didn't MS go to AMD first for the original xbox, but AMD wasn't willing to play ball becuase of how much MS was willing to pay?
What that boils down to is not a whole lot of profit per processor sold. That said, it was a little different back then. MS wasn't established in the console market, and they were going up against the console king, Sony and AMD probably didn't think the volume would be enough to offset the low profit margins.
The microarchitecture is definitely a hybrid, but the ISA is still strictly CISC. All the short instructions were used up years ago, so whenever they add new instructions (like AVX2) they have to use longer and longer instruction formats.
It's been a while, but if memory serves me, didn't MS go to AMD first for the original xbox, but AMD wasn't willing to play ball becuase of how much MS was willing to pay?.
This is why nVidia hired Bob Folstein, the former head of AMD / ATI embedded division who won them 3/3 console GPU wins and what looks like 2/3 CPU console wins for the eighth generation consoles.
Console designs pays very little. Its usually a onetime fee of around 50million$. For Nintendo alot less.
Console designs pays very little. Its usually a onetime fee of around 50million$. For Nintendo alot less.
Console designs pays very little. Its usually a onetime fee of around 50million$. For Nintendo alot less.
There's also recurring royalties payment paid on a per-device scheme.