I love the Torchlight soundtracks. I just want more Matt Uelmen in gaming, he hasn't been composing for nowhere near enough games as I wish he did. If Blizzard can be wise enough to bring him back for Diablo 4 I'll scream like a little schoolgirl.
The gameplay for Torchlight 1 and 2 was alright, nothing mind-blowing, rather simplistic but still enjoyable in short bursts (for me anyway). I did finish the first one, it felt way too easy. I can't recall if I ever chose a difficulty setting, or if it was one fixed setting first and then moved on like Normal, Nightmare and Hell in D2 though; all I remember is that it was way too easy for my first playthrough until I killed the final boss. After that, I believe... maybe a few months after I finished it, I came back to it with either a newly-implemented feature or a community modification (also can't recall) which allowed us to play in what was essentially an "infinite dungeon" of some sort. I made a new character for that purpose, played it maybe 2 or 3 days, stopped; then never touched the game again ever since. It's not that I ever "hated" it, never. I did enjoy it but it just didn't "click" for me. I had my fill I guess.
And for Torchlight 2, that one I have to admit I never truly played enough to properly judge it. I did install it, played it a bit; no more than maybe a few hours in a row... then I just stopped. But I didn't have anything negative to think about. I guess I just wasn't in the mood for a Diablo-style aRPG at the time (sometimes you just don't feel like it out of nowhere and close a game; well that does happen to me sometimes). I still (of course) have them both on Steam (not currently installed though), I might check Torchlight 2 again at some point.
This kind of reminds me that when it comes to "clones" of popular games (or franchises), or games that try to "be like 'x'" ("Oh, one day I'd like to be like uncle DOOM! He's so cool! When I grow up I will be like him and kill demons left and right with a badass chainsaw too!") it's often very, VERY difficult to 'accept' a newcomer as the new contender and as the new effective "killer" of the previous game that one might have held in high regards (and perhaps more importantly, beyond the acceptance; is to ADMIT it for yourself). How many DOOM clones tried to be "better" than DOOM for how many years? Some did manage to be good, of course, but "better"? That's very debatable (but when it comes to DOOM "clones", specifically, there have been good success stories such as Duke Nukem 3D, even though that's still mostly subjective). How about Half-Life clones? And obviously, World of WarCraft and the impossible-to-count-at-this-point number of equally countless developers from all around the world whom tried to get a slice from that heavenly cake that Blizzard were riding onto (and have always been riding to this day apparently). Many tried, many failed, a few succeeded (some just temporarily, even fewer managed to survive "long enough", and even fewer still manage to this day).
So with Torchlight... heh, I mean... the way I saw it when I first heard of it I thought something along the lines of "Ok well fine that they want to make another one of those... but... WHY? We already have Daiblo 2 if we want to play a good aRPG". I mean, the general idea goes beyond just saying "Ok let me fire up this 15+ years-old game 'cause it's still better than the others trying to be even just a little bit like it" (and heck, just said 15+ years, yeah; D2 was released in 2000... crazy). I discussed this before with others (and even on these forums I think a few years back) but when developers do that, they take a HUGE risk, even if they are "confident" that THEIR take on it (on the ARPG genre, in the case of Torchlight) will suddenly be so good as to not only rekindle desires to play this sort of game AGAIN (unless you happen to be completely new to that stuff and first exposed to it with Torchlight, for example... then fine I guess; exceptions always exist) but to 'establish the name' and even possibly become "better" than that iconic 'Uncle you wanted to be like' when you'd grow up. Now of course, not that naive, sometimes it's not that they (devs doing that, making "clones") always or only want to compete with another previous popular game or franchise (but yes sometimes they do), or even sometimes they don't even "care" about the previously-good ones before them. Well that's fine, you're free to approach the situation the way you want. But the "previous ones", so to speak, should never be ignored. Are there other ARPGs out there today that are modern (or fairly so) and worth playing? Hell yeah! Absolutely. But is Diablo 2 STILL to this day active on Battle.net and can still be played online officially with Blizzard support since the year 2000? Well you bet! And why? Despite all the "other good ones out there"? Well... oh I don't know... maybe because Diablo 2 TRULY has always been the absolute king in the genre for that long. That, or crazy old farts play it with blind nostalgia and Blizzard just happens to be generous (and rich) enough to let them play even if there's only 5 of them online; and all that time we were wrong thinking that D2 was still that good to this day; and that Torchlight 1 or 2, or Titan Quest, or Sacred, or The Incredible Adventures of Van Helsing, or heck... Diablo 3 were superior in every possible way imaginable.
But a lot of this is (and I know) is very subjective. I however, for one, do genuinely think that D2, despite even other good ones out there (and there are other good ARPGs out there, including those that blatantly tried to imitate it like Path of Exile for example; which should just change its title to Totally Not Diablo: Path of Nostalgia) is overall the best ARPG of all time. And anyone else out there trying to "do the same... but not completely the same way" might succeed and even can make a good series out of it; but don't kid yourselves and realize that some big names out there have been that good for that long for - indeed - very good reasons.
But yeah, dat Torchlight soundtrack though, sweet bejeebus; Matt Uelmen, please, make more music for more video games; also where are you now? (Please somebody in the industry contact that genius and make your game sound good)