Originally posted by: Sureshot324
I doubt it was Intel. That would cause a lot of antitrust problems since they would have a monopoly on the gaming physics market.
Originally posted by: taltamir
i doubt it was anyone. Investors don't like flushing money. And that is what aegia is right now. Fudzilla, enough said.
Originally posted by: Sureshot324
...since they would have a monopoly on the nonexistent gaming physics market.
Originally posted by: n7
Originally posted by: Sureshot324
...since they would have a monopoly on the nonexistent gaming physics market.
Repaired
Originally posted by: toadeater
I hope Intel does something with Havok rather than kill it off. I'd like to get some use out of my CPU instead of dumping everything on Nvidia's overpriced graphics cards with the broken jet-engine coolers and the crappy drivers.
Ageia was an ill-conceived design to begin with because it relied on the PCI bus. Not to mention it was too expensive. Nvidia could use SLI for physics, but how many people would buy SLI systems? If you're using SLI for physics, then you'd need 3 cards for SLI for graphics. You know that adds much more trouble and cost than just getting a quad-core CPU and running Havok on that.
It's all a pipe dream anyhow, no one has yet to use the GPU for physics in a game, and there aren't any games in the development pipeline with that functionality planned either.Originally posted by: taltamir
Originally posted by: toadeater
I hope Intel does something with Havok rather than kill it off. I'd like to get some use out of my CPU instead of dumping everything on Nvidia's overpriced graphics cards with the broken jet-engine coolers and the crappy drivers.
Ageia was an ill-conceived design to begin with because it relied on the PCI bus. Not to mention it was too expensive. Nvidia could use SLI for physics, but how many people would buy SLI systems? If you're using SLI for physics, then you'd need 3 cards for SLI for graphics. You know that adds much more trouble and cost than just getting a quad-core CPU and running Havok on that.
Actually its even better... you buy 2 cards... in a physics intensive game 1 card calculates physics, one card calculates graphics. In a non physics intensive game OR in a game that does not support phyics, both cards calculate graphics.
This will actually add value to SLI systems AND make buying physics more attractive (since the second card would be doing grahpics when not physickying )
Originally posted by: nitromullet
Originally posted by: taltamir
i doubt it was anyone. Investors don't like flushing money. And that is what aegia is right now. Fudzilla, enough said.
I dunno. Aegia is a gem in the rough...
The idea of a dedicated PPU intrigued a lot of people, which shows that there is a potential market for something like this. As I understand it though, the Aegia PPU essentially became a "Physic Decelerator" due to the fact that it was on a PCI card on the PCI bus. If you could get that same concept on a component that has a lot of bandwidth, say on chip (Intel) or on a device plugged into a PCIe 2.0 16x slot (NVIDIA) you might actually see it do something cool.
Originally posted by: Genx87
Originally posted by: nitromullet
Originally posted by: taltamir
i doubt it was anyone. Investors don't like flushing money. And that is what aegia is right now. Fudzilla, enough said.
I dunno. Aegia is a gem in the rough...
The idea of a dedicated PPU intrigued a lot of people, which shows that there is a potential market for something like this. As I understand it though, the Aegia PPU essentially became a "Physic Decelerator" due to the fact that it was on a PCI card on the PCI bus. If you could get that same concept on a component that has a lot of bandwidth, say on chip (Intel) or on a device plugged into a PCIe 2.0 16x slot (NVIDIA) you might actually see it do something cool.
I think the best option is you will see the physics processor on the graphics cards pcb or integrated right on the gpu. PhysX was a technology before its time. I also think Microsoft needs to get involved and create a stansardized API before full fledged physics becomes the norm.
Originally posted by: munky
IMO the whole dedicated ppu concept is a solution in search of a problem. For whatever physics a game is likely to use, a multi-core cpu is enough. We are not anywhere close to having games that model the real world with mathematically correct physics; that's just unnecessary and would consume enormous development resources that would be better served improving gameplay.
Originally posted by: munky
IMO the whole dedicated ppu concept is a solution in search of a problem. For whatever physics a game is likely to use, a multi-core cpu is enough. We are not anywhere close to having games that model the real world with mathematically correct physics; that's just unnecessary and would consume enormous development resources that would be better served improving gameplay.