NTMBK
Lifer
It's called OpenGL. D:
If OpenGL offered what Mantle offers, do you really think developers would be asking AMD to create Mantle?
It's called OpenGL. D:
I noticed the "hidden stab" at mantle.
PC...consoles...mobile...development on the same feature level...unified...not fragmented.
If OpenGL offered what Mantle offers, do you really think developers would be asking AMD to create Mantle?
Yeah, because developing for Android on ARM is so similar to developing for a PC. :thumbsup:
Devs ask for all kind of silly things, just look at kickstater...nice fallacy 😉
It's about the featureset, nice fallacy 😉
yes but in which OP system.Not even 5% use open GL IOS.AMD PR,Nvidia PR and Intel PR and Slides is something else and actual results are different.Devs ask for all kind of silly things, just look at kickstater...nice fallacy 😉
If DICE had been able to speed up Battlefield 4 by 45% by using OpenGL, instead of helping to implement a whole new API, they would have done just that.
So OpenGL ES has the same featureset as OpenGL or DirectX? Right.
U really think Developers were gone to AMD and ask an API that is could not even 10% of user can use.
If DICE had been able to speed up Battlefield 4 by 45% by using OpenGL, instead of helping to implement a whole new API, they would have done just that.
If DICE had been able to speed up Battlefield 4 by 45% by using OpenGL, instead of helping to implement a whole new API, they would have done just that.
Tegra K1 supports OpenGL 4.4. So it's full compartible to any other plattform out their.So OpenGL ES has the same featureset as OpenGL or DirectX? Right.
Dice is against OpenGL.
On the other hand Epic has no problem with OpenGL.
Tegra K1 supports OpenGL 4.4. So it's full compartible to any other plattform out their.
So it's basically a GeForce GT 635. (down clocked of course)
NTMBK said:I was under the impression that Android only allowed OpenGL ES, and not full OpenGL? Not a game dev though, so I could be wrong.
Back on topic, the Unreal Engine 4 demo is available here: http://youtu.be/GkJ5PupShfk?t=41s The lighting features are impressive, but the framerate and general image quality leaves a lot to be desired. I suspect that developers would ditch some of those lighting effects to get the framerate up.
Android doesn't have an artificial limitation like that. OpenGL ES is a subset of OpenGL.
FWIW, both the PS3 and PS4 make use of the OpenGL API.
The schocking thing is that even Kaveri offers only twice the GFLOPs from Tegra K1.
K1 uses only 5W and delivers 1/3 of the power of the Xbox One from the GFLOPs side.
Yes, I know that ES 3.0 is a strict subset of OpenGL, but that doesn't change the fact that OS support is needed to enable full OpenGL.
4. You didn't even talk about the massive difference in CPU power between 4 Steamroller cores at 4.0ghz and Denver CPU cores. Obviously this comparison is unfair since Kaveri has a TDP of 95W but you are the one who went there comparing GFlops on paper/Kaveri vs. K1.
The crop field portion at the end of the live stream was literally the stupidest marketing stunt i've ever seen. I'm not sure if that really happened or what, but, lame.
Wrong.
Kaveri has a spec of 856 GFlops.
The crop field portion at the end of the live stream was literally the stupidest marketing stunt i've ever seen. I'm not sure if that really happened or what, but, lame.
You know, i'm with you on the marketing. IMO, the best bet is letting the actual products do the talking. I'll be interested in K1 when the real product hits - if the performance matches the claims, it will be a great SOC. To that end I haven't found nvidia's marketing to be disingenuous with respect to performance or Perf/watt in the past (unlike AMD's powerpoint marketing), but of course K1 isn't out yet. We'll see I guess. It will be great if the claims are met.