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Review RTX 5060Ti 8GB performs worse than the Arc B580 - Techspot

AnitaPeterson

Diamond Member
A really merciless and detailed takedown.

"Intel's GPU is a great product at the $250 MSRP. If you can find one at that price, we won't regret the purchase. The 5060 Ti 8GB, however, is a steaming pile – even at $380 – so it should be avoided. What makes this comparison interesting is that the 5060 Ti 8GB should be much faster than the B580."
 
Yeah, as the 8gb thread has demonstrated. Lack of VRAM is an absolute dumpster fire in 2025.
That choice alone makes Intel highly relevant for entry level GPUs.
You guys have to know by now that modern games do not really require this much memory to run well. Games YEARS ago had way better textures and look than today's games. It's just that, in order to continue to sell more graphics cards in perpetuity, game developers are likely charged with gobbling up as much memory as possible. Essentially rendering older cards with smaller amounts of memory, obsolete or suffer from dropped framerates due to the smaller memory footprint. Games today don't look good enough to account for this much memory to be needed. The diminishing returns point happened a long time ago.
 
You guys have to know by now that modern games do not really require this much memory to run well. Games YEARS ago had way better textures and look than today's games.
You are not basing this on first hand experience using an aging 8GB card are you? "RTX 3060TI-8GB "
It's just that, in order to continue to sell more graphics cards in perpetuity, game developers are likely charged with gobbling up as much memory as possible.
Who is charging them with doing it?
Essentially rendering older cards with smaller amounts of memory, obsolete or suffer from dropped framerates due to the smaller memory footprint. Games today don't look good enough to account for this much memory to be needed.
Again, how are you making this evaluation?
The diminishing returns point happened a long time ago.
I think most of us here are like minded on the topic.
 
You are not basing this on first hand experience using an aging 8GB card are you? "RTX 3060TI-8GB "

Who is charging them with doing it?

Again, how are you making this evaluation?

I think most of us here are like minded on the topic.
Why? Do you feel the quality of graphics in games has increased so dramatically over the last decade to warrant the ridiculous amounts of VRAM on some higher end GPUs today? I don't. Tell me, what do you feel is the most beautifully created game today with the most unbelievable beautiful graphics that no other can compare with? Today. In your opinion. As for my 8GB 3060Ti, I'm waiting on the 5070 Supers to drop. I've been eyeballing the 5070Ti but out of my price range.
Update: The reported most beautiful game made today is arguably Senua's Saga Hellblade II. And it's recommended (not minimum) graphics requirement is a 3080 which I believe came with 10GB VRAM. Minimum requirements shows a 1070 (of course you'd have to cut back on graphics niceness with this. My 3060Ti with 8GB should be able to play it at high (if not very high) settings. I'll try it out. Surprisingly, the game is only 18 bucks on Steam (sale right now though). Then there is Red Dead Redemption II with recommended GTX 1060 with 6GB. Cyberpunk 2077 with recommended RTX 2060 Super (8GB) or Radeon 5700XT (8GB). Alan Wake 2 RTX 3060 (12GB) / AMD Radeon RX 6600 XT (8GB). Remember, these are not minimums but recommended requirements for gameplay. I'm d/l'ing Senua's Saga Hellblade II now to check out the graphical niceness and how far I can tweak on 8GB 3060Ti.
 
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You guys have to know by now that modern games do not really require this much memory to run well. Games YEARS ago had way better textures and look than today's games. It's just that, in order to continue to sell more graphics cards in perpetuity, game developers are likely charged with gobbling up as much memory as possible. Essentially rendering older cards with smaller amounts of memory, obsolete or suffer from dropped framerates due to the smaller memory footprint. Games today don't look good enough to account for this much memory to be needed. The diminishing returns point happened a long time ago.
I know this is an older topic from a few months ago, but I still wanted to chime in on this. The issue isn't so much that there is any "charge" to use "as much memory as possible", as much as it is a charge from the gaming publishers and development studios to use as cheap labor as possible and use them until they burn out. This leads to a situation where decent program developers leave the industry, and we are left with just a few people on a team that are good surrounded by a bunch of out of school or new to game programming developers who have never been taught anything but to assume infinite resources. Code optimization and resource management barely exist in schools anymore as it is assumed that the development tools and higher level languages simply do this for you now so you don't really need to do anything other than let the compiler optimize the code. The few developers who do know how to do these things are so busy fixing the problems introduced by all the other developers, that they simply can't keep up with it all and many times just don't even bother. They have too much tasking of their own to work on more important parts to work on. And this even assumes the game developers are working on an in-house game engine in the first place that would give them the capability to properly optimize in the first place as most games are built on a leased/licensed engine that another studio designs, which obfuscates the ability to even properly optimize and minimize resource usage in the first place.
 
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