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RPG for Xbox 360

American Gunner

Platinum Member
I am looking for a rpg for the 360, and this may sound weird, but I am looking for one that is lite on conversation choices. I don't mind a good story, but don't really want long drawn out conversations that I have to sit through. Does anyone know of any games that I can check out?
 
Doesn't really sound like you're looking for much of an "RPG" at all then.

Generally it works like this:

Western RPGs (Fallout, Skyrim, Mass Effect, etc)= More conversation choices, less actual dialogue, more freedom.

Japanese RPGs (Final Fantasy, Dragon Quest, Lost Odyssey, etc) = Few conversation choices, longer dialogue, more linear, greater emphasis on narrative.


...but it doesn't sound like you want either of those. Few choices, with little dialogue? Um, maybe just play an action/adventure game with a decent story? Something like Bioshock or Alan Wake?
 
Yeah, I know, it sounds weird. I still want to be able to level up a character, have boss fights and stuff like that, I just don't want to spend all my time talking to quest givers and stuff like that.
 
Sounds like you want an action RPG...

How about Dark Souls 😀 The new edition is coming out soon I think.
 
I don't know if I want to break my controller, so I would probably skip that. But is there anything in that genre worth checking out. Is The Witcher 2 any good, and is it heavy on the conversation?
 
It's good, but lots of conversation like most RPGs. I can't think of any serious RPGs that don't have conversation. I can only think of casual ones like Deathspank.
 
Borderlands/Borderlands 2? Gear, stats, quests, storyline. But it's mostly action and no actual conversation choices that I can remember.
 
Yeah, I enjoyed borderlands one, and a few friends have the second one. I might check it out, I would probably be way behind my friends because I only play once or twice a week.
 
There are quite a few JRPGs that would work.

Tales of Vesperia is one I've been replaying lately, and basically the story kind of dictates where you go. You can pick up a few side quests along the way, but basically you go here, and then this or that plot element happens, so now you need to go somewhere else.

Final Fantasy XIII is also the same way. I know some people hated it because it was extremely linear, save one spot pretty late in the game, but again the story is what is driving you from one place to another. Most of the cut scenes are within reason IMO. Compared to the likes of Xenosaga from the PS2 days, where I swear the one thing that kept me going on the first game was that I could skip the long cut scenes before boss fights if I got my arse handed to me. I liked FFXIII a lot, and while a little more free exploring of the world would have been cool, I'm more interested in the story, so I was pretty happy with XIII. You can also skip cut scenes in FFXIII. I was not as impressed by XIII-2, in no short part because they spend all this time and energy developing the characters in XIII, only to drop all of them and have you play as a character who tends to only show up in XIII in the form of flashback sequences.

There's Star Ocean 4... A bit on the bland side overall, it was still a solid game.

Eternal Sonata was an odd one, being that it's a game that's supposed to be like a fevered dream of Chopin (the piano composer) while on his deathbed. So every character and city in the game is some kind of musical reference. It had some interesting combat mechanics.

Tales of Graces f is another one, though it can be a bit chatty for my tastes.

Deus Ex Human Revolution was also pretty good. Kind of a hybrid FPS/RPG, there wasn't a whole lot of talking to people, but had a pretty good story (the endings were all a little too similar to one another for my taste). A lot of the conversations in the game would take place in real-time, while you're making your way through a level. There were a couple of key conversations where you MUST sit through them, but there's only maybe 3-4 in the entire game, and they're spaced out pretty well.
 
There are quite a few JRPGs that would work.

Tales of Vesperia is one I've been replaying lately, and basically the story kind of dictates where you go. You can pick up a few side quests along the way, but basically you go here, and then this or that plot element happens, so now you need to go somewhere else.

Final Fantasy XIII is also the same way. I know some people hated it because it was extremely linear, save one spot pretty late in the game, but again the story is what is driving you from one place to another. Most of the cut scenes are within reason IMO. Compared to the likes of Xenosaga from the PS2 days, where I swear the one thing that kept me going on the first game was that I could skip the long cut scenes before boss fights if I got my arse handed to me. I liked FFXIII a lot, and while a little more free exploring of the world would have been cool, I'm more interested in the story, so I was pretty happy with XIII. You can also skip cut scenes in FFXIII. I was not as impressed by XIII-2, in no short part because they spend all this time and energy developing the characters in XIII, only to drop all of them and have you play as a character who tends to only show up in XIII in the form of flashback sequences.

There's Star Ocean 4... A bit on the bland side overall, it was still a solid game.

Eternal Sonata was an odd one, being that it's a game that's supposed to be like a fevered dream of Chopin (the piano composer) while on his deathbed. So every character and city in the game is some kind of musical reference. It had some interesting combat mechanics.

Tales of Graces f is another one, though it can be a bit chatty for my tastes.

Deus Ex Human Revolution was also pretty good. Kind of a hybrid FPS/RPG, there wasn't a whole lot of talking to people, but had a pretty good story (the endings were all a little too similar to one another for my taste). A lot of the conversations in the game would take place in real-time, while you're making your way through a level. There were a couple of key conversations where you MUST sit through them, but there's only maybe 3-4 in the entire game, and they're spaced out pretty well.

Almost of of these games include COPIOUS amounts of dialog. Especially Tales of Vesperia. The characters in that game would not shut up for two seconds, and what made it worse is that they weren't even saying anything of note.

Deus Ex also has a lot of dialog with dialog choices that affect the game, so you can't just skip it.

FFXIII and Eternal Sonata both have gratuitous cut-scenes and dialog.

I haven't played Star Ocean, but I doubt it is any different.
 
Almost of of these games include COPIOUS amounts of dialog. Especially Tales of Vesperia. The characters in that game would not shut up for two seconds, and what made it worse is that they weren't even saying anything of note.

Deus Ex also has a lot of dialog with dialog choices that affect the game, so you can't just skip it.

FFXIII and Eternal Sonata both have gratuitous cut-scenes and dialog.

I haven't played Star Ocean, but I doubt it is any different.

The OP said long drawn out conversations. Pretty much every single one of those games may have a lot of dialog, but it's through a series of reasonable length scenes.

Now, if the OP wants to say, "Anything over 5 seconds is too long" then sure... Otherwise I'm assuming 2-3 minutes is fine.
 
The OP said long drawn out conversations. Pretty much every single one of those games may have a lot of dialog, but it's through a series of reasonable length scenes.

Now, if the OP wants to say, "Anything over 5 seconds is too long" then sure... Otherwise I'm assuming 2-3 minutes is fine.

No way does DE:HR fit the bill.

That game is all about dialogue choices, and your choices affecting everything in the game world, practically.
 
Mass Effect 3 had an alternate mode which eliminated dialogue choices from the game (although I'm guessing it didn't automatically remove all dialogue). I don't believe that option was available in the previous games, however, and the real virtue of the Mass Effect series is watching the storyline and accumulated choices play out across the entire series.
 
The OP said long drawn out conversations. Pretty much every single one of those games may have a lot of dialog, but it's through a series of reasonable length scenes.

Now, if the OP wants to say, "Anything over 5 seconds is too long" then sure... Otherwise I'm assuming 2-3 minutes is fine.

Sure it may be 2-3 minutes, but the dialogue is so frequent that you spend half of your time listening to these derivative characters drivel about nothing.

For Example, Tales of Vesperia, there must be thousands of lines of dialogue , but none of it is worth a damn. You spend most of your time listening to that repetitive nonsense.
 
I redownloaded Torchlight over the weekend and forgot how awesome that game was. I will pick up Borderlands 2 most likely, maybe next weekend.
 
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