Looks kinda interesting, but the head bob is too disorientating.
I always turn off headbob. It doesn't add realism. I do not have a spring for a neck. I am not a bobblehead.
Exactly, our brains compensate for that shit. What some game developers seem to not realize is that the First Person real life not only does your brain stabilize the Image, but there are other stimuli feeding it that Games can not convey to the Player. Because of this, we get games with bizarre effects that leave many nauseated after their brains start going, "WTF is this sh**?"
Agree 100%. There really needs to be some UI / ergonomics school that all game devs on the planet are forced to attend before being allowed to release a game. It can include basic advice like:-
1. Do not over-do head bob or at least add a "variable effect bar" (as Dishonored & NOLF did) or option to disable it. In real life your eye & neck muscles compensate a lot for your head movement, and your visual cortex will "filter" out most of the rest. That's also why you do not constantly "see" your nose in the lower-right hand corner of your left eye / lower-left hand corner of your right eye until it gets consciously pointed out. For many, the brain also puts more priority on inner-ear fluid "feeling" than seeing, hence the prevalence of motion sickness.
2. Do not over-do Depth of Field effects. Even with only a mild blur, it still isn't realistic as the stereoscopic nature of having two eyes means if you hold one finger up outstretched in direct line of your nose then look through it, you will see two fingers side by side not just a single blurred one. There will never be "accurate" representation of DOF on a 2D monitor, so it's best to not use fake "glaucoma simulator" blur effects that add nothing to realism.
3. The 'cinematic' look of 30fps + motion blur is not "better than 60fps" in any genre. The human eyeball sees far faster than 30fps, and moving objects in real life are nowhere near as blurred as 30fps + motion blur or juddery as "pure 24-30fps" regardless of whether they're "scary" or not.
4. Do not use fake 2.35:1 widescreen black bars. It will result in a Metacritic review bomb followed by "damage control patch".
5. Allow rebindable keys. Personal preferences aside, left vs right handers will have their non-mouse hands naturally resting over different areas of the keyboard depending on its differing position. That's why both WASD and arrow keys have been standard all these years.
If they can get it right (and oh so many games struggle with even the basics), this may be a good game with a modern less-combat-oriented "System Shock" kind of setting.