Rome Total war or Medieval total war 2?

ManBearPig

Diamond Member
Sep 5, 2000
9,173
6
81
ive played both games and want to play again, i think. i like the roman era better but medieval total war is a better game, technically.

trying to decide which to play...any good mods for either?
 

TheRyuu

Diamond Member
Dec 3, 2005
5,479
14
81
Only mod I can think of is the Realism one for Rome Total War although I'm sure others are probably out there.

I'd play them both :)
 

Bateluer

Lifer
Jun 23, 2001
27,730
8
0
I enjoyed both games. I liked the Roman time period better than the Medieval time period, however, Medieval 2 was a technically superior game. Since it did come a few years after RTW was released, that is to be expected though.

I must confess, I never played the RTR mod, getting it installed was always too much of a quagmire for me and the team seems to be really dragging their feet on version 7.
 

Oakenfold

Diamond Member
Feb 8, 2001
5,740
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76
Rome.
The Pope is way to irritating in Medieval 2 TW.
I mean after all if one of your Clergy is elected to pope shouldn't he be your puppet?
I have never understood how on earth you can fall out of favor when the pope is the same nationality as you. Just doesn't seem realistic to me. ;)
 

Bateluer

Lifer
Jun 23, 2001
27,730
8
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Originally posted by: Oakenfold
Rome.
The Pope is way to irritating in Medieval 2 TW.
I mean after all if one of your Clergy is elected to pope shouldn't he be your puppet?

There is more than 1 cardinal on the college of cardinals, more than just yours whisper in his ear.

You could also play as an Orthodox or Muslim faction.
 

imported_Imp

Diamond Member
Dec 20, 2005
9,148
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Definately Medieval 2. I jus conquered the entire world with the Byzantines last week. So proud:). I got the entire Medieval pack back in December so had the chance to breeze through every Total War made. Can't stand anything pre-Rome since their interfaces/graphics are too old.

As to why Medieval 2? Gunpowder alone is worth it. Everytime I get my first bombard, I just glee in excitement. The sound of the infantry firing in unison is another amazing thing. However, when it comes down to it, the graphics, less robotic units and variety is what makes Medieval 2 my favourite. I initially hated Rome when I first played it due to the lack of the aforementioned issues, but fell in love after getting into it. However, units in Rome always have perfect discipline, never really break ranks and just seem like mindless drones. That and all the archers suck so I have to concentrate on infantry;). But the cavalry is amazing; broke entire armies with my 4 cavalry + general rushes.
 

Oakenfold

Diamond Member
Feb 8, 2001
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Originally posted by: Bateluer
Originally posted by: Oakenfold
Rome.
The Pope is way to irritating in Medieval 2 TW.
I mean after all if one of your Clergy is elected to pope shouldn't he be your puppet?

There is more than 1 cardinal on the college of cardinals, more than just yours whisper in his ear.

You could also play as an Orthodox or Muslim faction.

I think you should be able to control the pope, I guess that's where my disappointment stems from. :D

That's true I could try playing ortho's or muslim factions, good suggestion Bateluer!
 

Bateluer

Lifer
Jun 23, 2001
27,730
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Originally posted by: Oakenfold


That's true I could try playing ortho's or muslim factions, good suggestion Bateluer!

Just be aware of playing the far east civilizations will let you take the initial force of the mongol invasion. The Mongols start with several fully loaded armies and half a dozen max rating generals.

When I was playing the Egyptians, I was pressing a war against the Byzantines and the Spanish. My eastern most cities were lightly defended. When the Mongol invasion came, I lost several cities before I could get my garrisons back up and recall my invading armies. Then to further insult me, I lost a few of my recent acquisitions in Europe. Twas a fun game though, even if I wasn't able to meet the victory objectives by the time limit.
 

tigersty1e

Golden Member
Dec 13, 2004
1,963
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Medieval total war 2... how advanced are the graphics?


Would my system be able to run the game on 1280 x 1024? What kind of settings should I expect?
 

Oakenfold

Diamond Member
Feb 8, 2001
5,740
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Originally posted by: tigersty1e
Medieval total war 2... how advanced are the graphics?


Would my system be able to run the game on 1280 x 1024? What kind of settings should I expect?



E6300 @ 2.1 (300 x 7)
Asrock 4CoreDual VSTA
1 GB Corsair XMS2 675 (4-4-4-12-1T)
BFG 6800 AGP 16/6 (399/872)
X-Fi XtremeGamer Fatal1ty Pro

You shouldn't have any problems running it, may have to tweak some of the graphics settings as some of the larger battles can prove taxing although I'm not certain if they tend to be more cpu or gpu driven. Maybe someone else can confirm this.

By the way it couldn't hurt to upgrade your ram right now with prices being dirt cheap, it may not help out in medieval 2 (I haven't looked at hw benchies for this game so I don't want to say it would matter) but 2GB of ram in general won't hurt xp and you'll be ready for vista if you ever want to run it.



Originally posted by: Bateluer


Just be aware of playing the far east civilizations will let you take the initial force of the mongol invasion. The Mongols start with several fully loaded armies and half a dozen max rating generals.

When I was playing the Egyptians, I was pressing a war against the Byzantines and the Spanish. My eastern most cities were lightly defended. When the Mongol invasion came, I lost several cities before I could get my garrisons back up and recall my invading armies. Then to further insult me, I lost a few of my recent acquisitions in Europe. Twas a fun game though, even if I wasn't able to meet the victory objectives by the time limit.

Noted, thanks Bate!
 

rise

Diamond Member
Dec 13, 2004
9,116
46
91
is there an "undo last move" or something other than auto-save in either game?

nothing pisses me off more than when you try to move a unit stack about 1/2" (a one turn move) and the AI suddenly determines that your unit stack should take 24 freakin turns around a mountain. usually, you can kinda mouse over the target area and see the path but that doesn't mean that will always go that way. aggravates the hell outta me.

i must be missing something.
 

rise

Diamond Member
Dec 13, 2004
9,116
46
91
i've been playing alot of med2 and my son has gone back to rome. i think they're both great but i played rome so much. i know i'llend up going back to it eventually, just wish they could add an undo option :)
 

imported_Imp

Diamond Member
Dec 20, 2005
9,148
0
0
Originally posted by: rise
is there an "undo last move" or something other than auto-save in either game?

nothing pisses me off more than when you try to move a unit stack about 1/2" (a one turn move) and the AI suddenly determines that your unit stack should take 24 freakin turns around a mountain. usually, you can kinda mouse over the target area and see the path but that doesn't mean that will always go that way. aggravates the hell outta me.

i must be missing something.

I got annoyed at things like this to, so eventually started making saves before the end of every turn.


As for playing one of the eastern factions, it is one of the funnest and most annoying things in the game. I just finished my third civilization as Byzantines and faced the entire Mongol army. When the annoucement came, I sent spies to keep up on them. Initially, I thought they were retarded and stuck in the mountains. Then they poured out after a few turns and seized two cities north of Jerusalem. Lost my first few battles and an entire army I sent trying to go toe to toe with a full stack. Bad idea. Then they started sieging my citadels and cities which I had full stacks of archers defending. Those were 1/2 hour long battles, but I came out the winner in all of them. That or I reloaded:). Eventually took down a couple full stacks this way. When they finally thinned out enough, I could actually go toe to toe and win, which was awesome.

Same thing happened with the timmurids, but any non-siege battle killed off too much of my armies.
 

rise

Diamond Member
Dec 13, 2004
9,116
46
91
Originally posted by: Imp
Originally posted by: rise
is there an "undo last move" or something other than auto-save in either game?

nothing pisses me off more than when you try to move a unit stack about 1/2" (a one turn move) and the AI suddenly determines that your unit stack should take 24 freakin turns around a mountain. usually, you can kinda mouse over the target area and see the path but that doesn't mean that will always go that way. aggravates the hell outta me.

i must be missing something.

I got annoyed at things like this to, so eventually started making saves before the end of every turn.
i do, too. but when you have 30,40 cities and late in your move, it screws up and you can either start your move all over again or live with it. sometimes it doesn't matter but when a relief force gets delayed basically 3 moves... :|

 

imported_Imp

Diamond Member
Dec 20, 2005
9,148
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Yep, I started living with a LOT if personal and CPU screw ups late game. Which is when I started practicing saves everytime I made an important move/change to the my cities.
 

Bateluer

Lifer
Jun 23, 2001
27,730
8
0
Originally posted by: Imp
Originally posted by: rise
is there an "undo last move" or something other than auto-save in either game?

nothing pisses me off more than when you try to move a unit stack about 1/2" (a one turn move) and the AI suddenly determines that your unit stack should take 24 freakin turns around a mountain. usually, you can kinda mouse over the target area and see the path but that doesn't mean that will always go that way. aggravates the hell outta me.

i must be missing something.

I got annoyed at things like this to, so eventually started making saves before the end of every turn.


As for playing one of the eastern factions, it is one of the funnest and most annoying things in the game. I just finished my third civilization as Byzantines and faced the entire Mongol army. When the annoucement came, I sent spies to keep up on them. Initially, I thought they were retarded and stuck in the mountains. Then they poured out after a few turns and seized two cities north of Jerusalem. Lost my first few battles and an entire army I sent trying to go toe to toe with a full stack. Bad idea. Then they started sieging my citadels and cities which I had full stacks of archers defending. Those were 1/2 hour long battles, but I came out the winner in all of them. That or I reloaded:). Eventually took down a couple full stacks this way. When they finally thinned out enough, I could actually go toe to toe and win, which was awesome.

Same thing happened with the timmurids, but any non-siege battle killed off too much of my armies.

Did you autofight any battles? I learned that hard way that the mongols also have elephants, which spook horses, and cause mass slaughter. Really demoralizing to lose a few max armies utterly while barely denting the enemy.
 

Oakenfold

Diamond Member
Feb 8, 2001
5,740
0
76
Here's another question what's up with the tim's having all these elephants but I cannot recruit elephants? I mean they have HORDES of elephants every time I fight them but can I go and recruit them? No sireee.

I may have missed the right location to hire them as mercenaries but I sunk to a never before low and used cheat codes to give myself elephants. I rationalized it by justifying that if you conquered (sp?) a city, naturally you could enslave the remaining populace and therefore it would be historically possible to have acquired some elephants.
 

imported_Imp

Diamond Member
Dec 20, 2005
9,148
0
0
Originally posted by: Oakenfold
Here's another question what's up with the tim's having all these elephants but I cannot recruit elephants? I mean they have HORDES of elephants every time I fight them but can I go and recruit them? No sireee.

I may have missed the right location to hire them as mercenaries but I sunk to a never before low and used cheat codes to give myself elephants. I rationalized it by justifying that if you conquered (sp?) a city, naturally you could enslave the remaining populace and therefore it would be historically possible to have acquired some elephants.

You can only hire 1 artillery and 1 /cavalry~guns elephant unit I think. And they're only available in the Jeruusalem area. The artillery is absolutely amazing, but overall, they are a huge liability. If you ever deploy them, every archer starts going after them with flame arrows and I've been trampled too many times. Even if you try to run, they chase your big groups and follow them to hell and back. Statistically, gun elephants have been among my top killers (at least or more kills than my best archers), but then again. nearly every time they've been deployed, they've trampled my 100% strengtth archers. So maybe it counts friendly fire too...


Originally posted by: Bateluer
Did you autofight any battles? I learned that hard way that the mongols also have elephants, which spook horses, and cause mass slaughter. Really demoralizing to lose a few max armies utterly while barely denting the enemy.

I fought 1 autobattle and it was during my first session ever with the game; I didn't even finish it as I just wanted to try out the cannons:). If I recall correctly in my fuirst campaign with the English, there were a few Mongol armies with elephants. Unfortunately, it was also this time that I first encountered the Timurids and tried taking one of their cities with a garrison of elephants. Found out what a joke infantry and cavalry are to elephants...lost an entire B-grade army there...

Best way I could kill elephants is to save the game before a battle, then try my best to use over 500 archers with flame arrows and all my artillery to spook them. Otherwise, I just stayed in cities and prayed my towers could take them down.

 

murban135

Platinum Member
Apr 7, 2003
2,747
0
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Originally posted by: rise
is there an "undo last move" or something other than auto-save in either game?

nothing pisses me off more than when you try to move a unit stack about 1/2" (a one turn move) and the AI suddenly determines that your unit stack should take 24 freakin turns around a mountain. usually, you can kinda mouse over the target area and see the path but that doesn't mean that will always go that way. aggravates the hell outta me.

i must be missing something.

I don't know about "undo" but you can see the path a unit would take before issuing a move order. Select your unit, then right click and hold. Drag your crusor around and you will see the proposed path. If you don't like the path, move the cursor back to your unit and release.